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| Conan of Cimmeria (Circa The Frost Giant's Daughter and Lair of the Ice Worm) Medium-sized Human, 22 years old Barbarian/Rogue/Fighter Level 2/3/4 Hit Dice: 2d12+3d6+4d10+36 (92 hp) Initiative: +4 (Dex) Speed: 40 ft. AC: 18 (+4 Dex, +4 chain shirt) Attacks: Longsword +12/+7 melee Damage: Longsword 1d8+5 Face/Reach: 5 ft x 5 ft./5 ft. Special Attacks: Rage, sneak attack +2d6 Special Qualities: Fast movement, Evasion, Uncanny Dodge Saves: Fort +12, Ref +10, Will +2 Abilities: Str 20, Dex 18, Con 18, Int 12, Wis 11, Cha 17 Skills: Climb +15, Craft (blacksmithing) +5, Hide +6, Intuit Direction +7, Jump +14, Listen +7, Move Silently +12, Ride +12, Search +8, Wilderness Lore +6 Feats: Track, Lightning Reflexes, Combat Reflexes, Power Attack, Cleave, Great Cleave, Mounted Combat, Mounted Archery Climate/Terrain: Cimmeria, Asgard, Vanaheim. Organization: Solitary Challenge Rating: 9 Treasure: Standard Alignment: Chaotic Neutral Advancement: By Character Class. |
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| Conan became fed up with civilization and its
magic, so he rode back to his native Cimmeria. After a month or two
of wenching and drinking, he grew restless and rejoined the Aesir on a
raid into Vanaheim. Combat Conan's fighting style has gained his well known deadliness at this period of time. His combat reflexes give him quite the advantage in mass battles, with up to four attacks of opportunity as soldiers pass through his threat zone. His Great Cleave skill allows him to further wade through lesser warriors, crushing them left and right. Rage: Once per day, Conan can go into a rage and increase his Strength and Constitution by +4, and gains a +2 morale bonus to Will saves. He suffers a -2 penalty to AC. Fast movement: Conan's speed is increased by +10 feet when wearing no armor, light armor, and shields. Sneak Attack: Canan strikes a vital spot for extra damage whenever he catches an opponent flat footed or when he flanks an opponent. Evasion: If exposed to an effect that allows a Reflex save for half damage Conan takes no damage if that save is successful. Uncanny Dodge: Conan retains his dexterity bonus to his AC even when caught flatfooted or surprised. He can sense danger before it even becomes apparent. |
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| Note: With "The Frost Giant's Daughter" we are
back to the Howard Canon again. Some argue that this story takes
place before "The Tower of the Elephant", others like it where it
currently sits. Either way, he earns a level in Barbarian
here. He isn't learning to fight in military style. His
instincts for combat are being honed here - hence the level in
Barbarian. If you move this back to "The Tower of the
Elephant", just add a level to barbarian to the levels after
that. Anyway, at this point, I felt a level of Barbarian was appropriate. After all, he is a barbarian and should have levels of barbarian! |
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| Trademarks and copyrights are cited on this page without permission. This usage is not meant in any way to challenge the rightful ownership of said trademarks/copyrights. AD&D is a trademark of TSR; reach TSR's parent company at Wizards of the Coast, Inc.©. All copyrights are acknowledged and remain the property of the owners. "Inzeladun" and related characters © 1984, 2000 Vincent N. Darlage. All rights reserved by their respective owners. This page is for entertainment only. | |||||||||||||||||||||||||||||||||||||
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