It is a living piece of Angust.
It is a realm contained by four powerful Lions.
It was hidden and it remains hidden.
In history, Oard was the home of the Chaos Lords of Angust, and
one of the jewels of the Angustian Empire. In time, Oard was the staging ground
for the Tsuberaya Invasion, wherein the Slaad Lords
were permitted to use the Psi-Gates for a dark purpose. Oard was laid waste
to when the entire Angustian Empire was destroyed by unknown Powers. Before
the city was physically destroyed, the Chaos Lords, helped by Slaad Kings, put
the essence of the city into four lions that had come to symbolize the city.
These four lions, the Lion of Tannen, The Lion of Orjuella, The
Lion of Tazaki Kubo, and the Lion of Varan, were then hidden from the Powers, and from the horrible
King of Angust, who cast his personality far into the future so that he would
not be caught in the destruction.
Recently, a shipwright named Roland discovered the lost ruins of
Oard and became a Chaos Lord, the first in eons. Even more recently, Roland
found the Lion of Tannen, and, with the help of the
Slaadi, summoned the essence of Oard into being. Oard, once a small, limited extradimensional space with its own
unique rules, now exists on the Prime Material. Oard possesses
portals to the chaotic mess of Limbo.
The city has
begun construction on spelljamming ships and floating docks. Chaos Lord
Roland has established trade with Alisander and Ta'akrinat. The Apothoker
of Sigil has opened a shop within the city, and a temple of Marush Hob, a temple
of Dreams, and a new library have all been established since the awakening of
the city.
There are
forty districts in Oard.
Oard, City of
Normal Gravity
Erratic Time: (Time is normal while it exists on the Prime, but can be placed as its own plane; if that occurs, then time shifts at the whim of the Chaos Lords)
Finite Shape and Size: Oard is the size of a city, and its border extends to a mile outside the walls, and, if the Chaos Lords opt, the plane can become self contained.
Divinely Morphic: Objects respond only to the will of the Chaos Lords. (When all four Lions are restored, then the demi-plane becomes Sentient.)
No Elemental or Energy Traits
Strongly Chaos-Aligned: Any non-Chaotic aligned character suffers a -2 circumstance penalty on all Intelligence-, Wisdom-, and Charisma-based checks.
Wild Magic: Spells and spell-like abilities
function in wildly different and sometimes dangerous ways. A non-chaotic caster must
make a level check (DC 15+attempted spell level) for the spell or ability to
function normally. (When the Lion of Varan
is restored to Oard, then any spell with a Law descriptor has a +4 modifier
to the DC and any spells or abilities with the Chaos or Wild descriptor has
a -2 modifier to the DC).
Lions Found:
Owls Found: None
Golems Found: None
Amulets Found: None
Oard has access to much of the rest of the universe. Seventeen Psi-Gates rest within the city, offering travel to many locales on Inzeladun. Thirteen permanent portals to Limbo exist within the city, and a single, one-way color pool in the Astral leads to Oard. There is also a two-way gate to Sigil in the city.
There are no natives to this plane. Most current inhabitants are anarchic creatures, Slaadi, plane-touched travelers, and tieflings. A few Inzeladun natives call Oard home now. Oard is also home to a sentient castle. The minister of city affairs is an awakened giraffe.
20,000 population large city, with a GP limit of 40,000 gp.
Ready Cash = 40,000,000 gold pieces.
Prevailing Alignment: Chaotic Neutral
Magical Roland, Chaos Lord of Oard, Chaotic. Degree of Authority: Middling, Popular, 30% of the power.
Nonstandard Religious - the two main temples in the city, the temple of Marush Hob and the Temple of Byleth Hob, have gained a substantial among of support among the people. Currently they support the decrees of the Chaos Lord. Degree of Authority: Middling, Popular; 37% of the power
Nonstandard - Xaositect Guild, Chaotic Neutral, arrived from Sigil and Limbo. Degree of Authority: Middling, Popular; 12% of the power. 23% of the power
Monstrous Sskellum (White Slaad), Chaotic Neutral, protects the city against invasion, especially from the ancient King of Angust. Degree of Authority: Middling, Coercive. 10% of the power. Supports the Chaos Lord.
Constable : Special Sskellum and his slaadi.
Guards/Soldiers: 200 full time guards/soldiers (80 slaadi; 120 centaurs), 1,000 militia (humans, tieflings, etc.)
| Class | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | Totals |
| Adept | 97 | 12 | 2 | 4 | 1 | 2 | 118 | ||||||||||||||
| Aristocrat | 97 | 4 | 8 | 2 | 4 | 1 | 1 | 1 | 118 | ||||||||||||
| Barbarian | 24 | 8 | 4 | 4 | 2 | 1 | 1 | 1 | 45 | ||||||||||||
| Bard | 8 | 4 | 2 | 1 | 15 | ||||||||||||||||
| Commoner | 17565 | 24 | 4 | 8 | 2 | 4 | 1 | 2 | 17,610 | ||||||||||||
| Druid | 24 | 8 | 4 | 4 | 2 | 2 | 1 | 45 | |||||||||||||
| Expert | 579 | 24 | 4 | 8 | 2 | 4 | 1 | 2 | 624 | ||||||||||||
| Fighter | 48 | 24 | 12 | 6 | 1 | 2 | 93 | ||||||||||||||
| Monk | 32 | 8 | 8 | 4 | 4 | 2 | 2 | 1 | 61 | ||||||||||||
| Paladin | 0 | ||||||||||||||||||||
| Psion | 24 | 12 | 6 | 3 | 45 | ||||||||||||||||
| Psy. War. | 24 | 4 | 8 | 2 | 4 | 1 | 2 | 45 | |||||||||||||
| Ranger | 24 | 8 | 4 | 4 | 2 | 1 | 1 | 1 | 45 | ||||||||||||
| Rogue | 32 | 8 | 8 | 4 | 2 | 2 | 2 | 1 | 1 | 1 | 61 | ||||||||||
| Sorcerer | 24 | 8 | 4 | 4 | 2 | 1 | 1 | 1 | 45 | ||||||||||||
| Warrior | 965 | 4 | 8 | 2 | 2 | 2 | 1 | 1 | 1 | 986 | |||||||||||
| Wizard | 24 | 8 | 4 | 4 | 2 | 2 | 1 | 45 | |||||||||||||
| Totals | 19590 | 140 | 88 | 28 | 42 | 28 | 16 | 12 | 2 | 15 | 6 | 11 | 3 | 6 | 2 | 1 | 4 | 1 | 1 | 4 | 20,000 |
Visual: The town is haphazard in its layout. Although now, it is limited in changes (someone actually has to destroy or build a building to change things), if all the Lions are restored, buildings, streets, etc. can change and rearrange according to the wills of the people, the Chaos Lord, or by the city itself (depending on how many Lions are restored). However, most of the buildings seem solid and are made out of stone. Many of the buildings are built with a design to look as impressive as possible. Statues abound, as do fountains. Horrible, black obelisks jut up from certain spaces, and these places are avoided by the populace, as they are considered to be manifestations of the ancient King who led Angust to ruin. At the center of the city is an impressive, sentient castle. From here the Chaos Lord of Oard rules.
Behavior: Citizens tend to judge people instinctively and often require new-comers to prove themselves by actions before winning their confidence. The inhabitants of Oard can sniff out an agenda at a hundred miles, and any Gather Information checks have a +6 modifier to the DCs to reflect the difficulty of making one's inquiries seem appropriately casual and disinterested. Most interactions are treated as exchanges of favors
Districts: There are forty districts in Oard.
| Table 11: District Types | |||||||||||||||||
| Low Population Districts | |||||||||||||||||
| District Type | Pop. | Bbn | Brd | Drd | Ftr | Mnk | Psion | Psy Warr | Rgr | Rog | Sor | Wiz | Adp | Ari | Com | Exp | War |
| Civic | 306 | | | | 2 | | | | | 1 | 2 | 3 | 2 | 10 | 232 | 30 | 24 |
| Embassy | 317 | | | | 3 | 1 | | | 1 | | 2 | 4 | 2 | 50 | 230 | 14 | 10 |
| Finance | 321 | | | | | | | | | 1 | 2 | 3 | | 10 | 249 | 50 | 6 |
| Fine Shops | 114 | | | 10 | | | 4 | | 12 | 1 | 6 | 3 | 6 | 2 | 50 | 20 | |
| Lords Keep | 134 | | | | 5 | | 3 | | | | | | 20 | 1 | 30 | 75 | |
| Magic | 305 | | 2 | 3 | | | 3 | | | 1 | 6 | 8 | 8 | 6 | 208 | 35 | 25 |
| Noble Estates | 272 | | 1 | 2 | 4 | | 3 | | | | | | | 4 | 207 | 30 | 21 |
| Park | 325 | | 1 | 3 | | 1 | 7 | | 2 | | 1 | 3 | 4 | 5 | 258 | 25 | 15 |
| University | 308 | | 2 | 1 | | 2 | 4 | | | | 3 | 6 | 5 | 1 | 239 | 30 | 15 |
| Wealthy | 312 | | 1 | | | | 5 | | | | 2 | 4 | 2 | 17 | 226 | 30 | 25 |
| Subtotal | 2714 | 0 | 7 | 19 | 14 | 4 | 29 | 0 | 15 | 4 | 24 | 34 | 49 | 106 | 1929 | 339 | 141 |
| Average Population Districts | |||||||||||||||||
| District Type | Pop. | Bbn | Brd | Drd | Ftr | Mnk | Psion | Psy Warr | Rgr | Rog | Sor | Wiz | Adp | Ari | Com | Exp | War |
| Average residential | 377 | 1 | | 3 | | 1 | | | 1 | 2 | 2 | | 4 | | 341 | 2 | 20 |
| Garrison | 360 | 1 | | | 14 | 1 | | 20 | 12 | 1 | 2 | | 1 | | 230 | 3 | 75 |
| Guildhall district | 367 | | | | | | | | | 6 | 2 | | | 5 | 329 | 5 | 20 |
| Marketplace | 375 | 1 | | | 1 | 1 | | | 1 | 3 | 1 | | 6 | | 338 | 3 | 20 |
| Professionals | 358 | | | 3 | | | | | 1 | 2 | 3 | | 5 | | 323 | 6 | 15 |
| Shops | 386 | | | 3 | 3 | 1 | | | | 2 | 2 | | 5 | | 359 | 4 | 7 |
| Temple district | 351 | | | 5 | 2 | 4 | | | 2 | 1 | 3 | | 10 | 5 | 290 | 3 | 26 |
| Subtotal | 2574 | 3 | 0 | 14 | 20 | 8 | 0 | 20 | 17 | 17 | 15 | 0 | 31 | 10 | 2210 | 26 | 183 |
| High Population | |||||||||||||||||
| Districts | |||||||||||||||||
| District Type | Pop. | Bbn | Brd | Drd | Ftr | Mnk | Psion | Psy Warr | Rgr | Rog | Sor | Wiz | Adp | Ari | Com | Exp | War |
| Anglers wharf | 505 | | | | 2 | | | | | 1 | | | | | 490 | 2 | 10 |
| Apartment homes | 475 | 2 | | 1 | | 1 | 3 | 2 | 1 | | | | | | 446 | 2 | 17 |
| Caravan district | 461 | 4 | | 3 | 3 | 2 | 4 | 3 | 2 | 2 | | | | | 405 | 3 | 30 |
| Inn district | 478 | 2 | 1 | 1 | 2 | 1 | 1 | 2 | 2 | 3 | | | | | 439 | 4 | 20 |
| Red light district | 1115 | 4 | 1 | | 2 | | 1 | 2 | | 6 | | | | | 1038 | 26 | 35 |
| Shantytown | 987 | | | | | | | | | 1 | | | | | 984 | | 2 |
| Slum | 994 | 2 | | | | 1 | | 1 | | 2 | | | | | 960 | 12 | 16 |
| Tannery district | 492 | 2 | | 2 | | | 1 | 2 | | | | | | | 455 | 15 | 15 |
| Tavern district #1 | 494 | 2 | 1 | | 2 | | 1 | 2 | 1 | 3 | | | | | 437 | 25 | 20 |
| Tavern district #2 | 939 | 2 | 1 | | 3 | | 1 | 2 | 1 | 4 | | | | | 874 | 20 | 31 |
| Tenement district | 981 | 3 | | 1 | 1 | | 1 | 2 | 1 | | | | | | 942 | 10 | 20 |
| Theater district | 958 | | 3 | | | | | | | | | | 1 | | 884 | 30 | 40 |
| Overcity | 906 | 4 | | | 1 | 1 | 1 | 3 | 1 | | 3 | | 8 | 2 | 807 | 25 | 50 |
| Undercity | 871 | 4 | | | 1 | 1 | 1 | 3 | 1 | 1 | | | | | 806 | 3 | 50 |
| Warehouse district #1 | 989 | | | | 1 | 8 | | | | 3 | | | 5 | | 912 | 10 | 50 |
| Warehouse district #2 | 889 | | | | 2 | 2 | | | | 1 | | | 5 | | 837 | 12 | 30 |
| Waterfront district | 919 | 2 | | 1 | 3 | 1 | 1 | 1 | | 4 | | | 5 | | 836 | 25 | 40 |
| Subtotal | 13453 | 33 | 7 | 9 | 23 | 18 | 16 | 25 | 10 | 31 | 3 | 0 | 24 | 2 | 12552 | 224 | 476 |
| Special Districts | |||||||||||||||||
| District Type | Pop. | Bbn | Brd | Drd | Ftr | Mnk | Psion | Psy Warr | Rgr | Rog | Sor | Wiz | Adp | Ari | Com | Exp | War |
| Immigrant enclave | 156 | 2 | | | | 10 | | | 1 | 1 | | 8 | | | 115 | 4 | 15 |
| Necropolis | 85 | | | | | 1 | | | | | 1 | 2 | 2 | | 66 | 8 | 5 |
| Boat town | 341 | | | 3 | 4 | | | | | 2 | | | 4 | | 314 | 8 | 6 |
| Coliseum/Arena | 352 | 4 | 1 | | 20 | 20 | | | 2 | | 2 | 1 | 4 | | 208 | 10 | 80 |
| Prison district | 326 | 3 | | | 12 | | | | | 6 | | | 4 | | 216 | 5 | 80 |
| Subtotal | 1260 | 9 | 1 | 3 | 36 | 31 | 0 | 0 | 3 | 9 | 3 | 11 | 14 | 0 | 919 | 35 | 186 |
| Total Population | 20,000 | 45 | 15 | 45 | 93 | 61 | 45 | 45 | 45 | 61 | 45 | 45 | 118 | 118 | 17610 | 624 | 986 |
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