
Firelord Hi Tenno Tomodachi, Lord of Magic, Steward of the Sacred Flame, Demigod of Fire Magic
Demigod
Symbol: Tongue of Flame
Home Plane: The Tower
Alignment: Neutral
Portfolio: Fire, Magic
Worshipers: Mages, Fire Elementalists
Cleric Alignments: LN, N, CN, NG, NE
Domains: Fire, Magic
Favored Weapon: Quarterstaff
Tomodachi is the guardian of the Sacred Flame, a mystical, interdimensional
source of energy.
Dogma
Tomodachi's cult teaches respect for fire, its use as a tool and its danger
when uncontrolled.
Medium Demigod (5th Rank)
35th Character Level
20th Sorcerer/10th Flame Steward/ 5th Psion
Divine Rank: 5
Hit Dice: 25d4 + 10d8 +140 (335 hit points)
Initiative: +4 (Dex)
Speed: 60 ft
AC: 34 (+4 Dex, +2 Luck, +5 Natural, +2 Armor, +6 Deflection, +5 Divine)
Attacks: Staff of Power +33/+28/+23 melee or Myanthrill (1st
age Elvish Scimitar) +27/+22/+17, or +1 Flame Tongue longsword +28/+23/+17
Damage: Staff of Power 1d6+6 or Myanthrill 1d6+3 (18-20/
x2) or Flame Tongue (1d8+1d6+4 19-20/x2)
Face/Reach: 5 ft x 5ft/ 5 ft
Special Attacks: Spells, Improved Familiar, Psi Crystal, Sacred Firefan,
Sacred Flamestrike, Purging Flame, Sacred Firestorm, Epic Spells
Special Qualities: Might of the Sacred Flame, Flames of Healing, SR 57,
Divine Immunities, Damage Reduction 40/+4, Fire Resistance 25, Spell like abilities,
Divine Senses, Divine Aura 50 ft.
Saves: Fort +28, Ref +24, Will +35
Abilities: Str 17 Dex 18, Con 18, Int 18, Wis 20, Cha 22 (34)
Skills: Alchemy +33, Concentration +47, Diplomacy +36 (41), Gather Information
+26 (33), Heal +18, Knowledge (Religion) +14, Knowledge (Arcana) +47, Knowledge
(History) +25, Knowledge (Psionics) +15, Psicraft +24, Remote View +37, Scry
+37, Spellcraft +49 (57 for the purposes of Epic Spell checks)
Feats: Combat Casting, Blood of the Old Ones, Endurance, Improved Familiar,
Power Attack, Spell Penetration, Empower Spell, Maximize Spell, Improved Metamagic
(x2), Epic Spell Casting, Intensify Spell, Enhance Spell
Divine Immunities: Ability Damage, ability drain, acid, cold, death effects,
disease, disintegration, electricity, energy drain, mind-effecting effects,
paralysis, poison, sleep, stunning, transmutation. These immunities do not apply
if the attacker is a deity of equal or higher rank.
Divine Salient Abilities: Divine Fire Mastery, Automatic Maximize, Automatic
Empower, Increased Spell Resistance, Hand of Death (DC 31), See Magic
Domain Powers: Burning Hands, Produce Flame, Resist Elements (cold or
fire only), Wall of Fire, Fire Shield, Fire Seeds, Fire Storm, Incendiary Cloud,
Elemental Swarm (fire only), Nystul's Undetectable Aura, Identify, Dispel Magic,
Imbue with Spell Ability, Spell Resistance, Antimagic Field, Spell Turning,
Protection from Spells, Mordenkainen's Disjunction
Spell-like Abilities: Tomodachi uses these abilities as a 15th
level caster (Save DC = 27+spell level).
Climate/Terrain: Tower of Magic
Organization: Solitary
Challenge Rating: 53
Treasure: Triple Standard
Alignment: Neutral
Advancement: by Character Level
Tomodachi is a powerful sorcerer from another dimension that settled in Inzeladun.
He studied in the Orient, and adventured for many years in Inzeladun.
He is a blood relative of Grindill, and can trace his ancestry back to the Angustians.
He affects a long white beard, and wears blue robes. For a time, he was a member
of Thigru Thorkisen's blue robed Order of Magic. He eventually attacked and
defeated the Lord of the Tower, and is now the Lord of Magic on Inzeladun.
While in the Tower of Magic, he has demigod status, but outside of that impressive
building, he has the stats as a mortal.
Tomodachi is in touch with a mystical, interdimensional source of energy, and
has devoted himself to learning its mysteries and harnessing its power – while
respecting its might. This makes him a Steward of the Sacred Flame. He can
call upon it for healing and purification, as well as for personal power and
fiery attacks.
Additionally, all pseudo-dragons within 5 miles of Tomodachi are considered
familiars, but only one at any one time can actually so function, but he can
switch around from specimen to specimen at will.
Combat
Tomodachi fights mostly with spells.
Arcane Spells: Tomodachi is a sorcerer and can cast arcane spells. The
DC's below are calculated assuming he is wearing his cloak of epic charisma
+12. If he is not, subtract six from the DC's. The number of spells per
day after the slash is the number he casts while wearing the above robe.
0 level (DC 22) cast 6 per day: Knows all, and casts each
as if Maximized and Empowered with no increase in level
1st level (DC 23) cast 8/9 per day: Knows all,
and casts each as if Maximized and Empowered with no increase in level
2nd level (DC 24) cast 8/9 per day: Knows all,
and casts each as if Maximized and Empowered with no increase in level
3rd level (DC 25) cast 7/9 per day: Knows all,
and casts each as if Maximized and Empowered with no increase in level
4th level (DC 26) cast 7/9 per day: Knows all,
, and casts each as if Maximized and Empowered with no increase in level,
Enhanced 2nd level spell
5th level (DC 27) cast 7/8 per day: Knows all,
and casts each as if Maximized and Empowered with no increase in level, Intensified
0 level spell, Enhanced 3rd level spell
6th level (DC 28) cast 7/8 per day: Knows all,
and casts each as if Maximized and Empowered with no increase in level, Intensified
1st level spell, Enhanced 4th level spell
7th level (DC 29) cast 6/8 per day: Knows all,
and casts each as if Maximized and Empowered with no increase in level, Intensified
2nd level spell, Enhanced 5th level spell
8th level (DC 30) cast 6/8 per day: Knows all,
and casts each as if Maximized and Empowered with no increase in level, Intensified
3rd level spell, Enhanced 6th level spell
9th level (DC 31) cast 6/7 per day: Knows all,
and casts each as if Maximized and Empowered with no increase in level,
Intensified 4th level spell, Enhanced 7th level spell,
Intensified Enhanced 2nd level spell
Divine Spells: Tomodachi can spontaneously cast five 1st level
divine spells, four 2nd level divine spells, four 3rd
level divine spells, three 4th level divine spells, and three 5th
level divine spells from the following list per day: 1st level (DC
16): Bless, cure light wounds, endure elements, light, summon monster I (fire
only), 2nd level (DC 17): consecrate, continual flame, cure
moderate wounds, resist elements, summon monster II (fire only), 3rd
level (DC 18): cure serious wounds, protection from elements, remove, blindness/deafness,
remove disease, summon monster III (fire only), 4th level (DC
19): cure critical wounds, quench, searing light, summon monster IV (fire
only), 5th level (DC 20): fire shield, healing circle, wall
of fire, summon monster V (fire only).
Sacred Firefan (Sp): Tomodachi can emit a fan of flames as a spell-like
ability. This is exactly like the spell burning hands except that half
of the damage is divine power rather than simply fire, so even critters resistant
or immune to fire take that damage. Further, if someone that Tomodachi does
not wish to harm is within the area of the Firefan, that character suffers
no damage.
Sacred Flame Strike (Sp): Tomodachi can call forth a column of flame
from above as a spell-like ability. This is exactly like the spell flame
strike except that if someone that Tomodachi does not wish to harm is within
the area of the sacred flame strike, that character suffers no damage.
Purging Flames (Sp): Once per day, Tomodachi can call upon the Sacred
Flame to cast one of the following spells: heal, restoration, atonement,
or remove curse as a spell like ability.
Sacred Firestorm (Sp): Once per day, Tomodachi can create a powerful
storm of sacred flame. This works like the spell firestorm, except that half
the damage is divine, so even critters resistant or immune to fire take that
damage. Further, if someone that Tomodachi does not wish to harm is within the
area of the Sacred Firestorm, that character suffers no damage.
Might of the Sacred Flame (Ex): Tomodachi infuses himself with the power
of the Sacred Flame, gaining a +5 inherent bonus to Strength and +15 hit points.
Flames of Healing (Su): By calling on the Sacred Flame, any cure spell
cast by Tomodachi cures an additional +1 hit point per die.
Epic Spells: Tomodachi may cast four epic spells per day. He currently
knows the spells Hellball (DC 50, must expend 4,400 exp to cast), Dreamscape
(DC 29), Epic Mage Armor (DC 46).
Other Divine Powers
As a demigod, Tomodachi can create any magic item worth 4,500 gp or less without
the perquisite feats. He also has several other divine powers.
Senses: Tomodachi has incredibly sensitive perception, and his senses
extend out to a radius of five miles from the Tower. So, he can see, hear,
touch, and smell at a distance of five miles just as well as a human can perceive
things close enough to touch. He cannot see through solid objects without using
some sort of remote sensing or x-ray vision power. He can remotely sense
up to two locations at once (provided a worshiper or someone who spoke his name
in the last hour is there), while still sensing what is going on nearby. As
a standard action, Tomodachi can block the sensing abilities of deities of 5th
rank or less for 5 hours, and extends for a radius of 5 miles. Tomodachi can
communicate with any being within 5 miles of him or within 5 miles of any site
dedicated to him. He can communicate with any worshipper wherever he or she
is, penetrating any plane or any barrier. He can carry on two remote communications
at one time.
Divine Aura: Tomodachi has a divine aura that radiates out for 50' from
him. It is a mind-affecting extraordinary ability that can uplift or unsettle
beings, depending on Tomodachi's mood and their relationship to Tomodachi. It
can affect them as a Daze, Fright, or Resolve. (Will Save DC 27
to negate)
Magic Items
Cloak of Protection +2
Robe of Epic Charisma +12
Staff of Power
Ring of Protection +4
Ring of Wizardry (3rd level)
Portable Door
Folding Boat
Cup of Healing (1/day)
Crystal Ball
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