
The Ingaran Adventures
Episode
33
“The Psi Gate”
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Alexander: The Gauntlet of Athena
Zografos: An Ingaran painter going under the
name of Domnhall
Flower: An Elven girl caring for a human
child named Hannah.
Issic: Half Human, Half Gold Dragon Warrior
India: A gypsy Bard/Shadow Dancer
Phaidon: A local Tamer of the Beasts
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The Time: Summer, Nemed 24
The Place: Alisander – A very large city, the largest in
all of Inzeladun, Alisander has a population of 120,000 persons.
Zografos quickly went over to the wall to check for a secret door where
the muddy footprints were. For twenty minutes, as the other ran through the
rest of the nursery area, putting to rest the horrible "children"
of Doctor Dalby, he sought a secret door, one he believed had to be there because
of the curious muddy footprints on the ceiling. Yet, he did not find one.
He thought the cries and howls he heard as the golems were put to the sword
distracted him, but the fact remained that he could not find a secret panel.
Phaidon had remained with him, guarding the flesh golem that claimed to be an
assistant of Doctor Dalby.
Zografos asked the golem, "Where is the trigger for the secret door?"
The golem said, "There are no secret doors here."
Issic walked into the room, tired and haunted by what he had seen. A dozen
abominations were laying in their rooms. They hadn't been evacuated because
they were… useless. Issic swallowed hard. Alexander, India, and Flower came
in after him, equally haunted and disturbed. India was crying.
Zografos asked, "Issic, would you please convince the golem to help
us?" He pointed towards Issic's huge sword.
"That will not be necessary," said the assistant.
"Then explain the foot prints on the ceiling, golem."
The golem said, "I cannot."
"How do we get to the psi-gate from here, golem?"
"The psi gate is in the temple next door."
Zografos gathered up as much stuff as he could. He grabbed up a volume
called, "The Skein of Tenebrion," which seems to have been written
by Vulthois. The book discussed methods of grafting magical skins permanently
to the human body, as well as several specific outfits of shadow-stuff. The
book also discussed the religion of Tenebrion, and mentioned several other related
magic artifacts related to Tenebrion. Other books in the room included many
tomes of thaumaturgical, alchemical, and theological subjects, embracing many
of the cabbalists, daemonologists, and magicians known on Dalby's home world.
Although he could not entirely read the books, he found the language was similar
to Indorian. Soon enough, he had the titles deciphered. The Turba Philosophorum
by Hermes Trismegistus, Geber's Liber Investigationis, Artephius' Key
of Wisdom, a tome called Zohar, a set of books by Albertus Magnus,
Raymond Lully's Ars Magna et Ultima, the Thesaurus Chemicus, Fludd's
Clavis Achimiae, and a large skin-bound tome called Azanar.
On a large mahogany working table there lay, face down, a badly worn copy
of Raith's collected medical journals bearing many cryptical marginalia and
interlineations in Dalby's hand. The book promised that the reader could learn
the methods to bring back the dead, even if they had been incinerated, without
recourse to criminal necromancy.
Zografos also found a document where Dalby had issued an order that someone
named Vulmea was to be killed on sight. The document named the person as a werewolf.
Zografos motioned for Issic and Phaidon to guard the golem as I order
him, "Lead the way to the Psi-gate." Alexander remained behind in
the mansion to make sure it was clean of golems and other monsters. Zografos
kept track of their route as they went back the way they came, and out the front
door. The soldiers set to surround the mansion watched curiously as the golem
led them all to the temple.
India found it hard to believe that amongst the prosaic surroundings of
neglect and dust and decay that this was once holy ground, holy ground that
was now desecrated by the passing of someone as evil as Dr. Dalby, one of the
walking dead. The vast marble dome of the ruined temple stood out against the
backdrop of the sky, a dome that contrasted against the sea of hazy roofs and
domes and towers and gables of the other homes surrounding the temple. The
crowning statue of the temple dome was haloed fantastically by an odd light
that came down through a break in the clouds overhead.
The temple was an antiquated structure with a great unkempt yard dating
from a time when the region was partly open country… several centuries ago,
India reckoned. Across the street from the temple was a small graveyard. India
shivered and looked again at the crumbling ruin with the mangy lawn, crusty
brick walls, and neglected windows that gaped like a blind man's eyes. The
weather beaten front door was bounded by a high wall of damp, mossy stone pierced
by a steep flight of narrow steps which led, as though through a canyon, to
that horribly old door.
"It is somewhere in here," the flesh golem said. The false
man stopped and just stood there in the ruined entry canyon.
"Show us!" demanded Issic.
The golem said, "I cannot show you. The Doctor never showed me."
Flower tugged on India's tunic, "If you tell me what the psi-gate
might look like, and ask me real, real nice, I might be able to find out where
it is."
India said, "It should look like a large monolith."
Issic added, "It will be similar to the one the Githyanki used when
we attacked the thrall city of the mind flayers."
Zografos ordered the golem to open the wormy door, but the golem did not
move. Issic pushed it toward the door, up the narrow, worn steps. The golem
fell over.
Zografos said, "Chop it up and let's be done with it. It is hindering
our progress now." Zografos listened at both doors, hoping that someone,
or something, was still trying to evacuate.
"Domnhall," said Issic, "Look around for possible traps
or ambush." Issic chopped off the golem's head, then pulled him outside
for the soldiers to burn as Zografos checked out the door. He found no traps.
On an impulse, Issic checked out the golem's pockets. He found a ring
of keys and a note. The note was in some sort of code. He took it to Zografos.
Zografos deciphered the code quickly. He almost laughed at the childish code
Dr. Dalby used. The note said, "Do not, under any circumstances, let them
read my correspondence with Lady Indicitus of Ingara, the psychic healer who
helped you. Destroy it immediately."
India said, "I think you may have mistranslated that word. I think
it said, 'Devour it immediately.'"
Issic rushed out in the street and cut open the golem's belly. He found
leather bits and shredded, chewed up paper. Flower reached in and pulled out
one of the more intact pieces. It was a perfect drawing of Hannah, with a written
caption that said, "I have…" The rest of that caption was gone.
Issic found that the chewed up letters were in Ingaran, and Dalby was
communicating with her, trying to get her to travel to Visaria.
Issic also find a shred of paper that said, "Sernath."
"Sernath?" asked Flower, in a whisper. The word teased her
mind, tormented it with half-memory that floated on the tip of her tongue.
Flower closed her eyes and explored her memories. In her mind she saw Alexander
walking into a Nyandarian tavern. She was holding the baby and was watching
Alexander, wondering what the Ingaran had in mind for the baby. A man walked
past Alexander and whispered a quick word, "Sernath", before disappearing
into the evening crowd. Alexander tapped Shanagra on the shoulder. "Do
you know what sernath means?" Shanagra had looked at Alexander oddly.
"It is Elvish for Mind Death, or something like that. It is a terrible,
terrible word in the Elvish language."
Flower trembled.
Zografos opened the worm-eaten, weathered door and peered into an ancient,
ruined worship area. Holes in the marble dome overhead cast thick beams of
sunlight in slanted columns to the rubble covered floor. Two doors seemed to
lead into the front towers.
"Any idea which tower we should go to?" asked Zografos. He
did note that one tower was more destroyed than the other. "So we try
the better tower if no one has any objections."
The chosen tower had a stone staircase going down into its depths. It
had been swept clean of dust. It went down and down into the depths of the earth.
It got dark as the light from above faded to a mere glimmer.
Flower pulled out her candy, the Oracle of the Light, and lit the way.
The staircase terminated at a long corridor. The hallway widened out extensively.
Flower played with the candy as she walked, closing her hand over it and opening
her hand, making it blink.
This hall was no relic of crudity like the temple above, but a monument
of the most magnificent and exotic art.
"Do the panthers smell anything, Phaidon?" asked Zografos.
Phaidon shook his head. He looked around in wonder at the designs on the walls.
Rich, vivid, and daringly fantastic designs and pictures form a continuous scheme
of mural painting whose lines and colors were beyond description. Along the
walls were several glass cases. They looked like glass coffins that glimmered
in Flower's light. The murals show reptilian creatures. The coffins displayed
the mummies of those creatures, monsters outreaching in grotesqueness the most
chaotic dreams of man. Most of the mummies were gorgeously robed in the costliest
of fabrics, and lavishly laden with ornaments of gold, jewels, and unknown shining
metals. The writings on the walls seemed to tell the history of this race. The
forms of the reptile-people appeared to be gradually wasting away, emaciated
priests, displayed as reptiles in ornate robes, cursed the upper air and all
who breathe it. The terrible, final scene showed a primitive human, perhaps
a pioneer of ancient Angust, being torn to pieces by the reptile men. Then the
scenes showed the reptile men vanishing from the upper world.
"I guess we try the other way unless anyone has any ideas?"
said Zografos.
"I am not sure I like leaving these things intact," said Issic,
pointing at the mummies.
Zografos looked around the walls, and discovered a secret panel that swiveled
around, revealing another corridor. This next hallway was similar to the previous.
Historical inscriptions on the walls, and glass coffins along those walls, just
as before. But, at the end of this hall was a tall monolith, a large black stone.
India walked around the monolith.
"Should we try to activate the monolith, even though I don't know
how, or cut our losses and torch the rest of Dalby's place?" asked Zografos.
"Since it is called a Psi-Gate," said India, "I would assume
it is activated psionically." She wished Alexander had gone down with
them, but he seemed quite obsessed about hunting down Dr. Dalby. She hoped
he remembered they were under a time constraint to stop the illithids here.
"It is a 'psi-gate'," said Issic. "Just think where you
want to go then touch it. Where is it we are trying to go?" He had used
one before.
"Good question."
Flower said, "I know a thing about black monoliths, there is a cost."
She remembered the debt still owed to the Stone Lords for the use of the stone
circle that brought them from Nyandar to Ingara. "An unknown cost."
"There are costs to everything, little one," said Issic. He
also remembered the debt.
"Visaria?" suggested India. "But if we leave, we may not
make it back in time to stop the mind flayers."
"I think we paid our costs dearly the last time," said Flower.
The deaths of Shanagra and Kotz still weighed heavily on her.
"I know we need to stop this Dalby, but isn't the Mind Flayer problem
more pressing?" asked Phaidon.
"That is what I thought we were here to do in the first place,"
said Issic. "I thought we were under a time schedule with them."
"We are, but Alexander insisted on doing this first," said India.
"What if we use the gate to put us inside the temple of Ilsensine
or wherever the guy is that we are looking for?" asked Zografos.
"What guy are we looking for?" asked Issic.
"Absterator," said Phaidon.
"Can we just think of a person and the gate will take us to him or
must we think of a place?" asked Zografos.
"I think that there would have to be another monolith where that
person was or it might just get us to the closest monolith to that person,"
said Issic.
" I believe you are correct, Issic. I suggest, now that we can find
the psi-gate, that we go back to the palace."
Phaidon asked, "Well, do we try and find a way to this Absterator?
Should we dispatch Dalby's other creations before leaving?"
"I don't know," said India. "Perhaps we should continue
slaying golems in Dalby's house. Perhaps we should return to the palace."
"Can you use your dream thing, Issic, to find out for sure?"
"Nadam's spies should be able to help us find Absterator," said
Issic.
Zografos said, "I think we should go ahead and call in the guards
and check out the rest of the place and then go after Absterator. I think I
know a person that could help us find him quickly."
"What is the plan when we find him?" asked Issic.
"We need Alexander," said India.
"Are you sure there aren't any golems left? Why don't we just torch
the place and let them burn in the fire?"
"Because we would burn down the entire city!" said India.
"I am up for it!" said Issic, swinging his sword. "But
there may be important information yet to be found inside."
Zografos laughed at India. "This is the rich part of town. The houses
are not close together. There is only a slight chance the other nearby houses
would catch on fire."
India argued, "We should not set it on fire. Who knows what kinds
of information we would burn. It is a huge house. The loss in artwork alone
would be considerable."
Flower said, "One thing enters and leaves even the most guarded houses
unfettered: Rats. And rats move all over the city, especially places of death."
Zografos gave up. "Alright, lets do it the hard way then." He
motioned for them all to lead the way. Up the stairs they went, back into the
sunlight.
When they walked outside the temple, they noticed that the streets were
filled with people running to and fro, screaming. The people are crying, rejoicing,
praying, singing. Soldiers were talking to the warriors assigned to help Alexander.
They also started rejoicing.
Issic thought it was the illithid influence. Zografos asked one of the
guards what was going on. The guard answered, "Yam ibn Saud has pulled
away from Alisander! Lord Nadam has succeeded! Praise be to Lord Nadam! Perhaps
he has heard that we have a holy man in the city! Praise be to Athena and her
Gauntlet! The siege is lifted!"
Flower said quietly to no one in particular, "But where are they
going?"
Zografos sent several of the guards into the house to bring out some of
the more expensive paintings after he found out that Alexander had already left
for the palace, called to Lord Nadam by an urgent messenger.
As they walked toward the palace, Issic said, "I think we should
use this also as a secondary base of operations. Who else are we going to entrust
the psi-gate to?"
Zografos shrugged his shoulders. "How about Nadam?"
Back at the palace, they learned a grand reception was going to be held
for them in honor of Yam ibn Saud's retreat. Issic asked for someone who would
have knowledge of pre-human races on Inzeladun. He was shown to the palace
Library of Antiquities.
Flower told India that there is something she needs to do, saying, "I
will be back in a few moons though."
"Where are you going?"
"I need to go to check on Hannah and Vulmea and my little friends
in the cave, and something else I don't remember." Flower smiled, then
vanished down the corridor.
In his room at the palace, Zografos summoned the guard known
as Jhillim. Jhillim arrived and told Zografos that the shadow dragons were
ready if he should be able to produce the Ring and Finger of Vulthois.
Zografos gave Jhillim several of the paintings taken from Dalby's residence and
asked that they be given to the dragons. He then asked Jhillim for
information on the Temple of Ilsensine. Jhillim said that rumors tell of a
similar cult starting in the city of Sameni in Nyandar.
After Jhillim
left, Zografos killed a rat in the room, and skinned it. He then summoned
the maid who had pleased him so much the previous night.
600 exp.
Alisander, The Largest City in Inzeladun | Doctor Richard Dalby | Alexander Animus Litus Maximus | Phaidon | Zografos | India | Current Adventures in Inzeladun | The Ingaran Adventures - Chapter 32
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Dr.
Dalby's Assistant, Constructed Expert 2: CR 9; large construct (9' tall); HD 9d10+45+2d6+10; hp
111; Initiative: +4 (Dex); Spd 40 ft; AC 23 (flatfooted 19, touch 13); Attack:
+10/+10 (2d8+5 slam); Special Qualities: Construct, magic immunity, damage
reduction 15/+1, Fast Healing 1, poison immunity; AL CE; SV: Fort +8, Ref +6,
Will -1; Str 21, Dex 18, Con 20, Int 17, Wis 2, Cha 6
Skills:
Heal +12
Feats: Combat Reflexes, Power
Attack, Cleave, Skill Focus (Heal)
Jhillim,
male human Rogue 5:
CR 5; medium humanoid (5'8"); HD 5d6+5; hp 25; Initiative: +7 (+3 Dex, +4
imp. Init.); Spd 30ft; AC 16 (flatfooted 16, touch 13); Attack +5 (1d6+1
masterwork rapier) or +8 (1d6+1 mighty [str 12] masterwork composite shortbow);
Special Qualities: Sneak Attack +3d6, Uncanny Dodge, Evasion; SV: Fort +11, Ref
+15, Will 8; Str 12, Dex 16, Con 13, Int 14, Wis 10, Cha 10
Skills:
Hide +11, Move Silently +11, Tumble +11, Open Lock +13, Listen +8, Spot +10,
Search +10, Knowledge (religion) +6, Disable Device +12, Use Magical Device +7
Feats:
Improved Initiative, Alertness, Lightning Reflexes
Equipment: Masterwork rapier,
masterwork mighty shortbow, 20 masterwork arrows, Masterwork studded leather,
potion of darkvision, 6 potions of cure light wounds,
2 potions of neutralize poison, cloak of resistance +1, 50 ft. silk rope,
masterwork thieves' tools
Notes:
Jhillim is a member of
the Temple of Tenebrion. He also works as part of Lord Nadam's security
force. He works in the underground labyrinths that honeycomb the entire
city of Alisander, both as patrol and as an explorer.