Female Advanced Pixie
10th Sorcerer / 5th Penumbral Lady

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Small Unseelie Court
Fey |
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Hit Dice: |
3d6+15d4 +126 (174 hp) |
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Initiative: |
+6 |
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Speed: |
20 ft. (4 squares),
fly 60 ft. (good) |
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Armor Class: |
18 (+1 size, +6 Dex,
+1 natural), touch 17, flat-footed 12 |
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Base
Attack/Grapple: |
+8/+2 |
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Attack: |
+5
Keen Cursespewing Short sword
+19 melee (1d4+2 plus 1 vile damage/17–20) or longbow +14 ranged
(1d6–3/x3) |
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Full Attack: |
+5
Keen Cursespewing Short sword
+19/+14 melee (1d4+2 plus 1 vile damage /17–20) or longbow +14/+9 ranged
(1d6–3)/x3 |
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Space/Reach: |
5 ft./5 ft. |
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Special Attacks: |
Spell-like abilities,
special arrows, winter chill |
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Special Qualities: |
Damage reduction
10/cold iron, greater invisibility, low-light vision, spell resistance 30,
darkvision, shadow strength, shadowcat form, shadow cast I, improved
darkvision, shadowcast II, iron vulnerability |
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Saves: |
Fort +8, Ref +13, Will
+18 |
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Abilities: |
Str 5, Dex 22, Con 11,
Int 20, Wis 15, Cha 25 |
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Skills: |
Bluff +22,
Concentration +21, Decipher Script +10, Diplomacy +11, Escape Artist +11,
Hide +21, Intimidate +11, Knowledge (Arcana) +20, Knowledge (Sexual
techniques) +10, Listen +10, Move Silently +21, Ride +10, Search +12,
Sense Motive +12, Spellcraft +20, Spot +10 |
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Feats: |
DodgeB,
Weapon Finesse, Hover, Silent Spell, Unseelie Court Noble KelirB,
Unseelie Court Member, Dark Speech, Flyby Attack, Beauty's Bounty |
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Environment: |
Temperate forests |
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Organization: |
Gang (2–4), band
(6–11), or tribe (20–80) |
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Challenge Rating: |
22 |
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Treasure: |
No coins; 50% goods;
50% items; Oil of the Lamia,
Figurine of Wondrous Power (Dark Beauty),
Gem of Psychic Poison, Choker of Grim Defense (once per day, she can
transfer melee damage to another creature within 100 feet, Fort DC 16 to
negate), +5 Keen Cursespewing Short
sword, Vile Weapon Ring, Master Ring (and ten slave rings keyed to it),
Seelie Bane Rod (all seelie court fey within 60 feet take a -4 profane
penalty on attack and damage rolls, saving throws and skill checks, no
save, no SR) |
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Alignment: |
Neutral evil |
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Advancement: |
By character class |
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Level Adjustment: |
+6 with irresistible
dance |
Jephalia is a 2' 5" tall pixie that longs for increased power.
She belongs to a noble family with status in the Unseelie Court. The
Queen of Air and Darkness invites her house to general Court functions. She
wears little to no clothing, although she sometimes wears a dark cap and black
shoes with curled and pointed toes. She
weighs about thirty pounds and has small, pert breasts, and bright green eyes. She
has gossamer wings and red hair. She seeks more and more power, and loves to mate with painters who
understand shadows and darkness. She
wants to learn more about the power of shadows and seeks the various tomes of
Vulthois and Tenebrion.
She pursues personal ambitions and agendas by all expedient means.
Lacking honor and principles, she values personal gain above all.
She will control, abuse, or prostitute others.
She owns thirteen slaves and is a frequent visitor to drow slave
auctions. Most recently she has been
a guest at the House Vae, a personal confidant of Lady Sereska.
Currently she has her eye toward meeting Lord Domnhall, an outlander
guest of the drow.
She is quite proud of her library of tomes, which includes:
"Thesis on the Planes of Anti-Matter" by Inez Galrywombly, "The
Weapons of the Ether" by Aloysious Q. Zipfleud, "Doors and Passages of
Parallel Worlds" by Lethchantos, "Displacements and Modelling the
Milieu" by Thurl, "Arcane Manipulations of the Entourage"
(Volumes 1 and 2) by Myrwynn Gardner, "Variations on Visual
Perception" by Mhzentuhl, "Libram of the Great Paravisual
Emanations" by Richard Pickman, "Theory of Occult Visual Shock"
by Richard Pickman, "Trance of the Intellect" by Rue d'Auseil,
"Intelligence and Intuitive Domination" by Bartolomeo Corsi,
"Lore of Demonkind" by Viscount Brightholme, and "The History of Xug Thaquaroth"
by Xug E'ag.
Pixies speak Sylvan and Common, and may know other languages as well.
Combat
The normally carefree pixies ferociously attack evil creatures and
unwanted intruders. They take full advantage of their invisibility and other
abilities to harass and drive away opponents.
Greater Invisibility (Su): A pixie remains invisible even when it
attacks. This ability is constant, but the pixie can suppress or resume it as a
free action.
Spell-Like Abilities: 1/day—lesser confusion (DC 18), dancing
lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC
19), dispel magic, entangle (DC 18), permanent image (DC 23;
visual and auditory elements only), polymorph (self only), irresistible
dance. Caster level 18th. The save DCs are Charisma-based.
Special Arrows (Ex): Pixies sometimes employ arrows that deal no damage
but can erase memory or put a creature to sleep.
Darkvision (Ex): Using
nonvisual senses, such as acute smell or hearing, a creature with blindsense
notices things it cannot see. The creature usually does not need to make Spot or
Listen checks to pinpoint the location of a creature within 60 feet, provided
that it has line of effect to that creature. Any opponent the creature cannot
see still has total concealment against the creature with blindsense, and the
creature still has the normal miss chance when attacking foes that have
concealment. Visibility still affects the movement of a creature with blindsense.
A creature with blindsense is still denied its Dexterity bonus to Armor Class
against attacks from creatures it cannot see.
Shadow Strength (Ex): Jephalia's magic is powered by tapping into the
energies of shadow itself. She has
become adept at making quasi-real illusions stronger.
When casting spells from the shadow subschool of Illusion that call for
the illusion to possess a certain percentage of actual effectiveness, treat the
creations as if they had a strength of 50%, or as described in the spell
description, whichever is higher. Because of the nature of shadow, these spells
can never reproduce reality, so the maximum percentage strength of these spells
is 75%.
Shadowcat Form (Sp):
2/day Jephalia can take the form of a shadowcat, a housecat formed entirely of
shadows, for 1d6+5 minutes. The
"cat" appears as a shadow flat upon the ground.
In darkness, or within any shadowy area, this form adds +10 to any Hide
checks. Additionally the shadowcat
is two-dimensional, so the penumbral lord can slip under doors or fit through
any opening that is at ground level. Openings
above the ground (like an open window) are inaccessible in this form.
Also note that a penumbral lord in this form cannot go up steps or
otherwise move upward. She can move down
in this manner, and no damage is sustained no matter the extent of the fall.
It requires a full action to make the transformation either to or from
shadowcat form. However,
transformation from shadowcat form when the duration has expired is a free
action.
Shadowcast I: The penumbral lord begins to tap into the Plane of Shadows for
energy with which to power her magic. If
she casts a spell within a shadowed area, she may choose not to lose the
prepared spell when it is cast, but cast a nearly real version of the same spell
with shadow magic. She may cast
spells up to 3rd level this way.
Instead of losing the prepared spell, she loses hit points equal to the
level of the spell (minimum 1 hit point). Additionally,
any saves allowed by the spell are made at +2.
Spells cast in this way are NOT illusion (shadow) effects and cannot be
disbelieved – they are simply being powered by the Plane of Shadow.
Shadowcast II (Su): The penumbral lord may use shadow energy to power any
spell of up to 3rd level, regardless of whether the spell comes from
the penumbral lord spell list or from another class.
Shadowcasting in place of a sorcerer spell allows the penumbral lord to
retain the spell slot as if unused. Like Shadowcast I, saves against such spells
are at +2, but now the penumbral lord loses twice the spell's level in hit
points (minimum 1 hit point for 0 level spells).
Penumbral Lord Spells:
0 level (DC 15): Arcane
mark, dancing lights, detect magic, distort shadow
1st level (DC 16): Gloom,
obscure shadow, penumbral trap, reshape shadow, shade's trap
2nd level (DC 17): Animate
shadow, minor shadow conjuration, shadow images
3rd level (DC 18): Shadow
strike, shadow form of Lyrand
4th level (DC 19): Imbue
shadow
5th level (DC 20): Shadow
weapon
Sorcerer Spells:
0 level (DC 16, 6 per day): Read
magic, prestidigitation, message, mending, flare, detect magic, detect poison,
ghost sound, dancing lights
1st level (DC 17, 8 per
day): Silent image, disguise self,
cause fear, true strike, charm person
2nd level (DC 18, 7 per day):
Blur, mirror image, touch of idiocy,
darkness
3rd level (DC 19, 7 per day):
Major image, displacement, the sky is
falling
4th level (DC 20, 6 per
day): Shadow conjuration, animate dead
5th level (DC 21, 4 per day):
Shadow evocation
Winter Chill (Su): An unseelie
fey with winter chill has a presence that disquiets nonfey. The more beautiful
the creature is, the more uncomfortable other beings feel.
Living, nonfey creatures within 5 feet of her feel uneasy and suffer a -7
morale penalty on saves.
Iron Vulnerability (Ex): The mere
touch of iron causes 1 point of damage to the unseelie court fey.
A hit with an iron or steel weapon deals an additional +1d6 points of
damage.