
Conan the Thief
(Circa The Hall of the
Dead and The God in the Bowl)
Medium-sized Human, 18 years
old
Barbarian/Rogue
Level 1/2
Hit Dice: 1d12+2d6+12 (31
hp)
Initiative: +4 (Dex)
Speed: 40 ft.
AC: 14 (Dex)
Attacks: Longsword +6 melee
Damage: Longsword
1d8+4
Face/Reach: 5 ft x 5 ft./5 ft.
Special Attacks:
Rage, sneak
attack +1d6
Special Qualities: Fast movement,
Evasion
Saves: Fort +6, Ref +9, Will +0
Abilities: Str 18, Dex 18, Con 18, Int 12, Wis 11, Cha
17
Skills: Climb +10, Craft (blacksmithing) +5, Hide +5,
Intuit Direction +6, Jump +9, Listen +4, Move Silently +11, Search
+6, Wilderness Lore +6
Feats: Track, Lightning Reflexes, Combat
Reflexes
Climate/Terrain: Zamora, Corinthia,
Nemedia
Organization: Solitary
Challenge Rating: 3
Treasure: Standard
Alignment: Chaotic
Neutral
Advancement: By Character Class.
Becoming fed up with the City of Thieves (and vice
versa), Conan wanders westward to the capital of Zamora, Shadizar the
Wicked. Here, he hopes, the pickings will be richer. For a
time he is, indeed, more successful in his thievery than he had been in
Arenjun - although the women of Shadizar quickly relieve him of his gains
in return for initiating him into the arts of love. Rumors of
treasure sent him to the nearby ruins of ancient Larsha , just ahead of
the squad of soldiers sent to arrest him (see"The Hall of the Dead" by
Robert E. Howard and L. Sprague De Camp).
Conan's grim adventures
in The Tower of the Elephant and in the ruins of Larsha leave him with an
aversion to the sorcery of the east. He flees norhwestward
through Corinthia into Nemedia, the second most powerful of the Hyborian
kingdoms after Aquilonia. In the city of Numalia, he resumes his
professional activities as a thief (see "The God in the Bowl" by Robert E.
Howard).
Combat
Conan's fighting style is wild and uncouth at this
period of time.
Rage: Once per day, Conan can go into a rage and
increase his Strength and Constitution by +4, and gains a +2 morale bonus
to Will saves. He suffers a -2 penalty to
AC.
Fast movement: Conan's speed is increased by +10
feet when wearing no armor, light armor, and
shields.
Sneak Attack: Canan strikes a vital spot for extra damage
whenever he catches an opponent flat footed or when he flanks an
opponent.
Evasion: If exposed to an effect that allows a Reflex save
for half damage Conan takes no damage if that save is
successful.
Continue
Conan
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