
Cauldron Adventures
Life's
Bazaar - Part 2: Desmona was dead. Minolos was not
himself; he seemed like he was a different person entirely. Aram still lay
unconscious. Paithan and Osthryd had finally come around, and Grifor
watched over them all. They were in a stinking, filthy lair of an ogre,
the major domo of someone named Kazmojan. Minolos and Grifor learned
the ogre's name was Xukasus. They negotiated with the ogre, who wanted to
eat the cold corpse of Desmona, for escape. Xukasus was insistent upon bringing
them to his boss. They further learned that Kazmojen's loyal servitor was an otyugh polymorphed
into a gangly ogre by a magical trap. Xukasus
laired there in that horrible room, devouring his garbage, gathering waste from
other areas of the fortress to replenish his supply, and haphazardly guarding
the locked iron chest at the back of his room.
Grifor snuck out of the room during
the negotiations to make his escape. He brought down the elevator room,
and the stone spike was still there, and it attacked. The others joined in
and battled it and destroyed it. The battle brought out the ogre/otyugh
and they fought and killed him as well. They took his treasure chest and
escaped back up to the gnome's key store. Desmona was returned to her
temple for burial, and Minolos, still not himself, left the group to follow
another path than that of his life-long friends.
After resting and getting healed of
their wounds, the remainder of the party, Paithan, Osthryd, Aram, and Grifor
returned to the locksmith shop and descended down the stairs. This time
they went past the well-hidden secret door and into the Chamber of the Giggling
Masks. In here, twelve tarnished copper masks were mounted on the walls.
The masks were two feet tall and were four feet off the floor.
Each one was a smiling gnome face. The
noises of giggling, leaves, wind, etc. came from them. The mask to the left of west tunnel
had a magic mouth on it that said:
"Welcome to Jzadirune – behold the wonder!
But beware, ye who seek to plunder. Traps
abound and guardians peer Beyond every portal, behind every gear." They
noticed that one of the gear doors to the south was propped open with a piece of stone.
That room held a dozen small cots and chests,
and cobwebs blanketed most and tiny spiders scurried
about. Rough hewn tunnels breached the
room. A one foot long iron rod lay in
center of room, shedding light, casting shadows.
Two naked skulks were feasting on the spiders in the room when the
party's lantern alerted them. They hid, but Grifor saw them. The
skulks, the ancient descendents of Angustian untouchables, separated and fled
down different tunnels. One went south, and
the other went east to alert the dark creepers.
From there, the party returned to the room with the masks, then traveled down
the T corridor. They saw the gear shaped doors, but knew that to try to
open them without the keys was inviting danger. Still, they hit a trap,
and Osthryd fell into a twenty foot pit filled with spikes and a dead
skulk. Grifor lodged the trap open, and rescued Osthryd. They
entered the map room at the end of one corridor and found an illusory wall
concealed the north entrance of the room, making the wall look like an
unremarkable stone wall. Carved into the south wall was a large map
showing various interconnected rooms and corridors.
Unable to go further, they returned to the room with the masks, and then into
the room where the skulks had fled. They decided to try the more-recently
dug tunnels. They went west and found a skulk den. The room was filled
with dead rats and other debris. A barely lit lantern sat on a wooden chest in
the center of room. A cot rested against the northeast wall. a cloaked skulk, an
ancient Angustian untouchable, was asleep on the cot. The
party killed the sleeping skulk quickly and quietly.
They found that the wooden
chest was unlocked and contained two dark robes, bundled and tattered, three
sunrods, two flasks of oil, two tindertwigs, one thunderstone, a ceramic mask portraying the sad
visage of an anguished gnome with rabbit ears, a silver ring shaped like a
serpent with tiny azurite gems for eyes and shadow empire script, and a
silver ewer adorned with dancing dryads and set with moss agates.
The skulk had a rapier, light crossbow with 20 bolts, a dark cloak, and three skeleton
keys on a silver ring.
From there,
they traveled back through the rough tunnel to the south, and entered the Hall
of the Dancing Lights. Flickering light spilled from this great hall, and
they could also hear the sound of trickling water from within. Eight marble pillars supported the
thirty foot high ceiling.
Pillars were carved to resemble gnome artisans and warriors standing on
each other's shoulders, bracing the vaulted roof with their collective strength.
The walls were adorned with faded murals depicting gnomes in reverie –
playing pipes, dancing, performing acrobatic stunts, drinking wine, and so
forth. Above the pool was a gnome face with water spilling from its wide grin.
Four bright lights illuminated the hall from end to end, flickering and
dancing like torchlight and drifting aimlessly about the hall, changing
altitude and direction on a whim. Three
skulks lurked naked in the room, with rapiers, light crossbows with twenty bolts,
and a thunderstone. Frightened by the
intruders, the skulks remained hidden.
They went quietly through the long hallway to the west and scrambled up the
stairs at the end, barely noting the cracked floor of the landing between the
stairs. The room at the end was empty. They returned to the Hall of
Dancing Lights and went through the south western hall to the theatre.
From
behind a black stage curtain, a baby black bear (a gnome in costume) took
center stage and said, "Night hath
fallen in the magic woods and while
myriad woodland creatures dream, Willowbough and her faerie friends frolic
beneath the sorcerous moon!" The bear curled on the stage and a female gnome
with briars for hair materialized on stage and began dancing and solemn music
played as butterfly winged faeries appeared from back stage.
All was illusion. A choker
lurked under the trapdoor, but they slew it. Osthryd broke through the
stage door in an impressive maneuver and killed it.
There was
a masterwork mandolin and an unlocked wooden chest that has a small
locked spellbook, a wand of secret doors, and a 5 inch long steel rod with an engraved rune.
The spellbook contained the following spells: change
self, color spray, detect magic, ghost sound, invisibility, Leomund's trap, mage
hand, minor image, misdirection, Nystul's magical aura, Nystul's undetectable
aura, read magic, and silent image.
The party
passed through another dug tunnel to the north and they found the lair of a
skulk. Dead rats, bits of furniture, and other debris filled the room, and a torch
burned in a sconce. The skulk had found a potion infected with the Vanishing, and the other skulks
now shuned it. It had nearly faded away
and appeared ghostlike. It wore a black
ceramic wolf mask and a thick wolfskin cloak.
From this skulk, the party learned much about the doings
and
goings on of the place. It told them that the skulks were descended from a caste
of Angustians known as the untouchables. The skulks raid the surface for slaves and hand them off to some hobgoblins, who
take the slaves to a place called the Malachite Fortress.
The skulks work with a band
of dark ones led by the dark stalker Yuathyb.
They all work for a slaver named Kazmojen.
Kazmojen pays them a share of the proceeds from his sales, and the skulks
and dark ones keep whatever they pilfer from the surface.
Allowing the
skulk to live, the party then proceeded through the tunnels dug by the dark
creepers to the King's hall. Here, the pillars were sculpted to look like petrified trees. An
elderly gnome wearing a silver crown was slumped in the throne, softly snoring
(illusion). A thirty foot fresco
behind
throne depicted a complex array of gears. A
cherubic gnome's face carved into west wall of landing. When
the face was investigated, it said, "If you wish an audience with the king,
place your finest coin in my mouth!" Doing so, they found that
the king illusion said, "Betrayed we are by our own
magic, One by one we fade away. Jzadirune's
lost! Oh, how tragic! We curse the vanishing day." The
king's throne had a compartment with 75 gp and two 5 inch steel rods.
They explored a few more rooms, and
found the skulks' treasure room. They found a few more traps, and a room
filled with spiders. Eventually they made it to the weapons room where the
caged rat, the familiar of the gnome, was kept. The room was filled with
empty weapons racks. A chest in
the middle of the floor held a small silver cage with a rat with a white
star-shaped splotch of fur on its forehead.
It gripped the bars and squeaked excitedly.
Under
the cage was a friendly
mimic. The mimic negotiated with the
party; for six days of tasty rations it gave them the rat and told them of the
secret door in the room, and told them where the leader of the dark creepers and
stalkers could be found. They returned to the surface to give the rat to
the gnome.
Aram - Bob Probst, Swashbuckler
Minolos - Bob Probst, Wizard
Grifor - Allen Myers, Monte Cook Bard
Osthryd - Chris Bradley, Holy Warrior of Wemusa
Paithan - Charles Darlage, Archer