Jephalia of Amborphirann

Female Advanced Pixie
10th Sorcerer / 5th Penumbral Lady

 

Small Unseelie Court Fey

Hit Dice:

3d6+15d4 +126 (174 hp)

Initiative:

+6

Speed:

20 ft. (4 squares), fly 60 ft. (good)

Armor Class:

18 (+1 size, +6 Dex, +1 natural), touch 17, flat-footed 12

Base Attack/Grapple:

+8/+2

Attack:

+5 Keen Cursespewing Short sword +19 melee (1d4+2 plus 1 vile damage/17–20) or longbow +14 ranged (1d6–3/x3)

Full Attack:

+5 Keen Cursespewing Short sword +19/+14 melee (1d4+2 plus 1 vile damage /17–20) or longbow +14/+9 ranged (1d6–3)/x3

Space/Reach:

5 ft./5 ft.

Special Attacks:

Spell-like abilities, special arrows, winter chill

Special Qualities:

Damage reduction 10/cold iron, greater invisibility, low-light vision, spell resistance 30, darkvision, shadow strength, shadowcat form, shadow cast I, improved darkvision, shadowcast II, iron vulnerability

Saves:

Fort +8, Ref +13, Will +18

Abilities:

Str 5, Dex 22, Con 11, Int 20, Wis 15, Cha 25

Skills:

Bluff +22, Concentration +21, Decipher Script +10, Diplomacy +11, Escape Artist +11, Hide +21, Intimidate +11, Knowledge (Arcana) +20, Knowledge (Sexual techniques) +10, Listen +10, Move Silently +21, Ride +10, Search +12, Sense Motive +12, Spellcraft +20, Spot +10

Feats:

DodgeB, Weapon Finesse, Hover, Silent Spell, Unseelie Court Noble KelirB, Unseelie Court Member, Dark Speech, Flyby Attack, Beauty's Bounty

Environment:

Temperate forests

Organization:

Gang (2–4), band (6–11), or tribe (20–80)

Challenge Rating:

22

Treasure:

No coins; 50% goods; 50% items; Oil of the Lamia, Figurine of Wondrous Power (Dark Beauty), Gem of Psychic Poison, Choker of Grim Defense (once per day, she can transfer melee damage to another creature within 100 feet, Fort DC 16 to negate), +5 Keen Cursespewing Short sword, Vile Weapon Ring, Master Ring (and ten slave rings keyed to it), Seelie Bane Rod (all seelie court fey within 60 feet take a -4 profane penalty on attack and damage rolls, saving throws and skill checks, no save, no SR), Wand of Libraries

Alignment:

Neutral evil

Advancement:

By character class

Level Adjustment:

+6 with irresistible dance


Jephalia is a 2' 5" tall pixie that longs for increased power.  She belongs to a noble family with status in the Unseelie Court. The Queen of Air and Darkness invites her house to general Court functions. She wears little to no clothing, although she sometimes wears a dark cap and black shoes with curled and pointed toes.  She weighs about thirty pounds and has small, pert breasts, and bright green eyes. She has gossamer wings and red hair.  She seeks more and more power, and loves to mate with painters who understand shadows and darkness.  She wants to learn more about the power of shadows and seeks the various tomes of Vulthois and Tenebrion.

She pursues personal ambitions and agendas by all expedient means.  Lacking honor and principles, she values personal gain above all.  She will control, abuse, or prostitute others.  She owns thirteen slaves and is a frequent visitor to drow slave auctions.  Most recently she has been a guest at the House Vae, a personal confidant of Lady Sereska.  Currently she has her eye toward meeting Lord Domnhall, an outlander guest of the drow.

She is quite proud of her library of tomes, which includes
: "Thesis on the Planes of Anti-Matter" by Inez Galrywombly, "The Weapons of the Ether" by Aloysious Q. Zipfleud, "Doors and Passages of Parallel Worlds" by Lethchantos, "Displacements and Modelling the Milieu" by Thurl, "Arcane Manipulations of the Entourage" (Volumes 1 and 2) by Myrwynn Gardner, "Variations on Visual Perception" by Mhzentuhl, "Libram of the Great Paravisual Emanations" by Richard Pickman, "Theory of Occult Visual Shock" by Richard Pickman, "Trance of the Intellect" by Rue d'Auseil, "Intelligence and Intuitive Domination" by Bartolomeo Corsi, "Lore of Demonkind" by Viscount Brightholme, and "The History of Xug Thaquaroth" by Xug E'ag.
 

Pixies speak Sylvan and Common, and may know other languages as well.

Combat
The normally carefree pixies ferociously attack evil creatures and unwanted intruders. They take full advantage of their invisibility and other abilities to harass and drive away opponents.

Greater Invisibility (Su): A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.

Spell-Like Abilities: 1/day—lesser confusion (DC 18), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 19), dispel magic, entangle (DC 18), permanent image (DC 23; visual and auditory elements only), polymorph (self only), irresistible dance. Caster level 18th. The save DCs are Charisma-based.

Special Arrows (Ex): Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep.


Darkvision (Ex): Using nonvisual senses, such as acute smell or hearing, a creature with blindsense notices things it cannot see. The creature usually does not need to make Spot or Listen checks to pinpoint the location of a creature within 60 feet, provided that it has line of effect to that creature. Any opponent the creature cannot see still has total concealment against the creature with blindsense, and the creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.

Shadow Strength (Ex): Jephalia's magic is powered by tapping into the energies of shadow itself.  She has become adept at making quasi-real illusions stronger.  When casting spells from the shadow subschool of Illusion that call for the illusion to possess a certain percentage of actual effectiveness, treat the creations as if they had a strength of 50%, or as described in the spell description, whichever is higher. Because of the nature of shadow, these spells can never reproduce reality, so the maximum percentage strength of these spells is 75%.
 
Shadowcat Form (Sp): 2/day Jephalia can take the form of a shadowcat, a housecat formed entirely of shadows, for 1d6+5 minutes.  The "cat" appears as a shadow flat upon the ground.  In darkness, or within any shadowy area, this form adds +10 to any Hide checks.  Additionally the shadowcat is two-dimensional, so the penumbral lord can slip under doors or fit through any opening that is at ground level.  Openings above the ground (like an open window) are inaccessible in this form.  Also note that a penumbral lord in this form cannot go up steps or otherwise move upward.  She can move down in this manner, and no damage is sustained no matter the extent of the fall.  It requires a full action to make the transformation either to or from shadowcat form.  However, transformation from shadowcat form when the duration has expired is a free action.
 
Shadowcast I:
The penumbral lord begins to tap into the Plane of Shadows for energy with which to power her magic.  If she casts a spell within a shadowed area, she may choose not to lose the prepared spell when it is cast, but cast a nearly real version of the same spell with shadow magic.  She may cast spells up to 3rd level this way.  Instead of losing the prepared spell, she loses hit points equal to the level of the spell (minimum 1 hit point).  Additionally, any saves allowed by the spell are made at +2.  Spells cast in this way are NOT illusion (shadow) effects and cannot be disbelieved – they are simply being powered by the Plane of Shadow.  

Shadowcast II (Su):
The penumbral lord may use shadow energy to power any spell of up to 3rd level, regardless of whether the spell comes from the penumbral lord spell list or from another class.  Shadowcasting in place of a sorcerer spell allows the penumbral lord to retain the spell slot as if unused. Like Shadowcast I, saves against such spells are at +2, but now the penumbral lord loses twice the spell's level in hit points (minimum 1 hit point for 0 level spells).  

Penumbral Lord Spells:
0 level (DC 15):  Arcane mark, dancing lights, detect magic, distort shadow
1st level (DC 16): Gloom, obscure shadow, penumbral trap, reshape shadow, shade's trap
2nd level (DC 17): Animate shadow, minor shadow conjuration, shadow images
3rd level (DC 18): Shadow strike, shadow form of Lyrand
4th level (DC 19): Imbue shadow
5th level (DC 20): Shadow weapon

Sorcerer Spells:
0 level (DC 16, 6 per day):  Read magic, prestidigitation, message, mending, flare, detect magic, detect poison, ghost sound, dancing lights
1st level (DC 17, 8 per day): Silent image, disguise self, cause fear, true strike, charm person
2nd level (DC 18, 7 per day): Blur, mirror image, touch of idiocy, darkness
3rd level (DC 19, 7 per day): Major image, displacement, the sky is falling
4th level (DC 20, 6 per day): Shadow conjuration, animate dead
5th level (DC 21, 4 per day): Shadow evocation

Winter Chill (Su): An unseelie fey with winter chill has a presence that disquiets nonfey. The more beautiful the creature is, the more uncomfortable other beings feel.  Living, nonfey creatures within 5 feet of her feel uneasy and suffer a -7 morale penalty on saves.

Iron Vulnerability (Ex): The mere touch of iron causes 1 point of damage to the unseelie court fey.  A hit with an iron or steel weapon deals an additional +1d6 points of damage.