Conan the Thief
(Circa The Hall of the Dead and The God in the Bowl)
Medium-sized Human, 18 years old
Barbarian/Rogue
Level 1/2

Hit Dice: 1d12+2d6+12 (31 hp)
Initiative: +4 (Dex)
Speed: 40 ft.
AC: 14 (Dex)
Attacks: Longsword +6 melee
Damage: Longsword 1d8+4
Face/Reach: 5 ft x 5 ft./5 ft.
Special Attacks: Rage, sneak attack +1d6
Special Qualities: Fast movement, Evasion
Saves: Fort +6, Ref +9, Will +0
Abilities: Str 18, Dex 18, Con 18, Int 12, Wis 11, Cha 17
Skills: Climb +10, Craft (blacksmithing) +5, Hide +5, Intuit Direction +6,  Jump +9, Listen +4, Move Silently +11, Search +6, Wilderness Lore +6
Feats: Track,  Lightning Reflexes, Combat Reflexes

Climate/Terrain: Zamora, Corinthia, Nemedia
Organization: Solitary
Challenge Rating: 3
Treasure: Standard
Alignment: Chaotic Neutral
Advancement: By Character Class.

 

Becoming fed up with the City of Thieves (and vice versa), Conan wanders westward to the capital of Zamora, Shadizar the Wicked.  Here, he hopes, the pickings will be richer.  For a time he is, indeed, more successful in his thievery than he had been in Arenjun - although the women of Shadizar quickly relieve him of his gains in return for initiating him into the arts of love.  Rumors of treasure sent him to the nearby ruins of ancient Larsha , just ahead of the squad of soldiers sent to arrest him (see"The Hall of the Dead" by Robert E. Howard and L. Sprague De Camp).

Conan's grim adventures in The Tower of the Elephant and in the ruins of Larsha leave him with an aversion  to the sorcery of the east.  He flees norhwestward through Corinthia into Nemedia, the second most powerful of the Hyborian kingdoms after Aquilonia.  In the city of Numalia, he resumes his professional activities as a thief (see "The God in the Bowl" by Robert E. Howard).

Combat
Conan's fighting style is wild and uncouth at this period of time.

Rage
: Once per day, Conan can go into a rage and increase his Strength and Constitution by +4, and gains a +2 morale bonus to Will saves.  He suffers a -2 penalty to AC.

Fast movement:
Conan's speed is increased by +10 feet when wearing no armor, light armor, and shields.

Sneak Attack: Canan strikes a vital spot for extra damage whenever he catches an opponent flat footed or when he flanks an opponent.

Evasion: If exposed to an effect that allows a Reflex save for half damage Conan takes no damage if that save is successful.

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