Achmed al-Zuli The Boaster


Huge Outsider    24'0",  Black Eyes, Black Hair
(Evil, Fire, Lawful)
10th Fighter

Hit Dice: 30d8 +10d10+160 (350 Hit Points)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 20 ft., fly 40 ft. (perfect)
AC: 19 (-2 size, +2 Dex, +9 Natural)
Attacks: Slam +39/+34/+29/+24 (19-20 critical)
Damage: Slam (2d6+14 and 1d8 fire and 1d4 dirty fighting when using full attack), also, when any one attack does 10 pts of damage, may attempt to trip as a free action.
Face/Reach: 5 ft by 5 ft/10ft
Special Attacks: Spell-like abilities, heat
Special Qualities Plane Shift, telepathy
Saves: Fort +21, Ref +18, Will +17
Abilities: Str 33, Dex 15, Con 18, Int 12, Wis 15, Cha 15
Skills: Bluff +32, Move Silently +33, Sense Motive +31, Spellcraft +21, Spot +32
Feats: Combat Reflexes, Dodge, Improved Initiative, Combat Casting, Power Attack, Cleave, Death blow (coup de grace is standard action), dirty fighting, improved trip, knock down, expertise, improved critical (slam), mobility, spring attack
 
Challenge Rating: 18 (1 ½ x the experience)
TreasureStormseeker Scimitar (p. 164 RR).  +2 keen shocking burst scimitar
            Black Dragonstein
            Book of Knowledge (8 pages used) (RR 179)
            Tome of Dream Walking.
            Courtesan's Garb (RR 2, p. 188)
            Wolfen Rod (RR 2, 178)
            5,000 gp
            Chest of holding
            Three rubies (1000 gp each)
            Golden chalice (750 gp)
            Green glass water pipe with gold fittings (800 gp)
            9 heavy golden necklaces, worth 500 gp each, hang around his neck
Alignment: Lawful Evil
Advancement: by Character class

Spell-like Abilities: At Will – produce flame and pyrotechnics 1/day, grant up to three wishes, detect magic, enlarge, gaseous form, invisibility, permanent image, polymorph self, and wall of fire as 18th level sorcerer (save DC 12 + spell level)

Heat (ex): Achmed's red-hot body deals 1d8 points of additional fire damage whenever it hits in melee, or when grappling, each round it maintains a hold

Fire Subtype (ex): Fire Immunity, double damage from cold except on successful save.

Likes to boast of the power of magical items, either seen, owned, or rumored; treasures, either seen, owned, or rumored; physical attributes (str, dex, con), the type and number of enemies defeated; wondrous feats of magic performed, skill in romance, distance traveled and wonders seen.  If he loses any magical items in a boasting duel, he will offer to trade the items for a wish.