Sameni

Nyandar's largest port city.  Here is where Nyandar does most of its exporting and ship-building.

12,103 population large city, with a GP limit of 40,000 
Ready Cash = 24,206,000 gold pieces.
Prevailing Alignment:  None.  So many people reside in this city are from so many different places, that no one single alignment holds sway here.  All alignments are represented equally.

Power Centers

Conventional – Lord Dagemakogo, Prince of the realm of Samenigo of Nyandar.  Chaotic Good.  Degree of Authority: Assured, Popular.  Very opposed to the shipping guild and The Esoteric Order of Ilsensine.  35.7% of the power.  He opposes restrictions on freedom, which, unfortunately, leaves him unable to cope with the shipping guild and the various cults that form in the city. He is a 13th level Aristocrat.

Nonstandard – Shipping Guild, Chaotic Evil Degree of Authority: Middling, Coercive.  32.15% of the power. Opposed to the Lord and The Esoteric Order of Ilsensine.  They run the docks and ship building facilities with unpredictable and horrific intimidations, creating an aura of abject fear.

Magical – The Esoteric Order of Ilsensine, Lawful Evil  Degree of Authority: Assured, Popular 32.15% of the power.  Run by Lugriulisine. Opposed to all the above centers of power.  This cult offers a codified set of laws, which its adherents obey out of fear of harsh punishment.  But many of the townspeople appreciate the rules, believing them to be a gift from the goddess.  All of the psions in town belong to this cult.

Authorities

Constable : 2nd Highest Level Fighter – 17th level. Captain Yashmanaja II, Lawful Good.  2 eighth level and 4 fourth fighters serve as his highest ranking deputies, and are ranked as Lieutenants (Tsosadlago & Akatsenu) and Commanders (Itsitdowi, Wadoguyasulu, Tlewetego, & Diyusi) respectively.  The captain claims to have met the Gauntlet of Athena before the Ingaran became famous.

Guards/Soldiers:
121 full time guards/soldiers, 605 militia.

Breakup of classes:

Class

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

Total

Adept

                                       

0

Aristocrat

116

4

8

 

2

4

     

1

 

1

1

             

137

Barbarian

24

 

12

   

6

         

2

1

             

45

Bard

24

8

4

 

4

 

2

   

2

       

1

         

45

Commoner

10589

24

 

12

     

6

               

3

     

10634

Expert

349

24

 

12

     

6

             

3

       

394

Fighter

32

12

4

4

2

 

2

2

 

1

     

1

   

1

     

61

Monk

                                       

0

Paladin

24

 

12

   

6

         

3

               

45

Psion

24

 

12

   

6

           

3

             

45

Psy. War.

                                       

0

Ranger

12

4

8

 

2

4

     

1

 

2

               

33

Rogue

32

8

8

4

 

2

2

2

     

1

 

1

   

1

     

61

Sorcerer

                                       

0

Warrior

582

 

12

   

4

2

         

2

1

           

603

Wizard

                                       

0

Totals

11808

84

80

32

10

32

8

16

0

5

0

9

7

3

1

3

5

0

0

0

12103

Community Descriptions:


Visual: This town is as mismatched and patch-quilted as they come.  The shipyards are ramshackle and in disrepair, tired of war yet very willing to create havoc and strife in town.  Little is known of what goes on beneath the surface in the shipyards, so little, yet occasional ghoulish glimpses fester up upon occasion, giving a horrible ray of light on what stews in the putrescent brains of men in this part of town.  The graveyard, which is tended by the Esoteric Order of Ilsensine, is another fearsome spot in town.  Organized and well tended, the people believe the graveyard teems with the terrible, unbodied intelligence of generations, an intelligence not limited by the laws of matter.  The trees of that cemetery, feeding on the spectral and unmentionable nourishment found in that charnel earth, have a horrible, monstrous look about them.  The cult of Ilsensine patrols the sections of town around that cemetery, keeping it safe for its inhabitants, who tend to be the rich and wealthy in town.  Despite the patrols, the captain of the town guard does not trust the cult or its patrols.  Anyway, that portion of town is organized and well tended.  Other parts of town tend to vary.  The castle of the prince is a bit ramshackle in appearance, built with mazes and towers stacked upon towers, giving it a dizzying look of feebleness – yet do not be fooled, the castle of the prince is strong, and well defended.  It has protected the town many times from the warships of the Drychtnothians.

Behavior: The citizens in the shipyards respond best to passionate intimidation, and the citizens protected by the cult of Ilsensine are discretely threatening to newcomers, not wanting their tranquility disturbed. Much of the rest of the town are moved by impassioned virtue and swashbuckling heroics.  The town very much supports the Prince and the Esoteric Order of Ilsensine as protectors of the people.  They will not, however, speak out against the depredations of the Shipping Guild due to fear of "disappearing."

The Shipping Guild

Type: Trade Guild
Alignment: Chaotic Evil.  It exists to help its individual members spread hatred, destruction, and mayhem for their personal benefits.  They take advantage of the towns liberal policies, and create an atmosphere of abject fear in town.
Size: Major. 
Member Population: 250 members. 
Resources: GP limit of 40,000 gp/week.
Demographics:  Exclusive, with Commoner being the primary class (96%).  Expert is the secondary class (2%).  Rogue (1%).   Warrior (1%) 
  Highest level members: The leader is a 17th level rogue. 
  Total characters of each class:
    Commoner: 1 17th, 2 8th, 4 4th, 8 2nd, 225 1st
    Expert
: 1 16th, 2 8th, 2 4th
    Rogue: 1 17th, 2 8th
    Warrior: 2 1st

The Esoteric Order of Ilsensine

Type: Fringe Cult
Alignment: Lawful Evil.  Uses the community's laws and regulations to their best benefit, furthering their goals at the expense of those less able to exploit such rules.  This cult has most of its power in the upper classes, and operates most strongly in the portions of town nearest the cemetery.  The upper classes want more organization and rules in the community, and this cult provides that.  Its persistence among the simple people is quite remarkable, and has replaced the worship of the Nemed Hob, Nature, and the other major gods of Nyandar.  The cult also has a strange attraction to psions in the town.  Indeed, the cult actively promotes the worship of psions and psionic power.
Size: Major. 
Member Population: 200 members. 
Resources: GP limit of 40,000 gp/week.
Demographics:  Integrated, with Aristocrat being the primary class (37%).  Psion is the secondary class (22.5%).  Expert (18%).   Rogue (10%).  Warrior (7%), Other Classes (5.5%) 
  Highest level members: The leader is Lugriulisine
  Total characters of each class:
    Aristocrat: 1 12th, 2 6th, 4 3rd, 59 1st
    Psion: 3 13th, 6 6th, 12 3rd, 24 1st
    Expert: 1 16th, 2 8th, 4 4th, 8 2nd, 21 1st
    Rogue: 1 14th, 2 7th, 4 3rd, 14 1st
    Warrior: 1 13th, 2 6th, 4 3rd, 7 1st
    Other Classes: 11 1st level.
Purpose: To Worship Ilsensine and psionic power.
Agenda: To enslave the city of Sameni.
Resources: The Book of Ilsensine, powerful psions, political power, wealth
Manifesto:
 
"The times are ashen and sober, we will them be done and over;
  The nefarious people hate us, bring us naught but dark strife.
  We shall rend their red blood like rain; we shall eat their grey manlike brain,
  We shall play Ilsensine's grim game. We shall make violence our life.
  The holy brain is the life.
  The holy brain is our life."

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