The Razing of Redshore
Part II

The Characters
Vahlna'LA Neria Ar'ae'oe Tha'nyssa  (Neria Bladesinger) – Elven Protector (Barbara Darlage)
Lord Thó'ef Sharpshooter – Former Guardian of the Silver Tree, Elf. (Vincent Darlage)
Vaelanth Sildain – Elven Monk (Donald Sutcliffe)
Tansden – Elven Monk/Cleric (Allen Myers)
Gyorn – Elven Druid (Chris Bradley)

The Place: Redshore (small city): Standard; AL : LN; 15,000 gp limit; Assets 5,340,000 gp; Population 7,120.  Authority Figures: Lord Torlin Lorchester, Ruler of Redshore, male human Ftr14 (deceased); Erik Lorchester, son of Lord Torlin Lorchester, male human Ari 8; Sara Remme, Captain of the Redshore Guard, female human Ftr 8/Rgr 3; Sir Delon Basilwik, guildmaster of merchants, male human Exp 15

 

            Neria and Lord Thó'ef continued to mull over the shocking documents they found.  What did it all mean?   Thó'ef said, "I think the Shadow Shoal makes it a policy to keep tabs on anyone important enough to assassinate, or, rather, powerful enough to stop them. That way when someone wishes to hire them to assassinate one of the more powerful and influential figures in Inzeladun, they can get the job done quickly without having to take the time to gather intelligence on their target. We most likely just stumbled upon one of their information caches."
            Roland shook his head.  He had a feeling he was in way over his head.  Here he was, standing with a pair of legends, Thó'ef and Neria, looking at documents that proved something or someone extremely powerful was at work.   He was of the opinion that the visions he and Phoebe received to lure them to Redshore were meant to trap them. He had no wish to spring their trap and intended to leave Redshore as soon as possible. That decided, he said as much to Neria and Lord Thó'ef, then left before they could say anything back.  Phoebe followed him.  She looked up to Roland. She admired him and so listened to his advice and saw no need to contradict him.  They returned to their castle.
            Neria sighed.  "Humans," she whispered to herself.  She felt it was a good thing they lived so briefly.  She and Lord Thó'ef would need help, though.  She passed her consciousness into Faerie.


            In the beautiful city of Oth'eiluslanna in Faerie, the realm of the elves, Vaelanth Sildain and Jasaeya Tansden were summoned by the matriarch of their people.  Both studied under the Sel'luevinis Master, Tiaselar, for generations, and were considered Masters of Sel'luevinis themselves. Vaelanth started off his life trying to perfect himself and his "form" under the watchful eye of Tiaselar.  Then about a hundred years ago, the patriarch of the family died.  The Matriarch sent all of the young mature elves of the family on various quests and crusades.  Vaelanth completed his the quickest and was thus rewarded with the family's sword.  Having the sword forced upon him, Vaelanth has incorporated the sword into his "Form".  The Matriarch had told Vaelanth that there were hidden powers within the sword that he could awaken if he set himself to finding them.  She hoped he would find further insight on this journey.  Tansden, in his journeys, found favor with Corellon Larethian, and became one of his chosen, abandoning, for now, the way of Sel'luevinis. 
            "Our protector," began the Matriarch Arnanisellon, "Vahlna'LA Neria Ar'ae'oe Tha'nyssa, is in need of aid.  The situation is thus: A group of assassins have been uncovered, and we believe they have uncovered and used the Shadar Pool, something we hid from Mortal Men in long centuries past, after Grindill abused our kindness with it.  I will send you to her, and you shall give her whatever aid she deems fit in restoring the Artifact to our control once again."
            The two Elvish monks nodded and bowed.  She threw magic dust into the air, and the pair passed from Faerie into the dark realm of Inzeladun.  They found themselves in a human-built cottage or warehouse.  Immediately Neria and Lord Thó'ef greeted them.   Neria was dressed in Ventadari armor, an armor not made out of any known substance, but constructed entirely of translucent layers of force.  The armor was nearly invisible, but when light hit the armor at a certain angle, a faint, rainbow-colored shimmering appeared.  She looked radiant in it.   Lord Thó'ef was dressed more simply, affecting only a light chain shirt and cloak.  Neria updated the two monks on the last bit of information Fifthbthidl gave them about the girl in the Hall of Records.  They decided they should go find this girl, the sister of the man who owned this shop.  Then the ground shook.

   

            Running outside into the torrential rain, they saw a sixty foot tall earth monster stomping through the city, right toward the Hall of Records.  They ran through the pelting downpour, ignoring the lighting, hoping the bolts wouldn't find them.  They ducked and dodged beneath building eaves and awnings, trying to stay out of sight as they closed on the monster.  As they rounded the corner onto the streets, they noted a whole host of the earth monsters.  Elementals they were, most assuredly. Eight of them in total were visible, ranging in height from a mere ten feet tall on up to the largest, which was easily sixty feet in height.
            They pulled out their weapons, ready to engage the enemy; suddenly a burst of wind, and a tornado-like creature swept out of the skies and slammed hard into Vaelanth Sildain.  Knocked aside by the force of the aerial creature's blast, Vaelanth rolled into a ready crouch.  Neria ran to the forefront, her katana out and ready.  The thing was dim and misty, and Neria's hair lifted on her scalp as she looked for a sensitive spot wherein to stab her weapon.  There were none.  Her hair billowed out behind her in the wind storm that raged around her, and she slashed at the air elemental's cloudy body.  There was resistance there, and she instinctively knew she had cut into the elemental horror that fiercely writhed and intertwined around her limbs.   The elder air elemental loomed above Neria in the gloom and rain.  Thunder echoed around her.  Neria struck again and again, unfaltering in both speed and accuracy.  Under the magical blade she wielded, the cloudy corporeal form tore like physical flesh, and the elder air elemental reeled and tottered; its cries were awful to hear, although they were certainly out of the range of human hearing.  The elves, however, were not so blessed, for they could hear the thing die under Neria's sword.
            As she fought the aerial thing, the Elven monks ran to battle the smaller of the earth elementals that shambled toward the Hall of Records.  Lord Thó'ef stood his ground and shot arrows into the earth monsters, cursing at the winds and rains that ruined a few of his shots.
            Vaelanth Sildain unleashed his sword, which could dance and fight without being held, complementing his own moves and actions.  It was a new form of Sel'luevinis that affirmed Vaelanth's mastery of the art, for Vaelanth developed the style, adding something new to the ancient art for the first time in three generations.
            When the elder air elemental perished under Neria's expert attacks, the sixty foot mound of earth trembled with anger, and focused itself toward her.  It ordered all but three of the elementals to attack the bladesinger.  Seeing the shift in focus, Vaelanth opted to attack the three assaulting the Hall of Records.  The others fought the rest.  The sixty foot giant rock smashed Tansden, nearly breaking every bone in his body.  Tansden retreated from the battle, and summoned the divine aid of his god.  Soon, he was back in the fray, using his martial arts training to dodge attacks while he used divine power to aid and heal his allies.
            Neria, fiercely devoted to the art of the sword, had trained for decades, resulting in a frighteningly efficient individual, and she used every bit of her skill against these elementals.  Her moves were deceptively graceful and gentle, but she rained death upon these elementals, unleashing raw destruction.  Her elegant movements deflected the blows of the elementals while lazily drifting back to score hits against them.
            Lord Thó'ef was an undisputed master of the bow, having developed his art to a state of true excellence.  Even in these winds he was able to aim accurately, sending death on swift wings to the elementals that threatened this human city.  Of his companions present, he was the only one that saw humanity as worthwhile and good.  He would protect this city and its people with his life if he needed to.  He aimed his weapon at the gargantuan stone creature bearing down upon them.

 

            Urlkathoon raged when his elemental companion was killed by the female elf.  Suddenly he recognized them.  They were people who had populated the visions he had had.  The female especially held a place in it.  Urlkathoon had interpreted the visions to be a cry of help from his former master, who was restless in death now, and had been presenting Urlkathoon with views of new helpers.  Recognizing them now, Urlkathoon called off the attack.  Most of his elementals were destroyed, proving the power of these elves.  Perhaps they were strong enough.  Urlkathoon retreated as fast as he could.  He had made a mistake.  It wasn't the female's fault his air elemental companion was dead.  It was his.  He should have recognized them.

 

            The giant sixty foot tall elemental turned tail and began to move rapidly through the city, careful not to hurt any buildings.  The elves pursued as fast as they could.  Catching up easily to the slow moving mountain, they renewed their attack.  Suddenly the mountain wasn't a mountain anymore; it was a bird.   Flying rapidly away, the bird sped toward the sea.
            Vaelanth Sildain was not about to let that bird get away.  Using a form taught in Sel'luevinis, the elf stepped briefly between the realms of reality and unreality, and caught the bird in his arms.   About seventy feet in the air, Vaelanth prepared for the fall, concentrating on the proper form he had mastered so well.  Then, unexpectedly, the bird grew heavy in his arms.  He wasn't holding a bird anymore.  He was now clutching a great cachalot, or sperm, whale.  Quickly he twisted as best he could to avoid harm, but the great beast smashed him into the cobblestones beneath.  Pain wracked through his body.
            Tansden leapt also through the boundary of reality and unreality, and reappeared next to the landed whale and slammed his whole energy into it.  The whale turned to a bird again and took off like lightning.  Tansden slid between the borders again and caught the bird as Vaelanth had done earlier.  This time he was over the waters of the bay.  The bird again shifted into whale form and fell toward the waters below.  Tansden moved around the whale and rode it into the waters.  The impact of the water nearly tore him off the whale, but he managed to hold on.  The whale continued to dive, going deeper into the cold, dark waters.  Tansden released his hold and swam back up.

            Vaelanth helped Tansden out of the bay.  Tansden shook his head and said, "It got away."
            "We need to get that girl from the Hall of Records," said Vaelanth.
            "Amyrella," said Neria, supplying the name.
            "Whatever.  Let's get her," said Vaelanth.  The four elves started walking toward the damaged Hall of Records.  The rain was letting up, and the wind had died down.  Suddenly both stopped altogether.  Neria grew alarmed.  "Run!" she said, and the four of them took off running toward the Hall of Records.  Last time the storm quieted, it had begun raining acid and lightning.
            As they ran, they caught sight of Amyrella running in the opposite direction.  She saw the elves and altered her course.  "Catch her!" said Neria.  Vaelanth and Tansden, the fastest of the four, veered off and intercepted the short, pretty human girl.
            Amyrella was outraged when the two elves grabbed her arms, but she didn't want to tip her hand just yet.  She was a lot more powerful than these foul elves imagined.  She was one of Ordiss Ool's favored assassins, and had, with Ool's help, been one of the three who discovered the Shadar Pool, murdered its guardian, and bathed in it.  She acted, however, like a mere clerk, a frail record keeper.
            The two monks dragged Amyrella to Neria and Lord Thó'ef.  Vaelanth looked at Neria. She nodded her head, giving him permission to begin the interrogation. "Where were you going?" Vaelanth asked her.
            She considered just kicking his ass and escaping, using her wand of expeditious retreat to help her out, but she didn't yet want to play out her hand.  At the moment she didn't think they knew anything of the Shadow Shoal but for vague rumors. Still, she refused to answer.  Vaelanth smashed her head repeatedly against the ground until she was unconscious.  When she finally woke again, he asked her again the same question.  Still she did not answer.  He pummeled her head against the ground again, then repeated the question.  Bleeding and hurt, she answered, "I was going to find my brother.  After the elemental attack on the Hall of Records, I decided it was time to leave town, like most of the others have."
            "Why go after your brother?"
            "He's my brother.  I don't want to leave without him."
            "Who is your brother?"
            "Aaron Kientai, the shipwright."
            An owl flew down and perched on the edge of a roof.  Lord Thó'ef drew back and arrow, and the two monks prepared for a renewed attack.  Tansden, however, saw that a note was attached to the owl's leg.  Cautiously he unrolled the message.  It read, "I apologize for my earlier attack. I did not recognize you at first.  I am Urlkathoon.  I would speak to you if you would allow it.  Meet me immediately at the docks where the ships are built.  I will explain my situation then."  It was signed, "Urlkathoon the Druid."
            "Do we go?" asked Tansden.
            "We go," said Neria.  "I need to see if I can get a druid here.  It may help in talking to this Urlkathoon."
            "What about her?" asked Vaelanth, indicating the human girl in his and Tansden's grip.
            "Bring her along."

 

            In the beautiful city of Oth'eiluslanna in Faerie, Gyorn the druid was summoned to the Matriarch Arnanisellon.  Gyorn was a well respected Elven druid, and the one in charge of the city's growth.  He trained younger elves, and had considerable power at his disposal.  Asked if he could spare some time to help out Vahlna'LA Neria, he was only more than happy.  He had long wanted to meet the legend who was single-handedly waging a war against one of the worst human empires he had ever come across in recent centuries.  Within moments he left Faerie and was standing in the human city of Redshore.  It was wet.  At least the rains washed away the human odors, he thought.  Looking around he saw Neria, Lord Thó'ef, Tansden, and Vaelanth.  Tansden and Vaelanth were familiar to him, both were well-regarded masters of Sel'luevinis, a powerful martial art.  He couldn't help but to smile when he met Neria, though.  Her Ventadari armor was all he had heard it to be, and thought it was a shame the art of making it had been lost.  She, however, had a grim aspect, so he knew immediately the purpose was serious.  A young human female was being dragged along between the two martial art masters.
            "I am Gyorn," he said, pronouncing it Gee-orn, with a hard G.  Neria nodded and said, "Laurie launtar."  She told them they were about to talk to an apparently powerful druid, and she wanted a druid with her when she did.  As they walked to the docks, she updated them on the recent events in Redshore.
 
            They walked out on the docks, the young human girl tromping her feet loudly, annoyed at being forced down to the docks, wondering if Ordiss Ool were seeing this, or if he were even around.
            As soon as they reached the end of the dock, a huge whale surfaced.  Urlkathoon was a 64 foot long sperm whale with pitch black skin that was pocked with scars and old wounds.  The elves backed up a few steps when the whale breached the surface.  Urlkathoon rolled his eyes and spoke in a deep, booming tone.  "I am Urlkathoon.  Have no fear.  I have no intention to attack."
            "We are here," said Neria, amazed to hear a whale speak.
            "I was awakened by a powerful aquatic elf druid named Tesseril;  I learned the secrets of the druidic way from her."
            "I know of her," said Neria. "She guards the potent artifact we call the Shadar Pool."
            "Aye, that was her appointed task," said Urlkathoon.  "She allowed me to bathe in the pool, and, in so doing, I gained great insights and wisdom."
            "What does the Pool look like?" asked Neria.
            "A roiling sphere of prismatic liquid, in which half-formed shapes and faces seem just about to emerge before they are absorbed."
            "Ah, like in the visions," said Lord Thó'ef.
            "Aye.  I too have been receiving visions.  She is not at rest, and needs help.  Several months ago, Tesseril was attacked by a powerful assassin and his cohorts.  I heard her mental call for help, but when I had arrived, she had been slain, and her body and soul were absorbed by the Shadar Pool.  I went mad with rage and spent the next month stalking the seas and wreaking havoc wherever I was.  Eventually the rage subsided, and I attempted to return to the Shadar Caves to figure out what had occurred and set things right, but the caves had been discovered by a powerful kraken.  In addition, there is a powerful construct whose exact nature I am not aware of, guarded the pool and likely has gone rogue upon Tesseril's death.  I can't risk invading the caverns on my own."
            "Why the attacks on Redshore?" asked Vaelanth.
            "I used my spells to speak with the plants, fish, and stones of the sea.  From them, I learned that three of the assassin's cohorts survived the battle.  I traced their movements back to Redshore and decided to exact his revenge.  I didn't know who the assassins were, and I didn't, and still don't, understand human society enough to find out.  So I decided to destroy this city and everyone within, and in so doing, the assassins as well."
            Vaelanth and Tansden laughed.  It was an innovative way to kill one's targets.  Even Neria had to smile slightly.  Lord Thó'ef, however, was quite disturbed by the turn of events.  "What if this had been an Elvish city," he asked.  Neria nodded and the mirth subsided.  Urlkathoon continued, "I have had visions lately of the Shadar Pool and Tesseril, and I know her spirit is in pain, and that it knows who is responsible for her death.  With your help, I feel confident that we can overcome the kraken and the artifact's other guards."
            "We will help," said Neria.

 

            In order to prepare, they needed to get rid of the girl, but Lord Thó'ef would not hear of her outright murder, which Vaelanth and Tansden proposed.  After much debate, they decided to tie her tightly to the rafters of an abandoned building, hopefully to die of starvation and exposure before rescue.  Lord Thó'ef wasn't happy about that, but Neria gave the monks the go-ahead.
            After she was disposed of, the group leapt into the bay and swam into the whale's mouth.  He would carry them down to the Shadar Caves.  It was more than four miles down beneath the ocean and a hundred leagues away from the shore.  The journey took four days to complete.  It was not a comfortable four days, living as they were in the mouth of a whale, but they had no other way to survive the water pressure and numbing cold of the depths.
            The entrance to the Shadar Caves could be seen for some distance, as it was filled with phosphorescent seaweed and bioluminescent fish.  Urlkathoon opened its maw, and the elves floated out, encapsulated in a bubble of air generated by Tansden's divine magic.  This bubble kept out the cold and the pressure.  The first cavern was massive and filled with an alien forest of glowing seaweed of strange shapes and disturbing size.  Luminescent fish flitted among the undulant fronds, preventing the elves, and Urlkathoon, from seeing far into the cavern.  The floor and ceiling of the cavern were anything but smooth.  The ceiling averaged sixty feet high and in most places the seaweed reached all the way from the floor to the roof. 

            Ithkarsus the Kraken watched the bubble with the elves enter the cavern, followed by the whale that had been lurking about several weeks ago.  The whale shifted size, becoming smaller, and pushed the bubble along with its snout.  Ithkarsus commanded its dire shark friend to attack the intruders.  The shark, some fifty feet in length, glided through the seaweed forest in silence.  Ithkarsus cast meld into stone, and merged into the side of the cavern.  As the shark swam elegantly toward the elves, Ithkarsus began casting a series of spells: endurance, bull's strength, protection from good, true seeing, spell immunity, righteous might, death ward, and divine favor.
            As the kraken cast spells upon itself, the shark moved silently through the cold water, propelled by short sweeps of its crescent tail.  The mouth was open just enough to permit a rush of water over the gills.  There was little other motion, perhaps an occasional correction of its course by the slight raising or lowering of a pectoral fin.  The shark sensed the movement of the air bubble and the whale.  It did not see either, yet, nor did it smell them, however the nerve endings that ran the length of its body detected vibrations and signaled its primitive brain.  The sweeps of the shark's tail quickened, thrusting the giant body forward with a speed that agitated the tiny phosphorescent animals in the water and caused them to glow brighter.
            The shark closed toward the bubble, and, when it was but forty feet away, it was upon the elves with two quick thrusts of its tail.  In an instant of horror, the elves gasped at the size of the shark.  The pectoral fins hovered like wings, stiff and straight, and a wall of teeth rushed toward them.  Vaelanth saw his own image reflected in the black eye of the shark, and he struck, as did Tansden.   The maw of deadly teeth chomped down on Tansden, and with a nimble twist, he barely escaped an agony he could barely imagine.  Lord Thó'ef shot arrows in the confined space, and Neria jabbed her sword at the shark.  Urlkathoon moved quickly and snapped at the shark, dealing it a powerful wound, dragging it away from the bubble.
            The shark was dead, and Urlkathoon held the body in its mouth.  Vaelanth cut open the body of the shark to see if it had eaten anyone with treasure recently.  It had.  They found, among more grisly remains, several cold and gemstones, as well as a magical breastplate and a magical staff.  After it was looted, Urlkathoon released the disemboweled shark.  The gray body of the dire shark receded, falling downward into the gloom. It continued to fall away, an apparition sinking into darkness.
            Ithkarsus slid from the wall, and surged forth to attack the intruders.  Fearful, it stayed about a hundred feet back, using its two longer tentacles to attack.  In one of its shorter tentacles, the kraken held onto its staff of life, to provide healing if its attackers proved more powerful than it estimated.  Ithkarsus' tentacles raked across the elves, and they fought back as well as they could, hacking at the tentacles.  The kraken grabbed Vaelanth and drew him out of the bubble into the cold sea, toward the kraken's waiting mouth.  The tentacle constricted as it drew the elf toward his doom.
            The elves battled as hard as they could, and finally Tansden went into action.  He summoned his divine magic and cast harm, robbing the kraken of energy.  Tansden then held out his fist and summoned the magic of his Ring of the Ram.  With a powerful blow, the tentacle released Vaelanth and the kraken slowly drifted toward the bottom of the cavern.

            Urlkathoon took the elves to the southern end of the cavern, to a section of the wall that was permanently enchanted with a phase door variant. The wall remained solid until it was touched by someone who consciously willed the wall to fade.  Urlkathoon took the shape of a water elemental, for the passage beyond was only ten feet wide and twelve feet tall.  The passage was smooth cut stone, and was rather lengthy.  At the end stood three stasis doors of opaque green force.  Each had to touch the stasis door and focus their minds on passing through.  As the elves started to progress through the doors, Urlkathoon reminded them of the mithral golem that protected the next room, and was likely rogue now.
            This next chamber, the outer sanctum, was staggering in its complexity.  The floor was polished, prismatic colored marble, and the domed ceiling came to a point fifty feet above.  The walls and domed roof were covered with thousands of small, intricate carvings of various individual elves, places, objects, and things, each of which seemed to tell its own story.  Flickers of free floating flame swirled near the ceiling, providing illumination and reflecting off the floor with dizzying beauty.   The elves noted that the water here was much warmer, and the pressure of the deep was greatly lessened somehow.  After testing, they found they could breathe and move somewhat through the water, so they left the air bubble that Tansden was maintaining.  Urlkathoon said it was an ancient spell called airy water, and made the water breathable by any land-dweller.
            An eighteen foot tall statue of gleaming white metal stood in the middle of the room.  It resembled a serene old elf with a look of great contentment and peace in his eyes.  It looked just like Sha'a, thought each of the elves.  It was the mithral golem.  It moved with shocking agility and grace.  Neria wondered how the assassins had bypassed the golem.  Then the golem slugged her.  Neria flew back across the room.  Lord Thó'ef drew back his bow and started nailing the golem with his most powerfully enchanted arrows.  Gyorn attempted to use magic, but the golem was extremely resistant to his spells.
            Both Vaelanth and Tansden fought furiously, hitting it with all their might and using every bit of their mastery of the martial arts to bring down the golem.  It pummeled each in turn, and each stroke was powerful beyond belief.  Neria returned to the fray, her katana slashing like mad, but she hardly made a dent.  She threw her extra longsword to Tansden, and he battled with it, for it was powerful enough to cut into the mithral of the golem. The keen edges of the swords rang upon the mighty body like an anvil, rebounding often without cutting.  It was a living body, but it was a body of living metal.  It screamed of abomination, and of life not meant to be.  Its blows bruised and smashed the elves.  Bloodied but unbowed they continued the fight, as unrelenting as the crude approximation of life before them was.  Finally, the mithral golem stopped moving.  It was destroyed.


            After a brief respite, the elves and Urlkathoon, still in water elemental form, continued their journey, walking into the inner sanctum.  This huge chamber mirrored the previous one, complete with polished prismatic marble floor and a soaring ceiling lost in murky darkness.  The walls were covered with hundreds more tiny carvings, disrupted by only four alcoves and the door behind the elves that led back to the outer sanctum.  Unlike the last room, however, this room was fairly dark.  Portions of the floor and wall looked recently damaged by some sort of powerful energy, and bits and pieces of matter, some of which looked like bone and puffy flesh, floated lazily in the water.
            All of that paled before the source of the only illumination in the chamber, which emanated from an object they immediately recognized on the far side of the room: a roiling sphere of prismatic liquid.  As the elves and Urlkathoon watched, hundreds of half-formed ideas and thoughts seemed to crystallize just under the surface of the pool, only to be absorbed and replaced by a hundred more.  Their stomachs churned and their brains reeled as they looked upon the sphere, for its power was overwhelming.
            "The Shadar Pool," whispered Neria.  Urlkathoon nodded.

            Before another step could be taken, an image of a stunningly beautiful nude sea elf, the one in the visions, manifested in the center of the room. She leveled her eyes upon the elves and calmly said, "Leave the sanctum of Shadar, elves.  Such lore is not for you."
            "We are here to help," said Neria.
            The sea elf was not pleased.  She flew into a frenzy, screaming and howling with bone shattering rage.  The sound was painful, especially to sensitive elf ears.  Their hands flew up to the sides of their heads, and they stepped back in pain and agony.
            Gyorn threw up his hands.  "Wait!  We were summoned by you!  We are here to avenge your murder and to protect the Pool!"
            Again the naked image of the sea elf screamed out, and again the sound was horrible and painful.  Instantly, the water turned toxic.  It tasted bad and the elves gagged on what they were breathing.  Tansden tried to reason with the image, telling it they had come in peace, but needed more information on her killers.   Again the elf screamed out, and the pain was even more intense than before.  Seaweed sprung up from the marble and twisted around the elves.  Urlkathoon, in the form of a water elemental, swam around the fronds easily.
            Urlkathoon begged the image of Tesseril, the whale's former master, to calm down.  Vaelanth also helped with the pleading.  The sea elf calmed down slightly.  Gyorn stepped up, and, with the help of the others, began to ask the sea elf questions, trying not to upset the spirit further.  Gyorn was able to extend the hand of friendship to the sea elf, and she accepted it.
            Friendly now, the sea elf provide descriptions of the four assassins that killed her.  One of the descriptions matched Amyrella, the clerk in the Hall of Records, perfectly.  Vaelanth and Tansden again voiced their opinion that they should have been allowed to slay her earlier.  The sea elf also said that each of the assassins bathed in the Shadar Pool, which allows mortals to transcend their own limitations and the power to achieve their truest potential.  The sea elf invited the elves to bathe in the Shadar Pool, on the condition that they hunted down and killed the assassins.  Each agreed.


            Neria stepped first into the prismatic sphere.  She felt power pour into her, and she understood much that was hidden from her before.  Much hate that burned within her for the human race was quenched in the wisdom that she now found.  She was stronger.  She could exceed herself, and spells that she had been studying, but failing to grasp, were now child's play for her now.  Neria laughed.
            Lord Thó'ef bathed next in the lighted sphere.  Within he found the answers he sought, the answers that kept him from understanding Grimhelm's decision to leave the world, taking most of the Guardians with him.  He understood what happened to Gunnthryd.  He understood himself, and the bitterness he felt left him.
            Vaelanth Sildain learned secrets of ancient Sel'luevinis masters that had been lost since the elves of the time of Grindill's betrayal died.  Stories of feats and abilities each thought were mere fables, embellishments that were impossible, he realized now were truth, and quite possible... and he would be able to do them.  He would exceed all other masters of Sel'luevinis in ways that could barely be believed.
            Tansden was put in touch with the gods, and understood the nature of divinity in a way he never had before, and understanding that would him to become one of the most powerful servants of a god ever to walk on Inzeladun since the time of Grindill's betrayal, when the Shadar Pool had been hidden.
            Gyorn was given a vaster understanding of the world and the place of magic within it, a greater gift to communicate with nature and to be one with it.  He understood the wisdom and the instructions of such great druids as Anduin.  He understood the place of man and elf, and understood more fully the nature of Faerie, the realm of the elves.


            In the city of Redshore, Ordiss Ool helped Amyrella down from the rafters where the elves had left her.  Ordiss was not pleased.  Leaving Alisander right now was not convenient for him.
            "Who did this?" Ordiss hissed at her once she was down.  He felt like breaking her neck right then and there and eating her heart.
            "She said her name was Neria.  I did not recognize the others.  The ones that were with her earlier were not here."
            "Others?  Ones with her earlier?"
            "A chimpanzee, a half-elf, and a sprite of some sort that thought he was being clever by being invisible."
            "A chimpanzee?" Ordiss Ool was confused.  "Where are they?"
            "I don't know."
            "Find out!"  Ordiss reviewed the information again.  Neria.  That was not good.  She was powerful and determined, and not likely to be sidetracked.  If she found out who he was and that he was involved, that would lead her straight to Alisander.   Lord Nadam was nearly broken.  He had taken blood last week, and had sequestered himself away.  He didn't want that plan disturbed.  And what if she found out about Lord Xathurst and the Forbidden Castle?  What if they knew of his plan to steal Grindill's power?  Grindill was dead, but his power still existed. He couldn't stay.  "Join your brother at the Coral Citadel.  Do not return to Redshore.  Leave six assassins here.  Have Garrison Scrimm use the assassins to kill Neria and whoever is with her."


            Afterwards, Urlkathoon swam the elves back to Redshore.  He had promised to stay and continue to guard the Shadar Pool.  Neria promised to lead the Elves to destroy the assassins.  The journey again took four days, but it somehow seemed more comfortable than the ride down was.
            The town was celebrating when they arrived.  Urlkathoon released the elves without breaking the surface of the water, for he did not want the people of Redshore to know that the whale that was attacking them still lived, nor did he want them to panic.  A fisherman pulled the elves out of the water.  Nervously, he rowed them to shore, unsure if the wet elves were friends or enemies.
            Neria and the elves sought out Eric Lorchester, the ruler of Redshore.  Eric was shocked to see them.  He had presumed that Roland had fixed their problem.  But these elves?  He went up to them.
            "We have a problem," said Vaelanth.
            "Everything is fine!" exclaimed Eric.
            "You have an assassin cabal here.  Your clerk from the Hall of Records is one of them."
            Eric couldn't believe what he was hearing.  Amyrella? "She hasn't been seen since the elemental attack on the Hall of Records.  I presumed she and her brother fled."
            "It is likely they fled," said Vaelanth, "but not because of an elemental attack.  If they fled, it is because they knew we found out about them."
            They walked through the streets of Redshore, trying to convince Erik that assassins did indeed walk among them.  Citizens passing by wondered why Eric was with elves, and many became afraid.
            "Are there any other people who have mysteriously vanished in the last eight days?" asked Neria.
            "Garrison Scrimm has been absent," said Erik.
            "Who is that?" asked Vaelanth.
            "He runs the apothecary, selling herbs and remedies.  He likes to dress in blues and blacks, and is an older man.  He is one of the old timers of Redshore, and although many don't get along with him, he can be cranky, you know, he is well respected."
            "He fits one of the descriptions," said Gyorn.  The other elves nodded.
            "Where is his place of business?" asked Vaelanth.


            The five elves found Scrimm's Remedies.  It was a modest building on the edge of Highmarket.  Like many of the other buildings, it was boarded up tightly.  Vaelanth tore down the boards over the doors and entered into the tower on the south end.  It was a small round chamber.  Steps to the north led up to another door.  Entering that door, the elves found themselves in the apothecary shop.  Most of the wares were fairly innocuous.  They moved silently past the counter into the back rooms where Scrimm lived.
            Neria opened the door to the living room.  A fireplace was in one corner.  Boarded up windows sent slatted beams of light across the room.  A table with four chairs dominated the room.  She opened a door in the corner, walking into a short corridor.  She opened up a door to some sort of storage room and kitchen combination.  Apparently he mixed a lot of his 'remedies' in here.  The next room was his bedroom.  Dominant in the room, besides the bed, was a large coral ring.  He was in on it, then, thought Neria.
            While Neria and Lord Thó'ef investigated the bedroom, Gyorn, Vaelanth, and Tansden were checking out the storage room.  They noted several unique poisons.  While they looked around, they heard sounds.  Suddenly they were under attack by assassins in hiding, led by Garrison Scrimm himself.
            Garrison Scrimm was an older human male with shoulder-length gray hair.  He was lanky and spry, and his gray eyes sparkled with something sinister.  Dressed in black and wearing a mithral breastplate, he attacked Neria with his rapier of wounding.  Three other assassins were with him, attacking the other elves.
            Lord Thó'ef shot arrows as fast as he could.  One assassin sailed back against the wall, nailed there by five arrows shot straight through his face.  Gyorn and Tansden battled one together, the druid and the monk pushing the assassin into the bedroom with Neria and Lord Thó'ef.  Vaelanth rushed an assassin like a wild tiger, filled with the killer instinct, inflamed with the desire to stretch this evil human at his feet.  Vaelanth twisted around the assassin's sword and struck the assassin with a straight left to the face and crashed the hilt of his sword under the heart with a force that even surprised himself.  The assassin staggered, whitened.  He had moved full into the blow of a real master and the sensation left him weakened and nauseated.
            Neria lunged toward Scrimm with a dancer's grace, the steel sword flicking out at Scrimm's face, but Scrimm managed the parry with his light rapier, stepping back.  Neria's katana rang like a bell as it met Scrimm's light blade.  Steel music clashed in the apothecary as the comabatants circled, advanced, retreated, cut, parried and thrust.  Garrison Scrimm found that his quick blade could never quite dodge past Neria's guard.  Her moves were deceptively slow, for her technique was one of misdirection and subtlety.  She guided Scrimm to anticipate a different attack entirely, thus overbalancing him and making him seem clumsy, despite his own catlike reflexes.  In Neria's hand, the heavy katana danced as lightly as a wand.  Scrimm sweated, knowing that if blade ever met blade with full impact, his rapier, magic though it was, would likely be shattered into flying fragments.  Neria, however, was not trying to bring the full weight of her katana to bear.  The bladesingers did not believe in smashing blows or strong, crushing defense.  Instead, Neria wove a glittering wall of flying steel, a wall Scrimm's rapier could not penetrate. 
            Realizing he was facing a far superior fighter, Scrimm disengaged and threw one of his subordinate assassins into Neria's path.  She slew the hapless assassin in a second.  Scrimm tried escape, and he cast harm, touching Neria as she skewered the assassin.  Neria faltered, in agony.  Gyorn and Tansden was in there in a second.  Tansden engaged Scrimm, forcing him back as Gyorn summoned healing magic, restoring to Neria that which Scrimm had taken.  Neria pushed back into the battle with Scrimm and took off his head.
            Vaelanth's sword play was no less masterful than Neria's.  The assassin he faced was hard pressed to keep himself alive.  Vaelanth was toying with the assassin, occasionally cutting the man just to irritate and disconcert him.  The ringing play of shimmering steel was a driving rhythm that was shaking the assassin's usual cool nerves. He knew he was outmatched by this elf, an elf that was practicing swordplay and martial techniques before the human was even born.  Vaelanth soon tired of the game, and, with a simple wrist movement that the assassin could not anticipate, cut the man's throat from ear to ear.  Gurgling, the man fell to the floor.


            The elves looked at the coral ring.  On four of their shoulders were strapped pieces of skin.  They had cut off the tattoos of the assassins, feeling sure the tattoos would allow the correct operation of the coral rings.  Although Lord Thó'ef had volunteered to remain behind to make sure no one came through behind the others, Tansden wanted to be the one remaining behind.
            Vaelanth went first, touching the center of the large ring and vanishing; he was followed by Neria, Gyorn, and then Lord Thó'ef.  After a brief instant of disorientation, their vision cleared and they saw they were somewhere else.  The coral ring had transported them to a small sandy beach overlooking a wave tossed lake.  The air was pleasantly warm, and there was not a cloud in the sky.  The sand was black, as were the numerous spires of coral jutting out of the sand around the lake's waters to heights of over fifty feet.  Yet they could see no land beyond the far side of the ring of black coral spires.  They were standing on a tiny coral atoll in the middle of the ocean.  They were standing on the lip of an extinct, submarine volcano, and the "lake" was the crater.  
            "Either we are trapped or there is a way into the volcano and the assassins live in the volcano," said Vaelanth.  
            "I can go down and look," said Gyorn.   
            "That is a good plan," said Vaelanth.  "Be careful.  If you see anything even remotely dangerous, come back."  Everyone nodded, and the druid dove into the water, wild shaping into a shark.


            Tansden sat down on the bed in Scrimm's room.  It wasn't long before his Elven hearing picked up the sound of a human trying to walk quietly.  He smiled.  He stood up and put his back to a wall.  The assassins attacked, becoming visible, and lunging forward with their deadly rapiers.  A master of Sel'luevinis these assassins had never faced before.  Well, thought Tansden, everyone should be exposed to Sel'luevinis in their lifetime, even if it was at the end.   With a powerful circle kick, he broke an assassin's neck.  They should be honored to be exposed to so much of Sel'luevinis so early in the lesson.
            He dodged around another deadly blow, and broke the man's neck.  Another lesson learned, thought Tansden.  He stunned the third assassin, and knocked him unconscious with a couple of simple pressure points.  Tansden stripped him naked, then tied him up.   
            When the assassin woke, he escaped from the ropes.  The nude assassin took off running.  Tansden laughed, and let the man have a good head start.  No reason not to let the human think he wasn't doing well.  Good for the self-esteem, he thought.  He didn't want to kill a man who was feeling low about himself.  However he couldn't let the human escape, either.
            After a suitable interval, Tansden took off running.  Tansden ran quickly and lightly.  The human, although light footed for a man, was an anvil-footed clod compared to the elf.  He caught the man in the middle of the street and shoved him to the ground.  He pummeled the man over and over.  He turned the naked human over.  "Where does that coral ring take people?"
            The man coughed up blood and phlegm.  "To the Coral Citadel."
            People on the streets of Redshore watched in alarm.  When Tansden looked up, they went their own way, clearing that street.  Tansden killed the human, and pulled out a knife, and skinned off his tattoo.


            Gyorn quickly came back to the surface.  Whatever was down there, he didn't want to mess with them.  Below the level that sunlight penetrated the water, the shaft walls were infested with the burrows of aquatic undead sea monsters.  When he appeared at the surface, Tansden appeared on the coral atoll.  Vaelanth asked Tansden what happened in Redshore.  Tansden told him about the three assassins as Lord Thó'ef helped the druid out of the water.  Gyorn told them about the undead monsters, which he felt were some sort of shade.
            "Well, there has to be a way in," said Neria.
            "I have another idea," said Gyorn.  "I can pass through the coral, and possibly travel through it to their lair.  Once there, maybe I can find the door or whatever they use to get down there."
            "Do it," said Neria.
            Gyorn summoned up nature's power and stepped into the living coral.


            Gyorn popped out of the living coral in an empty room.  Despite its lack of contents, it was quite impressive.  The walls were of pitch black coral and seemed to shimmer with energy; flickering continual flames burned in the corners of the room, and the floor was covered with a thick, deep-purple carpet.
            Instantly, Aaron Kientai and his sister, Amyrella, knew someone had entered the Citadel.  An alarm spell warded the entrance room.  Hopefully it was Garrison Scrimm returning with Neria's head.  They walked into the main hall to see who would emerge.  They were prepared for the worst, however.  It might just be Neria with Garrison's head.
            Aaron Kientai was not a nice looking sort; his countenance was filthy, his manner coarse, and his language offensive.  His brown hair was never combed, and he had a scruffy, patchy beard.  His hands were covered with cars from fish bites and accidents at the shipbuilding yard.  Still, he had a surprising grace.  In contrast to her brother, Amyrella was quite beautiful, with long, curly black hair worn loose to her mid-back.  She had brilliant green eyes, and unblemished skin.  Her fingers seemed to be stained with inks, from her occupation as bookkeeper, but they were actually blackened scars gained from handling poisons.  She moved with incredible grace, and was always outwardly cheerful and smiling.  The true depths of her sadism and cruelty were kept well hidden, but knew no bounds. 
            Amyrella and Aaron were Ordiss Ool's favorites, and he granted them this Coral Citadel as their base.  Aaron prepared to spider climb invisibly above the main door.  Amyrella walked toward the southern trestle table to hide invisibly.  They would concentrate the death attacks taught to them by Ordiss Ool on whoever walked through the door.  Amyrella prepared her potion of fly and haste to be drank.
            The druid Gyorn, accorded a master of the Thousand Faces, shifted his face and clothing to resemble one of the assassins they fought, taking on the aspect of evil.  He walked through the door he saw into the main hall.  Seeing the intruder was one of their own, Aaron and Amyrella became visible and approached Gyorn.
            "Why are you here?" asked Aaron. "Did Garrison send you down?"
            "Yes," said Gyorn, hiding his nervousness.  
            "Is Neria and the elves dead?"
            "Yes," said Gyorn.  "We killed them, but there were some difficulties.   Garrison will be down in a minute or two."  Gyorn saw that this hall was softly lit by a few continual flames placed on a dozen crystal chandeliers dangling from the ceiling fifty feet above.  The dim light cloaked much of the room in deep shadow.  Five huge banquet tables stood in the room, and on the opposite side of the room, Gyorn could see one corner dominated by several musical instruments.  The other corner held an enormous iron birdcage.  Several doors led out of the room.  "I am going to my quarters to rest," said Gyorn.  Aaron and Amyrella watched the druid open the door to the temple to Scrimm's hideous demon god.
            Gyorn felt resistance to his entering, but he ignored the feeling.  Probably some sort of defense spell, he thought.  Gyorn shut the iron doors behind him.  Iron pews filled the room, and a blood red carpet wound between the pews to a large dais on the opposite end.  A bloodstained altar stone sat atop the dais before a tall lectern.  Twin pools of boiling blood bubbled to the north and south of the altar, each fed by a narrow effluvium that sprang from a stone tube cut into the altar's base.   A huge, blood red statue of a leering humanoid loomed over the lectern, its arms and legs impossibly long, and its face agape with a mouth full of needle-like teeth.  The statue gripped a rapier in each hand.   Instantly Gyorn noted the inhabitants of the room.  He was able to see invisible objects, and he saw four powerful demons, glabrezu, standing in alcoves behind the altar and on either side of the grim statue.  He did not let them know he saw them.
            The glabrezu were tasked to guard the altar from defilement.  Since the newcomer was one of the assassins, they didn't attack.  One of them, however, noticed that the assassin could see them.   It climbed down from the alcove it was squatting in and walked up to Gyorn.  It sniffed him.  Gyorn allowed the approach, not wanting to fight four demons on his own and possibly alerting Aaron and Amyrella that he was not one of their order.  Fighting four demons and two powerful assassins did not seem like a wise plan.
            The demon quickly scanned Gyorn's surface thoughts, then spoke, a hideous sound that sent shivers down Gyorn.  "You can see us," it said. "I would make a bargain with you."
            "What sort of bargain?" whispered Gyorn, a bit shaken.
            "Sacrifice someone on the altar and reopen the Gate so that we," he indicated the other three invisible glabrezu, "may return home and end this ridiculous guard duty."
            "And the bargain?  What do I get for my troubles?"
            The glabrezu scanned Gyorn's mind again.  "We can teleport you and your friends down here."
            "I will consider it, but leave me for now so I can decide on the matter without feeling coerced."
            "Very well," said the glabrezu, and he returned to his place in the alcoves.  Gyorn went through a door on the northern wall and walked into some sort of conference room.  A door in this room led to a sparsely furnished bedroom.  It contained a bed and an unholy font.  A book on the bed proved to belong to Garrison Scrimm.  This must be his bedroom, thought Gyorn.


            Ordiss Ool walked into the main hall of the Coral Citadel.  Aaron and Amyrella were staring at the iron doors to Scrimm's temple, wondering why the assassin had entered in there.  "What are you staring at?" hissed Ordiss Ool.
            "Nothing," said Aaron, irritated.  He did not want Ordiss Ool here.  He respected their leader, but he had loftier goals than the slimy assassin appeared to have.  Aaron, Amyrella, and Scrimm were tired of the quiet assassinations done for amazing amounts of money for the world's elite.  They planned to systematically assassinate every leader in the world and replace them in secret with puppet leaders loyal to the Shadow Shoal, leaders loyal to Aaron, Amyrella, and Scrimm.  They intended to take over the organization from Ordiss Ool.  Aaron was worried his teacher would uncover their plot; Ordiss Ool was no fool.  It was Ordiss that organized the attack on the Shadar Pool, and gave them access to the magical artifact.  Aaron wondered where Ordiss Ool found out about the artifact.
            Ordiss Ool, however, had his own plans.  The powerful assassin worked for two entities that were both former mortals turned demigod.   If they could do it, so could he, he reasoned.  He hoped to create a network of assassins so vast that he could use their resources to make a bid for divine power.  Grindill was dead.  But the demigod's power still lingered.  He would take that.  He also planned to make the ultimate assassination.  He would assassinate a demigod and take his immortal power as well.
            Ordiss Ool's eyes narrowed, looking the brother and sister over.  They were two of his most trusted assassins, but that did not mean Ordiss Ool particularly trusted them.  He needed to indoctrinate more in his order, to bring them to the Shadar Pool and bathe them within.
            "Very well," hissed Ordiss Ool.  "I will leave you then.  Matters in Alisander are coming to a head, then I must travel to Indor.  If Neria and her allies are taken care of when I return, you will be rewarded."  Ordiss Ool did not see a need to threaten them with a punishment if they did not take care of Neria.  If they failed, they would probably be killed by that vile elf.  The assassin leader teleported away.  Aaron and Amyrella visibly relaxed.   However, that assassin that went into the temple after announcing that he needed rest perplexed them.  
            They apparently were of one mind on the subject.  Both went forward and pulled open the iron doors to the dark temple.  No one was within.  They walked into the temple.  Where did that assassin go?  Surely Scrimm had not entrusted the goon with the knowledge of the secret doors in here.  Their eyes drifted to the door on the the northern wall, the door that led to Scrimm's conference room and bedroom.  They headed for that door.

            Inside Scrimm's bedroom, Gyorn heard the door open to the temple.  Gyorn turned invisible and hid.  He watched Aaron and Amyrella search the rooms, then leave.  He listened for the temple doors to close before he exhaled.  He needed to get out of here.
            Amyrella and Aaron were perplexed.  Something strange was going on.  Neither believed in ghosts, so they sought a more rational solution.  Suddenly the doors from the temple opened and the assassin walked into the main hall.
            "Wait!" said Aaron. "Where were you?"
            "I was fetching something for Scrimm," said Gyorn.
            "What?" asked Amyrella.
            "I have to get back.  Talk to him about it."
            "Where were you?" demanded Aaron again.
            Gyorn took off running for the entry room.  He need to get to the living coral and use it to transport back to the surface.  He rolled under Aaron's charge and went through the doors, slamming them shut behind him.  He quickly cast his spell and dove into the coral, reappearing on the surface.
            "They're coming!" he yelled to the other elves.  "Be ready!"  Instantly, Neria had her katana out, and Lord Thó'ef drew his bow, turning to the left and right.  Vaelanth drew his longsword, and Tansden likewise readied himself.  In the next instant, Aaron and Amyrella were among them.  They were only two, and the elves were five, but Aaron and Amyrella were not particularly concerned.  Ordiss Ool's training often had the trainees outnumbered.  Amyrella's rapiers were out like lightning, flashing toward Neria.  With a dance-like maneuver, Neria parried and reposted.  Vaelanth joined the battle, and Amyrella was pressed back, fighting two veteran warriors.  Lord Thó'ef battled Aaron while Gyorn and Tansden cast spells to help out their allies.  Lord Thó'ef fired his arrows as Aaron shot  back with his crossbow.   
            Amyrella soon was holding her own against Neria and Vaelanth.  Amyrella's sword-points moved as though questing like snakes.  Neria and Vaelanth were a little uneasy and had to leap back often, for her swords were wicked fast and she was able to draw blood from both of her Elven opponents.  One rapier clanged against Neria's katana, then the other sprang toward Vaelanth's neck in a flash.  The elf almost fell as he recoiled, and, even so, blood gushed from a new slash in his neck.   Amyrella ignored Neria's practiced feints and deceptive moves, seemingly able to anticipate her moves with unnerving accuracy.  Neria and Vaelanth were forced to retreat from the lone girl.  Her sword point hissed past Neria's eyes, less than an inch away, then nicked her left ear.
            Aaron toppled, his body a pin-cushion of arrows.  Amyrella felt emotion rise up in her at her brother's fall, emotions that caused her to falter.  Instantly Vaelanth and Neria sensed the weakness and were upon her.  She was now on the defensive, retreating from the onslaught brought on by the pair of elves.   Vaelanth knocked aside her guard and Neria's katana was instantly buried in Amyrella's right eye, passing through her skull, bringing to an end the Assassin's Guild of Redshore.


Each character received 16,300 experience points for this adventure.

Urlkathoon, Awakened Cachalot Whale, Druid 16: CR 23; Gargantuan Animal (aquatic) (62 feet long); HD 30d8+270; hp 405; Initiative: +1; Spd swim 40 ft; AC 16 (flatfooted 15, touch 7); Attack +29 melee (4d6+14 bite), +24 melee (1d8+7 tail slap); Face/Reach 20 ft x 40 ft/ 10 ft; SA spells, wild shape 5/day, wild shape (tiny, large, huge), wild shape (elemental) 1/day, SQ blindsight, nature sense, woodland stride, trackless step, resist nature's lure, venom immunity, timeless body; AL CN; SV Fort +17, Ref +16, Will +24; Str 38, Dex 13, Con 28, Int 14, Wis 30, Cha 12
            Skills: Animal Empathy +16, Concentration +28, Intuit Direction +18, Knowledge (nature) +18, Listen +19, Spellcraft +25, Spot +20, Wilderness Lore +29
            Feats: Cleave, Natural Spell, Power Attack, Quicken Spell
            Epic Feats: Improved Elemental Wild Shape, Gargantuan Wild Shape
            Equipment:
Druid's satchel, orb of storms, rod of elemental mastery, crystal ball with telepathy, pearl of power (8th level spell), pearl of power (4th level spell), figurine of wondrous power (ivory goats).  He keeps his magic items stowed in his druid's satchel until they are needed.  Note that he cannot manipulate or use most of his items while in his natural form.
            Animal Companions: Urlkathoon has used animal friendship to gain the companionship of a pair of cachalot whales and a giant octopus.  All three are currently patrolling the shipping lanes near Redshore and attacking any ships they encounter.  They were not encountered by the party in this adventure.
            Dominated Elemental: Urlkathoon had dominated an elder air elemental with his rod of elemental mastery.

Amyrella, Female Human, Rogue 2/ Ranger 5/ Fighter 4/ Assassin 11: CR 22; Medium size humanoid (5'3"); HD 9d10+13d6+88; hp 178; Initiative: +15; Spd 40 ft; AC 32 (flatfooted 21, touch 27); Attack +32/+27/+22/+17 melee (1d6+5/ crit 12-20 +3 keen bane vs. humans rapier) and +32/+27/+22/+17 melee (1d6+5/crit 15-20, +3 rapier); SA spells, favored enemy (humans +2, animals +1), sneak attack +7d6, death attack (DC 24); SQ evasion, poison use, +5 to saves versus poison, uncanny dodge (dex bonus to AC, can't be flanked, +1 vs. traps); AL NE; SV Fort +20, Ref +28, Will +12; Str 15, Dex 33, Con 18, Int 18, Wis 10, Cha 24
            Skills: Bluff +15, Climb +16, Diplomacy +17, Disguise +24, Innuendo +8, Jump +26, Forgery +16, Gather Information +17, Listen +14, Move Silently +29, Search +8, Profession (bookkeeper) +10, Spot +12, Swim +14, Use Magic Device +27
            Feats: Greater two weapon fighting, Iron Will, Improved Critical (rapier), Improved Initiative, Improved Two Weapon Fighting, Power Attack, Track, Weapon Finesse (rapier), Weapon Focus (rapier), Weapon Specialization (rapier)
            Epic Feats: Perfect two weapon fighting
            Equipment:
+3 keen bane versus human rapier, +3 rapier, ring of protection +5, ring of chameleon power, ring of charisma +4 (does not take up a ring slot), wand of expeditious retreat (22 charges), wand of stoneskin (14 charges), wand of cure critical wounds (43 charges), wand of magic missiles (9th level, 27 charisma), bracers of armor +5, gloves of Dexterity +6, amulet of health +4, boots of striding and springing, cloak of resistance +3, Heward's handy haversack, 3 potions of fly, 3 potions of bull's strength, 4 potions of haste,  shadow shoal tattoo, 10 doses giant wasp poison, 4 doses of purple worm poison, 10 doses dark reaver powder, 10 doses blue whinnis poison, master key to all doors in the lower level of the Coral Citadel.

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