Male Two-Headed Yuan-Ti Abomination (Human Arms)
Bard 16
Size L (7 ft., 7 in. tall)
Hit Dice 11d8+16d6+81 (213 hit points)
Initiative: +6 (+2 Dex, +4 Improved initiative)
Speed 30 ft.
AC 28 (+2 Dex, -1 Size, +11 Natural, +6 Armor)
Attacks Masterwork Falchion (x2) +23/+18/+13 melee or Bite (x2) +24 melee
Damage: Masterwork Falchion 2d4+4 or Bite 2d6+6 and poison
Special Attacks: Spell-Like Abilities, Psionics, Improved Grab, Constrict
1d6+6, Poison, Superior Two Weapon Fighting
Special Qualities: SR 16, Heat Sense, Darkvision 90 ft., Bardic Music,
Bardic Knowledge
Saves: Fort +12, Ref +18, Will +19
Abilities: Str 19 (+4), Dex 15 (+2), Con 19 (+4), Int 23 (+6), Wis 16
(+3), Cha 23 (+6).
Skills: Appraise +21, Climb +22, Concentration +10, Craft +29, Craft
(Alchemy) +14, Decipher script +23, Hide +21, Innuendo +5, Knowledge (Arcana)
+23, Knowledge (Nature) +25, Listen +18, Move silently +20, Perform (Chant,
Pipe Organ) +24, Profession +18, Sense Motive +7, Search +13, Spot +18, Swim
+14
Feats: [Alertness], [Blind-fight], [Combat Reflexes], [Dodge], [Expertise],
[Improved initiative], Leadership, Mobility, Scribe scroll, Green Ear, Extra
Music, Requiem
Climate/Terrain: Warm forest and underground
Challenge Rating 25
Possessions: Breastplate +1 (+6 AC) ; Dagger +3 (1d4+3 crit 19-20x2 10');
Masterwork Falchion (x2), Sling +1 (1d4+1 crit x2 50'); 12 Sling Bullets; Masterwork
Halfspear (1d6 crit x3 20'); Potion of Cat's Grace; Potion of Love; Scroll of
Summon Monster IV and Deafness (Arcane magic; lvl 16); Scroll of Hold Monster
and Veil (Arcane magic; lvl 16); Ring of Blinking; Wand of Bull's Strength (28
charges).
Siisastilhalinis'shul is a rare two-headed abomination with humanoid arms.
He serves as his nest's inspiration, and plays music for most of the religious
ceremonies. He likes to read, and especially enjoys history. Siisastilhalinis'shul
likes to play the Yuan-Ti version of a pipe organ, which enables him to maintain
up to three bardic music performance effects at once. His music affects plants,
plant-like creatures, and the undead, as well as the usual creatures affected
by bardic music.
Bard Spells Known (4/6/6/4/4/3/1):
0th -- Dancing Lights, Detect Magic, Flare, Ghost Sound, Light, Prestidigitation.
1st -- Charm Person, Cure Light Wounds, Message, Silent Image, Summon Monster
I.
2nd -- Animal Trance, Cure Moderate Wounds, Invisibility, Locate Object.
3rd -- Blink, Charm Monster, Cure Serious Wounds, Sculpt Sound.
4th -- Cure Critical Wounds, Detect Scrying, Dominate Person, Hold Monster.
5th -- Dream, Mislead, Persistent Image, Summon Monster V.
6th -- Eyebite, Programmed Image.
Spell-like Abilities: 2/day - Animal Trance, Cause Fear, Deeper
Darkness, Entangle, Neutralize poison, Suggestion, Polymorph Other. (8th
Level Sorcerer DC15+Spell Level)
Psionics (Sp): All Yuan-Ti can produce the following effects
at will.
Detect Poison: As the spell cast by a 6th-level sorcerer.
Alternate Form: The yuan-ti can assume the
form of a Tiny to Large viper. This ability is similar to a shapechange
spell cast by a 19th-level sorcerer but allows only viper forms. A yuan-ti in
alternate form uses its most powerful poison attack if it has two.
Chameleon Power: Yuan-ti can change their coloration
to match their surroundings.
Produce Acid: The yuan-ti can exude acid from
its body, dealing 1d6 points of damage to anything it touches. The acid becomes
inert when it leaves the yuan-ti's body.
Aversion: The yuan-ti creates a compulsion
effect targeting one creature within 30 feet. The subject must succeed at a
Will save (DC 17) or gain an aversion to snakes for 10 minutes. Affected subjects
must stay at least 20 feet from any snake or yuan-ti, alive or dead; if already
within 20 feet, they move away. A subject can overcome the compulsion by succeeding
at another DC 17 Will save, but still suffers deep anxiety. This caused a -4
reduction to Dex until the effect wears off or the subject is no longer within
20 feet of a snake or yuan-ti. This ability is otherwise similar to antipathy
as cast by a 16th-level sorcerer.
Poison (Ex): Bite, Fortitude save (DC 17); initial and secondary damage
1d6 temp Con.
Skills: Yuan-ti using chameleon power receive
a +8 circumstance bonus to Hide checks.
Improved Grab (Ex): To use this ability, a snake-headed abomination must
hit with its bite attack. If it gets a hold, it can constrict.
Constrict (Ex): An abomination deals 1d6+6 points of damage with a successful
grapple check (using the bite attack bonus if snake-headed) against Large or
smaller creatures.
Heat Sense (Ex): Siisastilhalinis'shul has heat sensitive pits in his
faces, allowing him to see infrared heat as well as most species see visible
light. He can see heat up to 80 feet away.
Bardic Music: Twenty times per day, Siisastilhalinis'shul can use his
performances to produce magical effects. He can inspire courage, countersong,
fascinate, inspire competence, suggestion, and inspire greatness.
Bardic Knowledge: Siisastilhalinis'shul can make a special knowledge
check with a +22 bonus.