The Alisander Adventures

Thirds of Purloined Vellum

Tillya - Savant (Barbara Darlage)
Gronark - Half-Orc Fighter (Chris Bradley)
Jobear - Wizard (Allen Myers)
Korizani - Monk (Roxie Myers)

The Time: Summer, 4 Drauj
The Place: Alisander
A very large city, the largest in all of Inzeladun, Alisander has a population of 120,000 persons.  Although Lamapacher does not have a capital, this city is the definite hub of Lamapacher's commerce and power.  Situated on the shores of the Alisander River, this town has a history that dates back to the Fourth Age.  Founded by King Alisander, a hero of the Fourth Age, it was the capital of the Kingdom of Alisander.   Alisander existed as a separate nation until it was conquered by Lord Komaaks and absorbed into his fledging nation Lamapacher.  The city is currently ruled by Baron Nadam, Champion of Vale.  The city is well known for its cheese.  It also exports manufactured goods, weapons, armor, ancient artifacts looted from the massive dungeons and tunnels that crisscross beneath the city to untold depths.  The city-state extends out 50 miles from the city center in all directions, making Alisander one of the largest states in Lamapacher.  Like much of Lamapacher, slavery is illegal, and many escaped slaves from Drychtnoth and Ingara make their way here. 

Alisander enjoys more than its share of intrigue, skullduggery, espionage, backstabbing, and trade rivalries taken to dangerous extremes.  The reception was no different when Kathkallan, a prominent merchant and alderman of the city of Ta'akrinat, came to Alisander recently on a trade mission in hopes of closing two deals that could improve his city's standing as a trade power.
        The afternoon of 4 Drauj, in the summer of the 6th year of the 8th Age, found Tillya walking along a sloping, curved street in Alisander's trade district devoted to selling spices, perfumes, incense, and other aromatic goods.  Floral, spicy, and sweet scents rolled down the steep grade.  Tillya savored the scents, smelling cinnamon, nutmeg, pepper, vanilla, and sugar.  She also smelled soaps and perfumes, as well as the dueling aromas of baked breads and fine cuisine emerging from bakeries and a tavern.  Tillya was a savant, a psion, and she kept her powers hidden from others, afraid of the fear of the people.
        No horses or livestock were allowed in this part of Alisander.  Their odors would ruin the street's allure.  To discourage wagons, a merchant house had built two sets of magnificent marble steps where a pair of roads used to lead from the central trade district.  The steps resembled small terraces.  Near a bakery fronting one of the crowded steps, a man yelled, metal flashed, and the clash of blades rang out.
        Suddenly the steps were far less crowded.  As the crowd thinned, Tillya saw a red clothed man wielding a scimitar and holding at bay three ruffians, one of whom was now sucking on his sliced finger while gripping a knife in his off-hand.  Cowering behind the man in red, a merchant was struggling to draw an ornamental dagger out of its sheath.
        Both defenders had their backs to the bakery and an alley that bordered it.  They didn't see three more men with daggers slip from the shadows of the alley.  However, a voice rose up from the thinning crowd.  
        "Look out behind you!" warned the deep voice.  A warrior in an old chain shirt stood against the tide of rushing bystanders, his guisarme was held in his outstretched hand pointing toward the alley, a heavy falchion was readied in his other hand.   The warrior looked like a bronze statue, with powerful limbs that easily held the guisarme aloft.  The warrior had tusks that rose over his thin upper lips, obvious evidence of his his orcish heritage. However, the warning was sufficient; the man in red and the merchant turned and saw the approaching assassins.
        A crossbow bolt flew out of the running crowds, a bolt that went over the heads of the ruffians, striking an overhanging sign across the street from the bakery.  The crowd immediately thinned around a smallish man near an apple cart.  The man ran forward, reloading his crossbow.  Tillya decided that she would also side with the merchant and the man in red.  Taking a risk that she might be hung as a witch, she manifested her electrical power, using her body's psionically fueled bioelectric currents to produce an arc of blue-white electricity that struck one of the bully's coming out of the alley.  The electricity arced off that foe to strike the ruffian's friend next to him.
        A blur ran out from the running crowds; a female monk was running quickly from the crowds.  Fast she ran, and she struck one of the ruffians in the back of the neck, and she snapped that neck like a twig.  
        The red swordsman swung his scimitar around expertly, and he disemboweled another of the attacking thugs.  Electricity continued to arc around two of the ruffians, and finally they dropped to the ground, dead.  The half-orc had entered the melee and battled one of the ruffians toward the red swordsman, but the crossbowman aimed again and shot the ruffian a deadly blow through the center of his skull.
        The merchant motioned his rescuers around, and introduced himself as Kathkallan.  "This man with me is Bezzem, my loyal bodyguard.  What would your names be?"
        "I am Tillya," said the psion savant.
        "I am Gronark," said the half-orc, sheathing his falchion.  The half-orc looked vicious.  A guisarme he held in one hand, and a heavy falchion hung beneath the heavy belt around his waist.  Three jagged javelins hung from a hanger on his back, and he wore an old, ragged shirt of chainmail. 
        "I am Jobear," said the man with the crossbow.  His clothes were worn, dirty, old and frayed, but his face was youthful and his eyes told tales of knowledge and learning.
        "I am Korizani," said the last.  She was apparently some type of monk, for she had the look of the wandering ascetics of Lamapacher taught to fight with their mind and their bodies.
        Kathkallan nodded to each and said, "Well met then.  I would extend an offer of employment to each of you.  I will give you each 200 gold if you'll help guard me and my cargo at night, and a thousand in gold if you will help me solve a small mystery."
        "What sort of mystery?" asked Tillya.
        "I have identified a rare substance coveted by Lamapacher's wealthiest residents and came up with a way to provide it.  Royal jelly, a byproduct of giant bee colonies that's reputed to heal, cure disease, and alleviate the effects of aging.  My royal jellies face little competition, for in the past the substance was brought to market by mercenaries and wanderers, who often destroyed the hives in the process.  And so, Jasaar Arrasti, the head of a powerful Lamapachan merchant house, specializing in perfumes and cosmetics, agreed in advance to by my first shipment of royal jelly for 4,000 gold coins per half-pound jar.  I also acquired an option to buy 200 pounds of vanilla beans for 20,000 gold from Greater Galleon, an Alisandarim establishment.  I hoped to buy the vanilla with proceeds from the jelly, then carry the spice back to Ta'akrinat for sale.  A year after the signing of these contracts, my bee farms produced their first crop: nine jars of royal jelly.  All nine jars have survived the caravan trip from Ta'akrinat to Alisander, however, everything has fallen part since I have reached Alisander.
        "I sent my journeyman, Galliad, to schedule meeting with both Arrasti and Greater Galleon while I arranged for the sale of a wagonload of wool.  I also asked Galliad to arrange for security on the trip back, either by signing on with a caravan or hiring guards.  Galliad never returned.  My trade mission is now in jeopardy.  To prove he represented me, Galliad was carrying my contracts when he disappeared.  The documents are irreplaceable.  I cannot complete my trade mission without them:  The other merchants will pretend they don't remember ever making the deals unless confronted with their signatures."
        "Why?" asked Jobear.
        "Because, thanks to recent events in Lamapacher, the terms of those contracts are no longer as favorable to the merchants of Alisander as they once were.  Agreements in Alisander are hard to falsify.  They're written and notarized three times each on long, single sheets of vellum, then cut jaggedly with a razor into thirds.  One third goes with the seller, another third with the buyer, and the middle third goes to a city notary.  To exercise a contract, one party must summon a notary.  Notaries authenticate contracts by matching their edges, since the zigzags for each document for each document are unique.  Anyway, we were attempting to retrace Galliad's steps.  Apparently we walked into an ambush.  If you help us, I will pay you each 1,000 gold pieces for finding my contracts.  Sometimes paper is more valuable than gold."
        So much gold was unheard of for the four strangers standing there.  They immediately agreed.  Kathkallan said he had some independent inquiries to make, and he would meet them at the Silent Siren when they had any news.  He paid each of them their 200 gold, and gave them a description of Galliad.

        The four decided they would work together, and that they would also try to retrace Galliad's path.  They decided to seek out the two merchants he was going to make appointments with first.  They went first to Jazasari Arrasti's pavilion, a burgundy silk in front of his family's estate.  Luxurious rugs covered the floor of Arrasti's sitting room just inside the tent, but they're barely visible under the hundreds of silk pillows spread around the tent, some of which were large enough to support a grown man.  A small redwood throne adorned with a plump red cushion and silver threaded pillows overlooked the sea of silk.  From a table at the entrance to the pavilion, a scribe handled Arresti's business.  He stood when the four entered and introduced himself, saying, "I am Omannar, I handle Arresti's routine transactions, keep records, and make appointments.  May I help you?"  He had the look of a Saudian about him, and his accent was definitely foreign.
        "We are looking for someone," said Gronark.  The Saudian said, "I hope it is not I."
        "No," said Tillya. "We seek a man named Galliad.  He has red hair."
        "I remember him.  He came in to schedule an appointment.  I last remember the journeyman talking just out of sight around the corner of the tent, but within earshot, to a female porter about where to find a caravan broker.  I believe she recommended a business called 'the Platinum something-or-other'.  Has he gone missing?"
        "Yes, he has," said Jobear. "We've been charged with finding him."
        "I hope I have been of service then."
        "You have."  The four left the pavilion and looked around.  A good three out of ten porters walking about were female.  Which one would Galliad have spoken with?  They stopped one of the female porters, a strong woman with a gay demeanor who was carrying a load of fagots on her back.  They asked her where someone might go to arrange for a caravan.  
        "Oh, you should go to the Atrium," said the porter.  "But be careful, there are queer folk that hang around that place."
        "Thank you," said Korizani.  The Atruim was in the financial square of Alisander, through which most trade-related paperwork flowed.  The office of the notary maintained a small office there.  The foursome debated about heading directly to the Atrium, or if they should stop at the Greater Galleon first.  They decided on the Greater Galleon.

        Inside the pavilion, Jazasari Arrasti walked over the pillows to his scribe.  
        "Did I hear right?  Kathkallan's journeyman has gone missing?"
        "Apparently," said Omannar.
        "Interesting," said Arrasti, returning to the back of the pavilion.  An unfortunate occurrence for Kathkallan, but fortunate for him.  Arrasti was in a financial bind.  He had illicitly used his estate as collateral on two loans, each for a separate overseas venture.  He was gambling that sales from the two shipments would more than cover the debts, but both vessels were lost to pirates, and monthly loan payments have nearly wiped out his reserves.  He was worried that one of his creditors would soon try to claim his estate and reveal his deception (ruining both his credit and his reputation in the process), so he was desperate to rebuild his fortune quickly.  If he was forced to pay the 4,000 gold pieces per half-pound jar of royal jelly, then he might not do so well, although he could certainly double his money.  If the contracts went missing, he could, perhaps, buy the royal jelly for a mere 1,000 gold pieces per jar, which would gain back his money seven-fold instead of two-fold.

        Vemmemalius Gheldieg, an Ingaran moneychanger walked quickly to his shop.  Although known as a prominent businessman, he had a secret side.  He was a Silhouette, a high ranking member of the Shadow Shoal, Iss'ul's network of spies, thieves, and assassins.  He had received orders to aid anyone looking for a man named Galliad.  He passed by his booth in the Atrium and spoke quietly to Roseshade, giving her additional orders.
        Gheldieg was not a few minutes too soon, for as soon as he left Roseshade's stall, a blonde man with a scar on his lip approached.   Roseshade was a prominent "shuffler", a dealer in illicit paperwork.  The blonde man negotiated for a while with Roseshade before finally leaving.
        Roseshade caught Gheldieg's eye and made a discreet movement, a sign meaning, "the appointment is made."

        Tillya, Gronark, Jobear, and Korizani walked up the hill toward the Greater Galleon's shop.  A crowd was gathered around the store's awning as someone auctioned off vanilla beans.  As they closed on the store, they noticed the crowd was composed almost entirely of the upper class citizens of Alisander.  Each of them clamored for a merchant's attention.  Each merchant held but a single bean.
        They entered the store, passing a large, unused kettle that hung over a small brazier, and sought out the head merchant, a Saudian named Mossan Zahad.  Mossan said that Galliad had scheduled an appointment there, and then left, heading downhill.  His smug smile and abrupt manner gave the group the impression that he knew more than he let one.  They could tell he was quietly delighted that the contracts were missing.  The group asked about the empty kettle outside.  The head merchant told them that several shipments of vanilla were lost at sea.  As a result, speculation on the remaining vanilla has more than doubled street prices for the sweetener since Kathkallan had negotiated his option.  The option in those contracts gives Kathkallan a substantial discount on Lamapacher's hottest commodity because it bound Greater Galleon to an earlier, lower price.  He then told them that he is busy, and the four left the Greater Galleon.
        Although they had the feeling Mossan knew more than he let on, and might actually be involved somehow, they went on to the Atrium.  Most caravan coordination was done there, and they had, by now, heard of the Platinum Quill.  They passed the Silent Siren and saw their employer going inside.  They moved on into the Atrium.  Soon enough, they had found the Platinum Quill, a company specialized in coordinating and forming caravans, hiring security for traveling merchants, and providing insurance.  It was precisely the sort of place Galliad would have gone.
        They met the proprietor of the Platinum Quill, a gentleman named Catellion, who denied ever seeing the journeyman, noting that the previous day was "actually sort of slow."  Gronark had the sense that Catellion was lying.  They called Catellion's bluff and called him a liar.  Catellion told them to go away, and he disappeared into his shop, calling for someone called Anteashara.  They ran out the back of the store into an alley.  The four gave chase to Catellion and a woman they assumed was Anteashara.
        Catellion ran into another alley and motioned to a trio of thugs that were lounging nearby.  The thugs stepped into the path of the onrushing foursome, drawing out clubs and daggers.  They were ready to fight to the death.  Catellion had hired them yesterday, promising them that they would be resurrected if they died in service to him.  It was a lie, but they believed Catellion was a benefactor of the temple of Athena, and was known to Alexander, the Gauntlet of Athena, and who had not heard the stories of the Resurrection of Friends that took place in public a mere eight days ago?
           Believing their employer was a friend of Alexander, they engaged the half-orc and the three humans.  Gronark slew one with a blow from his guisarme, and Korizani slew the second one with a powerful boot to the head.  Tillya dazed the third, hoping no one noticed the nimbus of light that shot out from around her, and Jobear shot the thug with the crossbow.  Jobear stopped to loot the bodies of the thugs as the other three ran on after Catellion and Anteashara.
            Catellion drank a potion of invisibility and vanished.  Tillya summoned up her electrical power, using her body's psionically fueled bioelectric currents to produce an arc of blue-white electricity that struck Anteashara, as the rogue waited for Korizani to charge her.  Striking with the advantage of invisibility, Catellion took down the monk with a sneak attack.  Anteashara then charged the half-orc and took the warrior down.  The electricity that swam around Anteashara arced off of her and struck Catellion as she passed her employer.  Both Anteashara and Catellion turned to attack Tillya, who defended herself as well as she could, being unarmed.  She kept concentrating on the electricity, and soon Anteashara fell to the ground, stunned by the magic, her body jerking as the electricity continued to arc between her and Catellion.  Catellion prepared a killing blow against Tillya, and luckily for her, Jobear had finished looting the thugs and shot Catellion with a magic missile, trusting that few, if anyone, would be watching down the alley to witness his illegal use of magic.  Catellion fell; Tillya and Jobear tied him and Anteashara up with rope from Gronark's pack.  Tillya and Jobear also administered first aid to Korizani and Gronark, and brought them back to consciousness.
            They dragged Catellion and Anteashara back to The Platinum Quill.  The owner of the next stall, Vemmemalius Gheldieg, saw them. They searched the Quill, and found a chest with a pair of black masks, cloth pullovers with holes cut out for the eyes, and a small amount of gold.  While they waited for Catellion and Anteashara to awaken, Tillya and Korizani went outside and met Vemmemalius Gheldieg, an Ingaran moneychanger.  He assured Tillya and Korizani that Catellion did meet Galliad, despite his assertions to the contrary.  They filled out a fair amount of paperwork, and seemed to strike some sort of deal.  At the end of their dealing, the journeyman asked a question Gheldieg couldn't hear and Catellion pointed toward the Atrium's west exit.  Galliad walked that way and entered the Silent Siren tavern.  After being told of their mission, Gheldieg added that stolen documents in Alisander are often sold to "shufflers", dealers in illicit paperwork.  He informs Tillya and Korizani that the most prominent shuffler around here is a woman named Roseshade, a few tables away.
            They went and found Roseshade, a shabby woman with a lot of paperwork in her booth.  Roseshade readily confirmed that a blonde northerner tried to sell her a vanilla option and royal jelly contract.  Because she wanted to find a buyer before committing to the sale, she told him to come back at noon on 7 Drauj, three days hence.  Tillya thanked Roseshade and returned to the Platinum Quill, where Catellion and Anteashara had awakened. 
            Tillya was a little annoyed that Jobear and Gronark hadn't questioned the pair at all, but got over and started asking her own questions.  Using a hypnotism spell from Jobear, they learned that Galliad was dead, lured into a trap by agents of Ta'akrinat's rival, Karn.  Ta'akrinat has long played second fiddle to Karn when it comes to trade, and Karn often took drastic steps to ensure things remain that way.  Wary of potential rivals, Karn jealously guards its dominance in Alisander's trade through liberal use of its powerful thieves' guild, the Night Masks.  Anteashara and Catellion were members of this organization.
            As Galliad wandered through the market scheduling appointments, he encountered Anteashara, who offered her services (as a porter).  Eager to complete his assignments, Galliad asked where he could find a caravan headed for Ta'akrinat.  She directed him to the Platinum Quill.  Once Galliad got there, Catellion agreed to everything Galliad wanted and offered extremely generous rates for his services.  Instead of becoming suspicious of his good fortune, Galliad was delighted and decided to spend some of the money he saved at a nearby tavern, the Silent Siren (which Catellion helpfully recommended).  After a couple hours at the bar, Galliad met a local courtesan named Zinni.  This meeting was no accident.  The Night Masks had hired her to lure Galliad to a garden on the north side of the city, a visit that would prove fatal for both Galliad and Zinni.  Although they could get no information of Catellion's boss, they did learn that only five members of the Night Masks were in town.
            Although the half-orc, Gronark, wanted to kill both Anteashara and Catellion, cooler heads prevailed.  They decided to turn the pair of Night Masks over to the law in Alisander.  Tillya went out and found a guard, a female warrior with a halberd.  
            "Do you have a superior officer?" asked Tillya.
            "Yes," answered the guard.
            "Go get her," said Tillya. "We have an emergency."
            "What is your emergency?" asked the guard.
            "I don't think it is something only one of you can handle," said Tillya.
            "And how am I supposed to know that you truly have an emergency?  You could just be running up to me, asking me to run off and abandon my post, just so you can commit some sort of larcenous act and get out of here, just so I can show up a few minutes later with my superior and look like an idiot."
            "I hadn't thought of that," murmured Tillya, a bit perplexed that these female Alisandaran guards weren't stupid enough to just accept whatever strangers ran up and told them.  "I have caught two members of the Night Masks!" said Tillya.  "They need to be arrested!"
            "Do you have proof of their guilt?  They could just be a couple of people you are annoyed at and want out of your way for a while so you can rob their homes or businesses.  You'd have plenty of time while we interrogated them, I am sure."
            "I hadn't thought of that either," said Tillya.  Her mind raced.  She couldn't tell them that the pair confessed under the influence of a hypnotism spell.  That would just get Jobear hung as a wizard.  Then something clicked in her mind.  "We found their symbolic masks!  Maybe you can come alone and get them, then."
            "Of course, that would be a splendid way to get me permanently out of the way.  Do you know how many times queer folk run up to us and beg us to go somewhere alone, and then plan on whacking us?"
            "Well, what can you do?" asked Tillya.
            The guard raised a whistle to her lips and blew.  In a short amount of time, seventeen female guards with halberds had assembled.  Together, the entire unit went cautiously to the Platinum Quill and arrested Anteashara and Catellion.  Jobear and Korizani went with the guards to testify.

            Tillya and Gronark had to continue on their own at this point. They needed to find out where this garden was. They went to the Silent Siren.  The Silent Siren was a single-story tavern that buzzed with the shady dealings of conspirators and merchants, who sipped at mediocre drinks while discussing business.  Most of the tables would only seat two guests.  In several corners, pillars of pink coral had been carved to resemble mermaids with outstretched arms, and coral walls bearing carvings of undersea landscapes hid the tables from prying eyes.  The bar, which ran along the east side of the room, resembled the prow of a large ship.
            They met the owner and barkeep, Able Yaline.  Yaline confirmed that Galliad came into the bar the night he disappeared.  The journeyman enjoyed drinks with a black-haired woman wearing an orchid brooch and eventually left with her.  Yaline didn't recognize her, but most women who wore an orchid brooch in Alisander were courtesans who live on the Path of Silk Flowers, located on the north side of Alisander.
            "Tell me about this Path of Silk Flowers," said Tillya.  Yaline said, "As you turn onto the Path, the first ting you will notice is the profusion of bright color.  Gardens fill the small yards in front of every small home and building, producing a riot of blues, reds, violets, and every other shade under the rainbow.  However the gardens are all deliberately built to better attract your eyes, and all the blooms are made of silk."
            Tillya and Gronark also spoke to Yaline's porter, Bernal.  Bernal waxed eloquent about the rival porter, Anteashara.  He knew she had a secretive client in the north side near the Path of Silk Flowers.  He didn't know which house the client lived in, but said Anteashara was always digging up information on sculptures and other art objects for him.  When asked about the north side, he tells them that the north side is inhabited largely by people with plenty of money but little status among the city elite.  The area hugs the north wall of the city, and has two key, well-known features, the Path of Silk Flowers and the Avenue of Chimes.  
            "What is this Avenue of Chimes?" asked Tillya.
            "Few pedestrians walk the Avenue of Chimes," said Bernal. "The shadowy, broad alley is unnerving.  Spaced along the street as regularly as lanterns, and hanging at nearly every gate and doorway, are elaborate wind chimes.  The chimes don't ring for wind, however.  Indeed, this is one reason they are disturbing.  Whenever pedestrians stroll up or down the street, the chimes gently mark their passage, issuing a rippling chorus of sound that keeps pace perfectly with the passing individual."
            As they finished their drinks, a fortune teller named Madame Lamia walked into the Silent Siren. She stops and says to Tillya and Gronark, "Your fates are unusually clear to me.  Tell me, do you seek five thieves and a merchant from afar?"  They nodded yes, and agreed to pay her 5 gp for their fortunes to be told.   She told them, "You seek a wizard who lives in the shadow of another wizard, and thieves who operate in the shadows of other thieves.  The spirit of a man recently slain says you will find the wizard where sight meets sound and smell."
            After the fortune teller left, Tillya said, "How much do you want to bet that 'sight' refers to the silk flowers, and 'sound' refers to the chimes?"
            "And perhaps 'smell' refers to the market where the horses are not allowed to go?"
            "Perhaps.  But somehow I am thinking the place we want to go is at the intersection of the Path of Silk Flowers and the Avenue of Chimes."

            When the pair turned onto the Path of Silk Flowers, they found that the barkeep had not exaggerated one bit.  It was a riot of colors.  Apparently most of the city's high-class courtesans lived in apartments on this brick walkway winding along the north wall of the trades district.  Each of the apartments had a bed of artificial silk flowers, each one seemingly in competition with the others for the most attractive faux garden.
            They met and talked with Nasha, one of the courtesans.  She said that Zanni hadn't been seed for a day or so, and that a foreigner named Gil had visited Zanni several times since arriving in town a month ago, and that Gil had hired her to meet a friend of his at a local tavern and lure him to a nearby private garden "for a surprise."  She hadn't been seen since.  Although Gil denied it, she believed Gil came from Karn, based on his accent and cologne.
            Continuing along the Path of Silk Flowers, they passed by a couple of manors with gardens, each smelling beautiful, but they wanted one at the intersection ahead.  And they found a beautiful manor at the corner of the Path and the Avenue of Chimes, and it seemed to have a garden, one they could smell from the street.  The owner of this home obviously had two loves: exotic plants and human oriented art history.  Both were evident in the design and decoration of this manor.  The oaken double front doors were carved to resemble fractured sandstone tablets covered in pictoglyphs.  Historic stained glass windows depicting ancient orators were set into the second floor of a small tower at the northeast corner of the mansion.
            They knocked at the door, and it was opened by a short wiry man with carefully braided black  hair and a goatee, doused liberally with cologne.  The man said his name was Gil, and he had a strange accent.  Tillya and the half-orc posed as art lovers who wanted to see the manor garden. Gil said that the master of the manor, a man named Mantatlus, was not home, but he would let them see the garden.  The foyer had vaulted archways opening to rooms to the east and the west.  To the east was a study with a square corner turret.  To the west they could see a door just opposite the archway.  Across from the front doors stood another set of doors.  They were glass doors that revealed a fountain and a lush garden on the other side.  A red rug in the middle of the room featured an image of a burning forest.
            Gil took them through the glass doors and into the garden.  They passed the beautiful fountain of an orator and into the aromatic garden.  A trail of stepping stones wandered among flowers and two-lemon trees, each entwined with pale green vines bearing white flowers and golden berries.  A breeze carried the scent of the berries: sweet, like grapes, and tempting.
            Gil made sure to stay away from the lemon trees, where long vines grew around the trunks and branches.  As soon as Gronark passed within five feet of the first tree, he left the path and started eating the berries of the vines, slowly poisoning his body.  Finally, Tillya pulled him away from the tree and they continued their journey around the garden, looking for evidence of Galliad.  When they passed the second lemon tree, Gronark again started eating the berries.  This time, even Tillya succumbed to the lure of the Pillars of Parthenope and their poisoned berries.  Tillya, however, managed to withdraw, dragging Gronark with her.  They saw, back down the path, another man walking toward them, also avoiding the lemon tree.  This man was taller and more muscular than Gil, and his hair had grown long, but still did not completely cover the ritual scarring on his scalp, forehead, and cheeks.  When he got close enough, both he and Gil charged Tillya and Gronark, trying to bull rush them into the lemon trees.  The attack did not work, and both Tillya and Gronark shoved the pair back. Gronark attacked with his guisarme and Tillya manifested her psionic electricity.  In a brief amount of time, both Gil and his partner were dead.
            Tillya and Gronark ran back to the manor house, and they saw the front doors open and close, but they saw no one enter or leave.  They didn't know, but the master of the house, Mantatlus had come home, entering the house invisibly from his errand for the Night Masks.  
            Mantatlus was alarmed.  Catellion and Anteashara were arrested.  His thugs had failed to get the jars of royal jelly from Kathkallan.  He ran up the steps to the turret to get the two contracts.  Then Tillya and Gronark smashed through the stained glass doors out to the garden.  Mantatlus hid behind a bronze plated statue of an efreet that stood on the turret shelf.
            Tillya and Gronark walked into the study.  They saw a comfortable couch, a wooden desk covered with papers, and a bookshelf against the west wall.  In the northeast corner of the room, behind the couch, a staircase lead up to a high shelf in the manor's turret, displayed in which were several curiosities.  They searched the desk but did not find the contracts.  The books on the bookshelf  held tomes on ancient history and herbalism.  They went up the stairs to look at the curiosities.  The first was a bronze plated statuette of an efreet.  According to the label on the pedestal, it was about five hundred years old and weighed 250 pounds, and would be worth about 300 gp.  The next pedestal held a marble statuette of an ancient general, which was about nine hundred years old.  It weighed more than 200 pounds and was worth about 150 gp.  The next pedestal held a bronze dagger, supposedly the weapon  used in the assassination of the aforementioned general.  It was worth, supposedly, about 100 gp.  The next pedestal had an illuminated religious text, one thousand years old, that was worth roughly 700 gp to a collector.  It was the religious text of Olanigan.  Gronark found the royal jelly contract behind the pedestal's label.
            The next pedestal had a seven hundred year old decorated bronze scroll case, worth about 75 gp.  The next pedestal had a three thousand year old clay water jug from Bakari, a long dead civilization.  Partly chipped, it would be worth about 30 gp to a collector.  A 150 year old painting of an Alisandarian street scene was on the next pedestal.  The vanilla option was found behind its label by Gronark.  The other two pedestals held an ornately gilded plate that was commissioned 200 years ago by a notorious local prince, and a chalice to match the plate, both worth about 300 gp each.
            Tillya had an idea on how to make the wizard visible.  She used her psionic power to lift up the 3,000 year old water jug and drop it.  Mantatlus broke his invisibility to catch it.  He tried to escape, but Gronark tackled him and he was captured.  
            They weren't sure how to have him arrested for the murder of Galliad, since they had no real proof.  However, in the wizard's bedroom they found his spell book.  They turned the spellbook in to the guards and Mantatlus was hung for the crime of wizardry the next morning.
           They returned the contracts to Kathkallan, who paid them each 1,000 gold in reward.  The town gave Tillya and Gronark the deed to Mantatlus' manor as a reward for catching a wizard.

Jobear (Allen) and Korizani (Roxie) received 675 experience points for their participation in this adventure, as well as the 200 gp they were paid upfront by Kathkallan.

Tillya (Barb) and Gronark (Chris) received 2,675 experience points for completing the adventure, as well as 200 gp paid upfront, 1000 gp for returning the contracts, and the loot from the bad guys, including permission to own the wizard's mansion.  They progress to Second Level.

Kathkallan, Human Rogue 2: CR 2, medium humanoid (5'6" tall); HD 2d6; hp 8; Initiative: +1 (Dex); Spd 30 ft.; AC 11 (+1 Dex); Melee Attack +2 (1d4+1/crit 19-20 dagger); SA sneak attack +1d6; SQ evasion; AL NG; SV Fort +0, Ref +4, Will +1; Str 13, Dex 13, Con 10, Int 16, Wis 13, Cha 15.
      Skills: Appraise +8, Bluff +7, Decipher Script +6, Diplomacy +7, Knowledge (nature) +5, Knowledge (local) +5, Gather Information +7, Innuendo +6, Listen +8, Pick Pocket +5, Search +8, Sense Motive +7, Spot +8 
      Feats: Alertness, Dodge
      Equipment: Dagger, nine silver rings worth 20 gp each, purse, wagon, shoulder bag containing nine jars of royal jelly, chest containing 200 pp, 43 gp.

Bezzem, Human Fighter 2: CR 2, medium humanoid (5'9" tall); HD 2d10; hp 16; Initiative: +3 (Dex); Spd 30 ft.; AC 15 (+2 leather armor, +3 Dex); Melee Attack +4 (1d6+1 /crit 18-20 scimitar); AL LN; SV Fort +3, Ref +3, Will +0; Str 13, Dex 16, Con 11, Int 13, Wis 11, Cha 13.
      Skills: Climb +3, Diplomacy +2, Gather Information +2,  Intimidate +3, Jump +3, Listen +4, Spot +4 
      Feats: Weapon Focus (scimitar), Dodge, Expertise, Alertness
      Equipment: Leather armor, scimitar, jewelry worth 112 gp, backpack, pouch containing 32 gp

Vemmemalius Gheldieg, Male Human Rogue 6: CR 6, medium humanoid (5'10" tall); HD 6d6; hp 23; Initiative: +3 (Dex); Spd 30 ft.; AC 15 (+2 ring of protection, +3 Dex); Melee Attack +5 (1d6+1 /crit 19-20 short sword); SA sneak attack +3d6; SQ evasion, uncanny dodge; AL LE; SV Fort +2, Ref +8, Will +3; Str 12, Dex 17, Con 10, Int 15, Wis 12, Cha 16.
      Skills: Balance +11, Climb +9, Disable Device +10, Hide +12, Jump +8, Listen +9, Move Silently +12, Open Locks +12, Pick Pockets +11, Search +11, Spot +11, Tumble +9 
      Feats: Alertness, Dodge, Expertise, Mobility
      Equipment: +2 ring of protection, short sword, three throwing daggers, pouch containing 76 gp.
      Notes: Gheldieg is a Silhouette, or high ranking officer in the Shadow Shoal, and runs the guild's counterintelligence operations in Alisander's trade district.  He was given orders to help the PC's in this matter.

Roseshade, Female Human Commoner 1: CR 1/2, medium humanoid (5'9" tall); HD 1d4; hp 4; Initiative: +0 (Dex); Spd 30 ft.; AC 10; Melee Attack +0 (1d4 /crit 19-20 dagger); AL N; SV Fort +0, Ref +0, Will +2; Str 10, Dex 10, Con 10, Int 14, Wis 14, Cha 14.
      Skills: Bluff +4, Forgery +4, Knowledge (Alisanderan Documents) +4, Listen +6, Spot +6 
      Feats: Alertness, Skill Focus (Forgery)
      Equipment: Purse with 53 gp
      Notes: She is a Shadow Shoal contact.  Her orders are to aid the PC's investigation as much as possible without arousing their suspicion.  She was also ordered not to purchase the contracts on the 7th of Drauj, merely to set up the appointment in order to help the PC's.

Catellion, Male Human Rogue 3: CR 3, medium humanoid (5'8" tall); HD 3d6; hp 12; Initiative: +4 (Dex); Spd 30 ft.; AC 14 (+4 Dex); Melee Attack +3 (1d6+1 /crit 19-20 short sword) or +6 ranged (1d4+1/crit 19-20 dagger); SA sneak attack +2d6; SQ evasion, uncanny dodge; AL LE; SV Fort +1, Ref +7, Will +2; Str 12, Dex 18, Con 10, Int 14, Wis 12, Cha 14.
      Skills: Appraise +5, Bluff +8, Climb +5, Disguise +8, Gather Information +8, Hide +10, Jump +3, Listen +7, Move Silently +10, Open Locks +8, Pick Pockets +8, Search +8, Spot +6, Use Rope +6 
      Feats: Dodge, Expertise, Mobility
      Equipment: potion of invisibility, short sword, three daggers, pouch with 94 gp..
      Notes: Catellion runs a business called the Platinum Quill, coordinating caravans and guards for traveling merchants.  From his position, he collects information on trade deals and dispenses it to Mantatlus.  A swarthy, natural salesman, Catellion lives in the back of his shop with Anteashara.

Anteashara, Female Human Rogue 1: CR 1, medium humanoid (5'7" tall); HD 1d6+1; hp 7; Initiative: +3 (Dex); Spd 30 ft.; AC 14 (+3 Dex, +1 padded armor); Melee Attack +0 (1d4 /crit 19-20 dagger); SA sneak attack +1d6; SQ evasion, uncanny dodge; AL NE; SV Fort +1, Ref +5, Will +1; Str 11, Dex 16, Con 13, Int 13, Wis 12, Cha 15.
      Skills: Balance +5, Climb +3, Hide +7, Jump +1, Listen +7, Move Silently +7, Open Locks +7, Pick Pockets +7, Profession (porter) +3, Search +5, Spot +7, Tumble +7 
      Feats: Dodge, Alertness
      Equipment: Padded Armor, dagger, pouch with 31 gp.
      Notes: Raven haired Anteashara uses her porter job as a cover for her spying and to relay missives between Catellion and Mantatlus.  Because she's aggressive and accomplished, innkeepers vouch for her.

Madame Lamia, Female Human Rogue 4: CR 4, medium humanoid (5'3" tall); HD 4d6; hp 18; Initiative: +7 (Dex, Improved Initiative); Spd 30 ft.; AC 13 (+3 Dex); Melee Attack +3 (1d4 /crit 19-20 dagger); SA sneak attack +2d6; SQ evasion, uncanny dodge; AL LE; SV Fort +1, Ref +7, Will +1; Str 11, Dex 17, Con 10, Int 14, Wis 11, Cha 14.
      Skills: Bluff +8, Disguise +8, Gather Information +8, Hide +7, Listen +6, Knowledge (Astrology) +5, Move Silently +7, Search +7, Spellcraft +4, Spot +7, Use Magic Item +9 
      Feats: Dodge, Improved Initiative, Mobility
      Equipment: Scroll of sleep and hypnotic pattern, dagger, pouch with 19 gp.
      Notes: Madame Lamia is a member of the Shadow Shoal and was sent to the PC's to give them a clue in the form of a fortune.

Mantatlus, Male Human Wizard 4: CR 4, medium humanoid (5'6" tall); HD 4d4+4; hp 17; Initiative: +3 (Dex); Spd 30 ft.; AC 15 (+3 Dex, +2 bracers of armor); Melee Attack +2 (1d4 /crit 19-20 dagger); or ranged attack +5 (1d8.19-20 crit, light crossbow); SA spells; SQ spells; AL LE; SV Fort +2, Ref +4, Will +4; Str 10, Dex 16, Con 12, Int 18, Wis 10, Cha 12.
      Skills: Bluff +3, Concentration +8, Disguise +3, Gather Information +3, Knowledge (history) +9, Knowledge (nature) +9, Listen +4, Profession (apothecary) +2, Profession (herbalist) +3, Spellcraft +11, Spot +4 
      Feats: Alertness, Combat Casting, Dodge, Scribe Scroll
      Equipment: Potion of cure light wounds, scroll of change self, invisibility, summon monster I, room key, +2 bracers of armor, dagger, chest key, chest containing 324 gp, 150 sp, spellbook.

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Trademarks and copyrights are cited on this page without permission. This usage is not meant in any way to challenge the rightful ownership of said trademarks/copyrights. D&D is a trademark of Wizards of the Coast, Inc.©. "Thirds of Purloined Vellum," an adventure written by Graham Robert Scott, appeared in Dungeon #88, Sept/Oct. 2001, was the basis for this adventure with my players. All copyrights are acknowledged and remain the property of the owners. "Inzeladun" and related characters © 1984, 2003 Vincent N. Darlage. All rights reserved by their respective owners. This page is for entertainment only.