Usha the Kushite Were-Spider

Medium Kushite

6th level Barbarian (Human Form)

 Giant Spider Form

Hit Dice:

6d10+12 plus 2d8+14 (68 hit points)

6d10+12 plus 2d8+14 (68 hit points)

Initiative:

+8 (+3 Dex, +5 Ref)

 +11 (+6 Dex, +5 Ref)

Speed:

40 ft.

40 ft.; Climb 30 ft.

DV Dodge:

19 (+3 Dex, +4 Base, +1 Dodge, +1 natural); 23 vs. ranged (+4 shield bonus)

22 (+6 Dex, +4 Base, +1 Dodge, +1 natural)

DV Parry:

21 (+3 Str, +2 Base, +1 Dodge, +4 Shield Bonus, +1 natural)

21 (+3 Str, +2 Base, +1 Dodge, +4 Shield Bonus, +1 natural)

DR:

5

5

BAB/Grapple:

+7/+10

+7/+10

Attack:

Stabbing Spear +10 (1d10+4/x3/AP 5)

Bite +10 (1d8+3 plus poison)

Full Attack:

Stabbing Spear +10/+5 (1d10+4/x3/AP 5)

Bite +10 (1d8+3 plus poison)

Space/Reach:

5 ft (1)/5 ft (1)

5 ft (1)/5 ft (1)

Special Attacks:

+1 bonus to damage rolls with spears of all types; Versatility (only -2 penalty when using improvised weapons), crimson mist

Poison, Web

Special Qualities:

 

Dark vision 60 ft., tremorsense 60 ft., vermin traits; alternate form; animal empathy; low light vision; scent; illiterate; +2 circumstance bonus to Hide, Listen, Move Silently, Survival and Spot checks in any hot environment; +2 to saves against fear, bite sword, trap sense +2, uncanny dodge

Dark vision 60 ft., tremorsense 60 ft., vermin traits; alternate form; animal empathy; low light vision; scent; illiterate; +2 circumstance bonus to Hide, Listen, Move Silently, Survival and Spot checks in any hot environment; +2 to saves against fear, bite sword, trap sense +2, uncanny dodge

Saves:

Fort +9, Ref +8, Will +5

Fort +14, Ref +11, Will +5

Abilities:

Str 16, Dex 16, Con 14, Int 15, Wis 13, Cha 14

Str 16, Dex 22, Con 24, Int 15, Wis 13, Cha 14

Skills:

Climb +7, Hide +7, Jump +7, Intimidate +11, Listen +10, Move Silently +9, Perform (ritual) +11, Spot +12, Survival +12, Tumble +12

Climb +15, Hide +14 (+22 on web), Jump +7, Intimidate +11, Listen +10, Move Silently +12 (+20 on web), Perform (ritual) +11, Spot +16, Survival +12, Tumble +12

Feats:

Power Attack, Dabbler (Hypnotism), Improved Overrun, Track b, Endurance b, Mobility b, Fleet-footed, Dodge, Iron Will  b, Diehard b

Power Attack, Dabbler (Hypnotism), Improved Overrun, Track b, Endurance b, Mobility b, Fleet-footed, Dodge, Iron Will  b, Diehard b

Reputation:

21 (Brave)

21 (Brave)

Corruption:

1

1

Possessions: 

Stabbing Spear, Large Shield

 

 Usha is a powerful Kushite who lives in the Valley of the Golden Web.  He is the chief of a dwindling tribe of were-spiders.  Towering at nearly seven feet in height, he is a powerful warrior of the tribe. 

Combat

Alternate Form (Su):  A natural werespider can assume the form of a spider or return to the form of a man.

Spider Empathy (Ex): Communicate with spiders, and +4 racial bonus on Charisma-based checks against spiders.

Poison (Ex): Usha in giant spider form has a poisonous bite (save DC 16, initial damage 2d6 Con, secondary damage 1d4 Con).

Web (Ex):  Usha in giant spider form often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath.  A single strand is strong enough to support the spider and one creature of the same size.  Usha in giant spider form can throw a web eight times per day.  This has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider.  An entangled creature can escape with a successful Escape Artist check (DC 16) or burst the web with a Strength check (DC 20).  Both are standard actions.  The Strength check DC includes a +4 racial bonus.  Usha in giant spider form often create sheets of sticky webbing around 20 feet square.  They usually position these sheets to snare flying creatures but can also try to trap prey on the ground.  Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack.  Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free.  Each 5-foot section has 6 hit points, and sheet webs have damage reduction 5/—.  Usha in giant spider form can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.

Tremorsense (Ex): Usha in giant spider form can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider’s webs.

Skills:  Usha in giant spider form have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks.  Usha in giant spider form can always choose to take 10 on Climb checks, even if rushed or threatened.  Usha in giant spider form use their Dexterity modifier for Climb checks.  Usha in giant spider form have a +8 racial bonus on Hide and Move Silently checks when using their webs.

 

Changing Form

Changing form is a standard action.  Changing to animal form ruins the character’s armour and clothing (including any items worn) if the new form is larger than the character’s natural form; carried items are simply dropped.  Characters can hastily doff clothing while changing, but not armour.  The only were-creatures able to change form are natural were-creatures.  During the three nights per month of the full moon, a natural were-creature will change into animal form involuntarily, and may not return to human form until dawn.  Other than that, the natural were-creature has complete control over his transformations.