Conan of the Black Kingdoms
(Circa Vale of Lost Women and The Castle of Terror and the Snout in the Dark)

Medium-sized Human, 25 years  old
Barbarian/Rogue/Fighter
Level 4/3/4

Hit Dice
: 4d12+3d6+5d10+44 (113 hp)
Initiative:
+4 (Dex)
Speed:
40 ft.
AC:
19 (+4 Dex, +4 chain shirt)
Attacks:
Longword+14/+9 melee
Damage:
Longsword  1d8+5
Face/Reach:
5 ft x 5 ft./5 ft.
Special Attacks:  
Rage, sneak attack +2d6
Special Qualities:
Fast movement, Evasion, Uncanny Dodge
Saves:
Fort +13, Ref +11, Will +3       
Abilities:
Str 20, Dex 18, Con 18, Int 12, Wis 11, Cha 17
Skills:
Climb +19, Craft (blacksmithing) +5, Hide +6,  Intuit Direction +7,  Jump +14, Listen +7, Move Silently +12, Ride +12,  Search  +8, Wilderness Lore +7, Profession (seaman) +2
Feats:
Track,  Lightning Reflexes, Combat Reflexes, Power Attack, Cleave, Great Cleave, Mounted Combat, Mounted Archery

Climate/Terrain:
Black Coast, Kush
Organization:
Solitary
Challenge Rating
: 11
Treasure:
Standard
Alignment:
Chaotic  Neutral
Advancement:
By Character Class.
Conan plunges inland after the death of Belit and joins the first black tribe that offers him shelter - the warlike Bamulas.  In a few months he has fought and intrigued his way to the position of warchief of the Bamulas, whose power grows rapidly under his leadership.  Eventually he is forced to flee northward to Kush when enemies of the Bamulas and natural disasters bring his plans for a black empire to an end.

Combat

Conan's fighting style has gained his well known deadliness at this period of time.  His combat reflexes give him quite the advantage in mass battles, with up to four attacks of opportunity as soldiers pass through his threat zone.  His Great Cleave skill allows him to further wade through lesser warriors, crushing them left and right.


Rage
: Twice per day, Conan can go into a rage and   increase his Strength and Constitution by +4, and gains a +2 morale bonus  to Will saves.  He suffers a -2 penalty to AC.

Fast movement:
Conan's speed is increased by +10 feet when wearing no armor, light armor, and shields.

Sneak Attack:
Conan strikes a vital spot for extra damage  whenever he catches an opponent flat footed or when he flanks an  opponent.

Evasion:
If exposed to an effect that allows a Reflex save  for half damage Conan takes no damage if that save is successful.

Uncanny Dodge: Conan retains his dexterity bonus to his AC even when caught flatfooted or surprised.  He can sense danger before it even becomes apparent.
Note:  Again, it seemed appropriate to move Conan up a level in Barbarian to reflect his experiences in the Black Kingdoms.
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