Nethsinetor, Vigileator of Internal Order, Warrior of the Violet Line

Fighter /
Violet Line Warrior (from Unveiled Masters: The Essential Guide to Mind Flayers)
Medium-Size Aberration (Mind Flayer)
2nd Fighter/ 10th Warrior of the Violet Line

Hit Dice: 8d8+12d10+20+10 (flesh meld armor) (132 Hit Points)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 ft (40 ft)
AC: 33 (+2 Dex, +5 Natural, +16 armor)
Attacks: 4 tentacles +21 melee, or Heavy Flail melee +29/+24/+19 melee or Heavy Flail/Battle Axe combo +27/+22/+17/+27 or Psi-blade Great Axe +30/+25/+20 (Ignores all armor, enhancement, and natural bonuses to AC; will not harm undead or constructs or objects)
Damage: Tentacle 1d4+7; or Heavy Flail 1d10+12+1d4 [19-20/x2] (will save as psychic crush DC 14 or lose 1 pt of wisdom); or claws 1d6+7; or Battle Axe 1d8+12 [x3]; or Great Axe 1d12+14 [19-20/x3]
Face/Reach: 5 ft by 5 ft/5ft (10 ft with tentacles)
Special Attacks: Mind Blast, Psionics, Improved Grab, Extract
Special Qualities: SR 25, Telepathy, Violet Beacon, Valor of the Kin, Inquisition Blast, Psionic Smite 3/day (+4 to hit, +20 damage), Commanding Presence +4, Greater Valor (immune to fear effects)
Saves: Fort +13, Ref +7, Will +16 (+2 vs. mind affecting spells and effects)
Abilities: Str 20 (24), Dex 14, Con 12, Int 19, Wis 17, Cha 21
Skills: Alchemy +14, Bluff +8, Climb +6, Concentration +22, Hide +13, Intimidate +15, Jump +6, Knowledge (Insect lore) +14, Knowledge (Strategy) +19, Listen +11, Move Silently +10, Spot +10
Feats: Alertness, Combat Casting, Dodge, Improved Initiative, Weapon Finesse (tentacle), Armor Proficiency (Heavy),  Weapon Focus (heavy flail), Power Attack, Two-Weapon Fighting, Weapon Focus (battle axe), Extended Reach, Improved Levitation, Improved Trip, Ambidexterity, Improved Natural Psionics

Climate/Terrain: Underground
Challenge Rating
: 20
Treasure: Standard
Alignment: Lawful Evil
Advancement: by Character class
Possessions: Flesh Meld Armor, Medium Powered Carapace Armor (40 ft speed, 24 Str, 30% arcane spell failure, -2 armor penalty (included in skills above)), +4 Keen Psi-Blade Great Axe, +3 Psychic Drain Charged Impacting Heavy Flail, +3 Lucky Impacting Coup de Grace Battle Axe

Nethsinetor is a member of the secretive Violet Line Order, a warrior cult devoted to guard order and defend illithids.  He believes in military might, and believes such will be the means for ultimate success of the illithid people.  He values strength and ingenuity. Nethsinetor was elected to stand as Vigileator of Internal Order.  Although he comes from the Tamer Creed, for the duration of his office, he must put aside his Creed affiliation.  He dresses in a suit of powered carapace armor that includes massive horns and a set of ornamental insect wings.  The suit has his heavy flail and battle axe built into it.  His tentacles are encased in extended armor from the face plate.  When he isn't training, he likes to collect insects, often performing experiments on them.  He is naturally better at psionics than most illithids, and some are disappointed he hasn't yet taken up the psychic warrior path; yet Nethsinetor insists his perfection is best demonstrated via his fighting skills.

Mind Blast (Sp):
This attack is 60 feet long.  Anyone caught in this cone must succeed at a Will save (DC 20) or be stunned for 3d4 rounds.

Psionics (Sp): At Will – Astral projection, charm monster, detect thoughts, levitate, plane shift, and suggestion.  These abilities are as the spells cast by an 10th level sorcerer (Save DC 16+ spell level)

Improved Grab (Ex): To use this ability, the mind flayer must hit a small to large critter with its tentacle attack.  If it gets a hold, it attaches the tentacle to the opponent's head.  After a successful grab, it can try to attach its remaining tentacles with a single grapple check .

Extract (Ex): A mind flayer that begins its turn with all four tentacles attached and successfully maintains its hold automatically extracts the opponent's brain, instantly killing the creature.

Telepathy (Su): Mind flayers can communicate telepathically with any creature within 100 feet that has a language.

Violet Beacon (Sp): When Nethsinetor needs other warriors, he manifests the psionic beacon of his order.  This takes a standard action and is detailed in Unveiled Masters: The Essential Guide to Mind Flayers, page 103.

Valor of the Kin (Ex): Secure in his own place, and proud of his accomplishments and place in society, Nethsinetor gains a +2 morale bonus on all saves against mind affecting spells and effects.

Inquisition Blast (Ex): Nethsinetor often works in close combat with other mind flayers.  He can manifest his mind blast power and choose up to four illithids to not be affected by the blast.

Psionic Smite (Su): Nethsinetor can drive his hatred of outsiders and violators of his society directly into his weapon blows.  This gives his melee attacks a +4 to hit and a +20 damage bonus.  He can do this 3/day.

Greater Valor (Ex): Nethsinetor is immune to fear effects.