Thog the Ancient, God of Xuthal
(circa "The Slithering
Shadow")
Huge Outsider
(Evil)
Hit
Dice: 16D8 + 160 (HP
232)
Initiative: +7
Speed: 40
ft
Armor Class: 25 (+3 dex, -2 size, +14
Natural)
Attacks:
Claws (x2) +30 melee, Bite +25 melee, Tentacles (x2) +31 melee; Scorpion whip +23
Damage:
Claw 2d4 +10; Bite 2d6 +5, Tentacles 2d6+10, Scorpion Whip 1d4 +
poison
Face/Reach: 10 ft x 20 ft/10 ft
Special Attacks: Poison, Improved Grab, Constriction, Blinding
Defense
Special Qualities:
SR 20,
Immunities
Saves:
Fort: +20, Ref: +13, Will: +13
Attributes: Str 30, Dex 16, Con 30, Int 17, Wis 16, Cha
8
Skills: Hide in shadows +22, Hide +22, Move Silently +22,
Search +22, Spot +24, Listen +24, Climb +29, Knowledge (Arcana) +22, Jump
+29, Tumble +9
Feats:
Alertness, Multiattack, Weapon focus (Tentacle Lashing), Track,
Improved Initiative.
Climate/Terrain: Xuthal
Organization: Solitary
Challenge Rating: 16
Treasure: None
Alignment: Chaotic Evil
Advancement: 17-20 HD (Huge); 20-25 HD (Gargantuan); 26-30 HD
(Colossal)
"The Slithering Shadow" by Robert E. Howard was
first published in Weird Tales in Sept. 1933.
The story be found in the Ace/Lancer "Conan the Adventurer" and
the Gnome Press "The Sword of Conan" as well as the more recent "Conan
Chronicles Volume 1: People of the Black Circle".
This Conversion
was by T. Patrick
Rooney
and Vincent N.
Darlage. Please let us know your opinions and
comments. We are both working hard to bring you more Hyborian Age
goodies.
Related
Links
Conan
Natala of Brythunia
Thalis the Stygian
Thog is a remnant
from the city-states of ancient Valusia, his present form was summoned
down from the voidless depths of darkness spun out between the stars by
the ancient sorcerers of Xuthal. For an ageless time has haunted the
halls of that fell crumbling city after long periods of slumber, in search
of living flesh to assuage the continuing manifestation of his body on the
physical plane.
Thog has a giant misshapen head with a great
toad-like face, the features of which are as dim and unstable as those of
a spectre. Great pools of light are its eyes, reflecting cosmic
lust. It's body is hard to distinguish. Its outline wavers and
alters subtly as one looks at it; yet its substance is apparently solid
enough. There is nothing misty or ghostly about it. Its method
of locomotion is also hard to distinguish. Its details are obscure
and indistinct, impervious to light (accounting for its high natural armor
class). Only the blinding, toadlike face stands out with any
distinctiveness. It is neither warm nor cold, rough nor
smooth.
He has absolutely no mercy and swallows the drugged victims
he comes across whole, always leaving a tell-tale single drop of blood to
alert the cautious to his presence. Worship of this dark being is
sacrificial in nature, demanding blood to revive his slimy flesh for the
long naps he takes. Every 2-5 years Thog awakens and hunts the endless
twisting hallways of Xuthal. In the past, when discovered, the
citizens have fled into the desert to avoid the hungry maw of the awakened
horror from beyond the stars. The people would then draw straws to
see who would be bound hand and foot and tossed inside to the doom
slithering within Xuthal the accursed.
It is unknown if Thog is
unique in the cosmos, or of a certain species of evil outsider.
Slaying its corporeal form does little to it. It will reform on its
homeplane and can be summoned anew. Only if killed on its home plane
can it be forever laid to rest.
Combat
Showing no mercy, Thog has spent the last
several thousand years feasting at will upon the Lotus dreaming populace
of the city. Dimly he remembers at one time there were those who
fought back. Although sluggish at first, Thog will remember how to
fight quite quickly.
Poison
(Ex): The stinging scorpion whip
of Thog contains a poison that is like liquid fire. The poison is
Injury DC18 Type, with initial damage of 1d6 strength and secondary damage
of 1d6 strength.
Improved
Grab (Ex): To use this ability,
Thog must hit with its tentacles. If it gets a hold, it can
constrict.
Constriction
(Ex): The two tentacles of Thog
deal 1d4+10 pts of damage each with a successful grapple check against
Medium or smaller creatures.
Blinding Defense (Su): Thog is intelligent enough to know when to
retreat. It can light up its light sensitive skin to a highly
phosphorescent level, blinding pursuers long enough for it to silently
slip away (DC 18 vs Reflex Save to avoid blinding
light).
SR 20(Su):
Thog has a Spell Resistance
rating of 20. Although no one cast a spell at it in "The Slithering
Shadow", it seemed appropriate.
Immunities: Thog's malleable flesh makes it immune to blunt
weapons.

The cover, again by Margaret Brundage, features a
nude Natala being tortured by Thalis in a scene from "The Slithering
Shadow" from the September 1933 issue.
"The Slithering Shadow",
while an enjoyable tale, is a bit thin on plot, but it more than makes up
for that in the surreal atmosphere of the dreaming city. There is a
good sense of mystery throughout and it is also one of the more sexy Conan
stories, featuring nudity and a woman torturing another woman. The
city itself is similar to the one that appeared later in "Red Nails", a
sort of city-wide palace with glowing gem-stones for light, and the dreamy
citizens are reminiscent of "The Devil in Iron", which also appeared
later in the Saga.
Thog is one tough villian. It beat the
snot out of Conan, and the story leaves the fate of Thog vague. It
is unknown if Conan killed it or not. Natala is a bit of a weak
character, but I liked her nonetheless. She reminds me of some of
Doctor Who's companions, who seemed as though they were hired for their
ability to scream.
Conan
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