NAI' IVAE

Advanced Nymph
Disciple of Aaluran 5th level

 

Medium Seelie Court Fey

Hit Dice:

12d6+5d8+17 (82 hp)

Initiative:

+4

Speed:

30 ft. (6 squares), swim 20 ft.

Armor Class:

23 (+6 Dex, +7 deflection), touch 23, flat-footed 17

Base Attack/Grapple:

+8/+8

Attack:

Dagger +11 melee (1d4/19–20)

Full Attack:

Dagger +11/+6 melee (1d4/19–20)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Blinding beauty, spells, spell-like abilities, stunning glance, vernal touch

Special Qualities:

Damage reduction 10/cold iron, low-light vision, unearthly grace, wild empathy, pleasure prestige domain, disguise self, aura of good will, smoldering glance, two bonus feats, aura of glory, iron vulnerability, sanctuary, SR 24

Saves:

Fort +16, Ref +22, Will +23

Abilities:

Str 10, Dex 22, Con 12, Int 18, Wis 18, Cha 25

Skills:

Bluff +11, Concentration +21, Diplomacy +24, Escape Artist +21, Handle Animal +15, Heal +24, Hide +21, Listen +15, Move Silently +21, Perform (Sexual techniques) +28, Ride +8, Sense Motive +18, Spellcraft +9, Spot +14, Swim +14, Use Rope +6 (+8 with bindings)

Feats:

Combat Casting, Dodge, Weapon Finesse, Ability Focus (Blinding Beauty), Seductive (males), Kundalini (bonus), Tantric (bonus), Seductive (females)

Environment:

Temperate forests

Organization:

Solitary

Challenge Rating:

14

Treasure:

Standard

Alignment:

Usually chaotic good

Advancement:

By character class

Level Adjustment:

+7


Nai'ivae is the leader of a group of fey druids determined to protect the tranquility of Inzeladun. She is about the height and weight of a female elf, standing at 4'11".   She is the embodiment of physical beauty, and is so unbearably lovely that even a glimpse of her without her bidding can blind the onlooker. 
            She is sexually skilled and has learned the intricacies and art of lovemaking, understanding the limits of her body and will.  She uses her sexual power to fuel magic.  She emits an aura of peace, serenity, love, and lust.  She is often called upon by the fey to consecrate marriages and fertility rites.  She believes that love and sex are the primary reasons for existence, and, for her, the physical act of love is prayer, communion, devotion, and pleasure all rolled in one.  She commonly acts as a living altar, giving her body freely to any fey who wishes to commune with nature.  Occasionally she extends that to include those that please her or who are marked by the fey as friends.
            She does what she thinks is best.  She cares little for customs and norms, but respects others' views.  She does what she thinks is good and right.  She seeks happiness while not trying to hurt others, and wants those with whom she forms relationships to feel better off for having been with her.  She is better disposed toward elves, fey, and druids, and has been known to aid good people who approach them in a courteous and respectful manner. 
            She prefers to use non-lethal attacks to drive intruders away, and will only resort to deadly attacks  when faced by evil creatures who reply to her efforts with deadly attacks of their own. 
            She embodies both great beauty and fearsome danger.  She is kind and graceful to those who revere nature, and is quick to strike against those who take more than they need or treat nature thoughtlessly.
            She is the caretaker of the Lion of Thyatim, a relic of an ancient Angustian chaos city. She also protects the seven stone golems of Oard and the seven stone golems of Thyatim, for they were entrusted to the fey by the Chaos Lord of Toteth ages and ages ago; she was granted this charge by the Seelie Court a mere hundred years ago.
            She has long blonde hair that reaches to her ankles, and she loves to twirl it around her fingers and play with it.  She adores having others braid or play nicely with her hair.
            She speaks Sylvan and Ingaran.

COMBAT
Blinding Beauty (Su): This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 22 Fortitude save or be blinded permanently as though by the blindness spell. A nymph can suppress or resume this ability as a free action.

Spell-Like Abilities: 1/day—dimension door, command, disrupt undead, prestidigitation, charm person, unseen servant, enthrall, create food and water, suggestion, minor creation*, charm monster, Leomund's secure shelter, emotion, major creation*, mass suggestion, Mordenkainen's magnificent mansion. Caster level 7th. *items created by seelie court fey will vanish if touched by iron or steel.  She cannot create iron or steel items.

Spells: Nai'ivae casts divine spells as a 12th-level druid.

Typical Druid Spells Prepared (6/6/5/5/4/3/2, save DC 14 + spell level): 0—cure minor wounds, detect magic, flare, guidance, light, resistance; 1st—calm animal, cure light wounds, entangle, longstrider, speak with animals, vision of exquisite pleasure; 2nd—barkskin, heat metal, lesser restoration, tree shape, sense fey portal,  suggestion; 3rd— call lightning, cure moderate wounds, protection from energy, speak with plants, poison, orgasmic vibrations; 4th—rusting grasp, mass vision of exquisite pleasure, air walk, command plants, summon nature's ally IV; 5th-Kiss of the Selkie, cure critical wounds, wall of thorns, symbol of persuasion; 6th---transport via plants, liveoak, mass orgasmic vibrations .

Stunning Glance (Su): As a standard action, a wrathful nymph can stun a creature within 30 feet with a look. The target creature must succeed on a DC 20 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based.

Unearthly Grace (Su): A nymph adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses).

Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that a nymph has a +6 racial bonus on the check.  A nymph can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The nymph rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.
            The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
            To use wild empathy, the nymph and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
            A nymph can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

Skills: A nymph has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line.

Pleasure Prestige Domain:  Nai'ivae has the following granted power: She can use a soothing touch once per day.  This soothing touch is a supernatural power that removes fatigue and heals 12 points of damage.

Disguise Self (Sp): She can disguise self as the spell 5 times per day as a 5th level caster.

Aura of Goodwill (Su): She exudes a sense of friendliness that others find comforting so long as she does not take hostile actions.  This effect is similar to a sanctuary spell cast by a 12th level cleric.  She can do this 5 times per day.

Smoldering Glance (Su):  She can cause an irrational sense of lust in another being just by looking at him.  This is a gaze attack made at a single target within 30 feet.  The target may make a Will save (DC 22) or be utterly captivated by this mind-affecting charm.  A captivated victim walks toward the disciple, taking the most direct route available.  If that route is dangerous, the victim gains a second saving throw.  Captivated creatures can take no actions other than to defend themselves.  A victim within 5 feet of her stands there and offers no resistance to any spellcasting or attacks by the disciple.  The effect continues for 12 rounds.

Vernal Touch (Su): To receive a vernal touch is like being kissed by springtime itself, full of life and promise.  At will, as a standard action, she can touch a creature with a vernal touch.  This touch removes dazed, nauseated, fatigued, and exhausted conditions from living creatures.  For undead creatures, this touch attack acts like a cleric's turn undead ability equal to 15th level.  Unlike a cleric's turn ability, each use of vernal touch affects only the touched undead.

Aura of Glory (Su): As a seelie court fey, she radiates calm.  She is immune to fear (magical or otherwise).  Allies within 10 feet of her gain a +7 morale bonus on saving throws against fear effects.

Iron Vulnerability (Ex): The mere touch of iron causes 1 point of damage to the seelie court fey.  A hit with an iron or steel weapon deals an additional +1d6 points of damage.

Sanctuary (Sp): Once per day, a seelie court fey can cast sanctuary on herself.  Unlike a normal casting of the spell, this ability affects only the seelie court fey.  Caster level is 17, and the DC is 18.