Usagi Toturi, The Death Knight Samurai

Medium Undead

40th Samurai
Hit Dice:
40d12 (400 hp)
Initiative: +12 (+4 Dex, +8 Superior Initiative)
Speed: 40 ft (Runs at 200 ft!)
AC: 43 (+4 Dex, +5 Natural, +4 Armor, +10 Enhancement, +10 Deflection) Blinking [Can also get a +4 haste bonus and a +4 total defense bonus][also can add a +1 dodge bonus to one opponent], [can also get a +4 haste bonus and a +5 dodge bonus (-5 to hit next round)]
Attacks: +10 Keen Vile Souldrinking Katana +53/+48/+43/+38 [15-20 Crit, x2]
Damage: +10 Vile Souldrinking Katana 1d10+26 (+1 pt of vile damage, 2 if crit) + 1 negative level (2 if crit)
Face/Reach: 5 ft. by 5 ft./ 5 ft.
Special Attacks: Abyssal Blast, Undead Followers (80 HD worth)
Special Qualities: Ancestral Daisho, Damage Reduction 25/+5, Immunities, Spell Resistance 50, Summon Mount, Turn Immunity, Undead
Saves: Fort +27, Ref +28, Will +29
Abilities: Str 24 (30), Dex 16(18), Con -, Int 10, Wis 14, Cha 18
Skills: Battle +45, Iaijutsu Focus +57, Jump +63, Sense Motive +45
Feats: Improved Initiative, Dodge, Expertise, Mobility, Spring Attack, Run, Weapon Focus (Katana), Improved Disarm, Quick Draw, Whirlwind Attack, Void Use, Daisho Specialization, Way of the Hare (gains a +4 attack bonus on any attack involving a leap of six feet or more.  This is in addition to any bonus he gains from a charge or partial charge action), Daredevil (ancestor feat), Depths of the Void, Let Him Go By (can attack when someone misses while doing Total Defense Action, costs one void point), Self/No Self, Karmic Strike (AoO against those that hit him), Defensive Strike (attacks someone who misses during Total Defense at +4 the next round), Epic Weapon Focus (Katana), Epic Daisho Specialization, Epic Skill Focus (Iaijutsu Focus), Epic Reflexes, Superior Initiative, Improved Critical (Katana), Corrupt Spell-Like Ability, Combat Reflexes, Hold the Line, Dire Charge
Void Points: 5
 

Climate/Terrain: Any land and underground
Challenge Ratings:
43
Treasure: Standard
Alignment: Lawful Evil

Possessions: +10 Epic Partial Armor of Great Invulnerability, Ring of Epic Protection +10, Helm of Teleportation, Belt of Giant Strength +6, Boots of Striding and Springing, Ring of Blinking, Cloak of Resistance +5, Gauntlets of Dexterity +2, Amulet of Blinding Speed (Haste, 10 rnds per day), +10 Vile Souldrinking Katana, +10 Unholy Wakizashi

Combat

Often starts battles with Iaijustsu, then uses Total Defense (+4 AC), Full Attack, then Total Defense, and so on.  He often charges and leaps, getting a +4 attack bonus when doing it, in addition to any bonus from charge or partial charge actions.  During the leap, he gets a +24 to the check once per day.  Normally he can jump 72 +d20 ft.  If he uses the Daredevil feat, he can jump 102+d20 feet.  This is deadly with the Dire Charge, Run, and the Spring Attack feats, as well as with his Amulet of Blinding Speed.