Catemar (Higher Entity): God of Magic.  Takes the form of a wizened old man. His Holy Color is grey.  He requires the monthly sacrifice of magic.  His Holy Days are the tri-annual occurrence of all three moons being full at the same time.

The philosophies of the followers of Catemar (who are not all mages as is the common belief) center around the idea that magic is the ultimate force of the universe.  In this world view, Wizards are the supreme form of reincarnation, the wielders of the stuff of the universe.  In this world view, humans do not reincarnate into halflings, then to gnomes and on up to Elves.  Instead, all the races reincarnate to mages of their own species and races.  Dwarves are, of course, eternally damned in this religion and are hated and despised.  The belief is that if you honor Catemar and any mages you should meet, then Catemar will reincarnate you into a wizard in your next life or so.  The only mages who worship Catemar are Sorcerers (which explains why his religion died out after the Second Age and is now returning during the Eighth) who owe Catemar for he gave them the Inner Spark which allows them to use Magic.  In this belief system, sorcerers and priests are both considered mages by the common followers, for they know no difference.  Indeed, even the priests and wizards often cannot tell the difference for they both engage in personal channelling and they both are actively involved in promoting their religion, seeking out others with the "spark".

The rivalry between the cults of Tenebrion and Catemar is long and bloody.  It stems from a shared mythological belief.  According to these cults, Tenebrion painted the world of Inzeladun, creating it Ex Nihilio (from nothing), as a work of chaotic art.  Catemar supplied the magic for this creative act and felt he had a stake in the planet.  Tenebrion disagreed and the war began.  Catemar defeated Tenebrion (according to the Cult of Shadow, Catemar cheated; according to the Cult of Magic, Tenebrion cheated and lost anyway) and threw the artist down into the shadows of the Cosmos, promoting Nemed Hob to be the god of arts and crafts.  Catemar imposed Order from Chaos, and Nemed supported this.

Tenebrion, broken and defeated, did not sit around and pout.  He gathered his strength and became the Lord of the Shadows that Catemar threw him amongst.  Catemar did not believe there was any value in a shadow.  Tenebrion joined with the shadows and created the Elemental Plane of Shadow, and his power grew.  By now, there were people on his world, but they were pitiful wretches, living in fear of the world and the gods.  Tenebrion, as a shadow, approached the men and gave them fire, for fire made the shadows dance, and that gave Tenebrion strength.  The first Cult of Tenebrion was born - a cult of fire and shadow.

This evil cult feared nothing, for fire was power, and this cult was sweeping the world and conquering.  Catemar retaliated by giving his people fire... and magic.   And thus was founded Angust.  And yet the Cult of Tenebrion continued to grow in the shadows of even the great empire of Angust.

The rivalry continues to this day.  Still an artist at heart, Tenebrion wants more than that.  He wants Catemar's place as God of Magic.  And Catemar wants Tenebrion to be cast dead into the depths of the Astral.

The Domains of Catemar are: Knowledge; Luck; Magic.

Hecate, Grindill, and Isis are three of Catemar's Stewards.

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