Marush Hob
Goddess
of Sex, Love, and the Arts
Greater Goddess
Symbol: Vaginal and
Phallic Symbols, musical symbols.
Home Plane: The Far Realms
Alignment: Neutral Good
Portfolio: Sex, Romance, Love, Fertility.
Worshipers: Lovers, Prostitutes, Bards, Musicians, Artists
Cleric Alignments: Usually NG
Domains: Fire, Healing,
Knowledge, Plant, Seduction. Note that the Healing spells
require very sexual somatic components and touching to work.
Favored Weapons: Unarmed
Attacks (Especially grapples), Dagger
The goddess of
romantic love, sexual desire, and physical beauty, Marush Hob is also
known in some circles as Saynaya Hob, the goddess of Romance. Some
worlds name her Sharess. Others call her Aymara. All names and titles indicate the same
Entity. She appears as a human or elven woman of surpassing
beauty. She inspires passion in others. Her most famous
priestess, Akanke, was made the Demigod of Prostitutes.
Marush Hob currently has one spell casting priestess operating on Inzeladun,
Xandra Xane.
Dogma: The Philosophy of Marush is one called "The Weaving". All is interconnected and one should embrace all, emphasizing practical, experiential approaches. Central to the teaching is the concept that rather than being obstacles, our sensory experiences can be a path to spiritual wholeness, to at-one-ment. In stark contrast to most religions, "The Weaving" teaches neither the flesh as inherently evil nor the spirit as inherently good. In "the Weaving", it is the body and the senses that provide the means to go beyond the duality of good and evil. Learning to perceive and and transform subtle energies, we can rediscover essence, which is the sacred connection of everything. An important part of making love, according to "The Weaving", is to approach sex as a moment-to-moment unfolding, almost as a meditation. Sexual act is done without thinking about consciously acting sexually. Another important part of the philosophy of Marush is one of honoring the partner. Without choice and consensus, you have only manipulation; you have no real celebration. As your graspings and avoidings diminish, your soul can more easily commune with other souls. Truly allowing another to be exactly who and what she or she is at that moment, without attempting to change the other, is the ultimate honoring.
Clergy and Temples: Her priests
and priestesses are expected to live their lives in the hedonistic sensual
fulfillment of themselves and others. Pleasure can be and should be
found at every opportunity and life is to be lived as one endless
festival. That which is good is pleasurable, and that which is
pleasurable is good. Spread the bounty of Marush Hob so that all may
join in the Endless Revel of Life and bring joy to all those in
pain. The clergy of Marush Hob celebrate more festivals than
possibly any other faith on Inzeladun. Her Holy Colors
are white and pink.
All priests and priestesses of Marush wear their hair
long and style it to show off their faces and bodies to best
advantage. They tend to wear outfits that are erotic and somewhat
(if not totally) revealing. Her
priests and priestesses, very in tune with life's physical side, can turn
the undead, who can no longer experience the pleasures of the flesh.
Her priests and priestesses are expected to be experts in sexual
therapy and missionaries against puritanical repression of sexual
freedoms. According to the philosophies of Marush Hob, the universe
is a universe of senses, and the sexual senses are the strongest and most
powerful. Through sex, souls can merge and learn, allowing growth
and understanding, permitting love, which is, according to her
philosophies, the greatest of all feelings.
Marush Hob
Bard 30/Sorcerer 20
Medium Outsider
Divine Rank 17
Hit Dice: 20d8 + 200 (Outsider) plus 30d6 +300 (Bard) plus 20d4
+ 200 (Sorcerer) [1,120 hit points]
Initiative: +10 (+10 Dex)
Speed: 60 ft.
AC: 92 (+10 Dex, +17 divine, +30 natural, +25 deflection)
Attacks: Unarmed Strike +53/+48/+43/+38 Melee
Damage: 1d4+8 Unarmed Strike
Face/Reach: 5 feet x 5 feet / 5 feet
Special Attacks: Domain powers, salient divine abilities,
spell-like abilities
Special Qualities: Divine Immunities, Damage Reduction 52/+4, Fire
Resistance 77, Sonic Resistance 37, Spell Resistance 89
Saves: Fort +64, Ref +64, Will +61
Abilities: Str 28 Dex 30 Con 30 Int 25 Wis 24 Cha 60
Skills*: Balance +80, Bluff +95, Concentration +100, Craft (Weaving) +77, Diplomacy +97, Escape Artist +47, Gather Information +97, Knowledge (Arcana) +97, Listen +57, Perform +142, Sense Motive +77, Spellcraft +67, Tumble +80. * Always receives a 20 on checks.
Feats: Epic Spell Casting, Epic Inspiration, Epic Skill Focus (Perform), Lasting Inspiration, Craft Wondrous Item, Enhance Spell, Spell Focus (Enchantment), Greater Spell Focus (Enchantment), Group Inspiration, Improved Unarmed Strike, Legendary Wrestler, Ranged Inspiration, Music of the Gods, Combat Reflexes, Inspire Excellence, Subsonics, Requiem, Trustworthy, Quicken Spell, Expertise, Improved Trip, Intensify Spell, Maximize Spell, Empower Spell
Divine Immunities:
Ability damage, ability drain, acid, cold, death effects, disease,
disintegration, electricity, energy drain, mind-affecting effects, paralysis,
poison, sleep, stunning, transmutation, imprisonment, banishment
Salient Divine Abilities:
Alter Size, Alter Form, Alter Reality, Divine Bard, Divine Blessing (Charisma),
Divine Inspiration, Divine Skill Focus (perform), Empowered Inspiration,
Irresistible Performance, Know Secrets, Shift Form, True Shapechange, Avatar,
Divine Blast, Divine Spell Focus (Enchantment; +17 to DC of any Enchantment
spell), Divine Spellcasting, Possess Mortal, Increased Energy Resistance (Fire)
x2, Increased Energy Resistance (Sonic), Increased Spell Resistance x2
Domain Powers: Strength
Marush Hob can turn or destroy water or plant creatures as a good cleric turns
undead 28/day, she casts healing spells at +1 caster level, All Knowledge skills
are class skills, and she casts divination spells at +1 caster level.
Spell-like Abilities: Marush Hob
uses these abilities as a 27th level caster (except healing and divination
abilities, those are at 28th level): The save DC's are 52 + spell level. Burning
Hands, Produce Flame, Resist Elements, Wall of Fire, Fire Shield, Fire Seeds,
Fire Storm, Incendiary Cloud, Elemental Swarm, Cure Light Wounds, Cure
Moderate Wounds, Cure Serious Wounds, Cure Critical Wounds, Healing Circle,
Heal, Regenerate, Mass Heal, True Resurrection, Detect Secret Doors, Detect
Thoughts, Clairaudience/Clairvoyance, Divination, True Seeing, Find the Path,
Legend Lore, Discern Location, Foresight, Entangle, Barkskin, Plant Growth,
Control Plants, Wall of Thorns, Repel Wood, Changestaff, Command Plants,
Shambler,
Charm
Person,
Enhance Comeliness,
Suggestion,
Emotion,
Mind Fog,
Mass Suggestion,
Insanity,.
Mass Charm,
Kiss of Death.
Bard Spells/Day:
6/12/11/11/11/11/9/6/6/6/5/5/5/5/4/4/4/4/3/3/3/3/2/2/2/2 Base DC = 35+ spell level
(Base Enchantment DC = 52+spell level)
Sorcerer Spells /Day:
6/13/12/12/12/12/11/11/11/11/5/5/5/5/4/4/4/4/3/3/3/3/2/2/2/2; Base DC = 35+ spell level
(Base Enchantment DC = 52+spell level)
Sorcerer Spells Known:
9/5/5/4/4/4/3/3/3/3
0 level: Read
Magic, Prestidigitation, Detect Magic, Arcane Mark, Daze, Ray of Frost, Ghost
Sound, Disrupt Undead, Detect Poison, Light
1st level:
Charm Person, Hypnotism, Sleep, Identify, True Strike
2nd level:
Tasha's Hideous Laughter, Misdirection, Rope Trick, Invisibility, Hypnotic
Pattern
3rd level:
Hold Person, Suggestion, Fireball, Lightning Bolt
4th level:
Charm Monster, Confusion, Emotion, Lesser Geas
5th level:
Dominate Person, Feeblemind, Mind Fog, Dream, Empowered
Fireball/Lightning Bolt, Quickened 1st level spell
6th level:
Mass Suggestion, Chain Lightning, Disintegrate, Maximized
Fireball/Lightning Bolt, Quickened 2nd level spell
7th level:
Insanity, Finger of Death, Greater Scrying, Enhanced Fireball/Lightning
Bolt, Quickened 3rd level spell
8th level:
Mass Charm, Sympathy, Demand, Empowered Chain Lighting, Maximized
Empowered Fireball/Lightning Bolt
9th level:
Dominate Monster, Wish, Meteor Swarm, Empowered Enhanced
Fireball/Lightning Bolt, Quickened 5th level spell
10th level: Enhanced
Chain Lightning, Intensified Fireball/Lightning Bolt, Maximized
Enhanced Fireball/Lightning Bolt
11th level: Empowered
Meteor Swarm, Quickened 7th level spell
12th level: Maximized
Meteor Swarm, Maximized Empowered Enhanced Fireball/Lightning Bolt, Empowered
Enhanced Chain Lightning, Quickened 8th level spell
13th level: Intensified
Chain Lightning, Maximized Enhanced Chain Lightning, Quickened 9th
level spell
14th level: Maximized
Empowered Meteor Swarm, Quickened 10th level spell
15th level: Maximized
Empowered Enhanced Chain Lightning, Quickened 11th level spell
16th level: Intensified
Meteor Swarm, Quickened 12th level spell
Empowered Inspiration: When
Marush Hob uses her divine inspiration ability to incite love or desire, the
power can affect deities of any rank. The DC for this use of the power is
56.
Other
Divine Powers
As a greater deity, Marush Hob automatically receives the best possible result
on any die roll she makes (including attack rolls, damage, checks, and saves).
She is immortal.
Senses: Marush Hob can see, hear,
touch , and smell at a distance of 17 miles. As a standard action, she can
perceive anything within 17 miles of her worshipers, holy sites, objects, or any
location where one of her titles or name was spoken in the last hour. She can extend
her senses up to twenty locations at once. She blocks the sensing
power of deities of her rank or lower at up to two remote locations at once for
17 hours.
Portfolio Sense: Marush Hob is
aware of any sexual activity and retains the sensation for 17 weeks. She can also
sense these events up to 17 weeks into the future.
Automatic Actions: Marush Hob
can use Craft (Weaving), Perform, or Knowledge
(Arcana) as a free action if the DC for the task is 30 or lower. She can
perform up to 20 such free actions per round.
Create Magic Items: Marush Hob
can create magic weapons, armor, and dream related items, including artifacts.
Divine Aura: The mere presence
of Marush Hob can deeply affect mortals and beings of lower divine rank.
Marush's aura is 17 miles in radius and the Will save DC is 52.
Familiar: Any cat within
17 miles can act as her familiar (gains characteristics of a familiar for a 20th
level sorcerer).
Avatars
Marush Hob
probably uses avatars more often than any of the other deities. She can
have up to ten at a time. Usually they are sent to participate in dreams.
Avatar of Marush Hob: As Marush Hob except divine rank
8; AC 76 (flat-footed 66); SQ DR 44/+4, fire resistance 28, SR 41, SV Fort
+56, Ref +56, Will +53; all skill modifiers reduced by 8.5.
Salient Divine Abilities: Divine Bard, Divine Blessing (Charisma),
Divine Inspiration, Divine Skill Focus (perform),
Irresistible Performance, Divine Spell Focus (Enchantment; +17 to DC of any Enchantment
spell), Divine Spellcasting, Increased Energy Resistance (Fire)
x2, Increased Energy Resistance (Sonic), Increased Spell Resistance x2
Spell like Abilities: Caster Level 19, Save DC 43 +
Spell Level
Below is a typical, large temple dedicated to Marush Hob
The Ground Floor of the Temple of Marush Hob consists of the following
elements:
1. The Grande Channel, complete with 18 statues of handsome men and pretty women and sexually oriented frescos and mosaics. (12 ss, 12,000 gp)
2. Minor Chapels (to local divinities): (5 ss each, 5,000 gp each, 10,000 gp total)
3. Luxury Chapel, two stories, can hold 1,767 people, requires 59 acolytes (88 ss, 736,310 gp)
4. Bathing Rooms/Sauna (5 ss each, 28,000 gp each, 56,000 gp total) with 5 servants and 5 valets
5. Rooms of Sexuality (bedrooms) with doors (1 ss each, 5,000 gp each, 60,000 gp total)
6. Paymaster (accepts payments made to the acolytes for favors) (1 ss, 500 gp)
7. Temple Guard Bedroom (1 ss, 700 gp)
8. Privy (included in prices of the bedrooms)
Total cost of ground floor: 875,510 gold pieces
The Second Floor of the Temple of Marush Hob consists of the following
elements:
1. Balcony around the Main Chapel (included in price above)
2. Common Area, Fancy: (32 ss, 96,000 gp)
3. Roof of the Grande Channel (included in price of the Grande Channel). Includes murder holes to attack invaders.
4. Quartermaster office (1 ss, 2,500 gp)
5. Meeting Hall (1 ss, 400 gp)
6. Torture Chamber (for fun) (1 ss, 3,000 gp)
7. Basic Library (1 ss, 500 gp), holds 2 lots of books (2,000 gp) and
gives a +2 circumstance bonus to Knowledge (Religion) checks
8. Common Area, fancy (1 ss, 3,000 gp)
9, 10 & 11. Classrooms (2 ss, 2,000 gp)
12. Teacher's Study, fancy (1 ss, 2,500)
13. Orgy Room (5 ss, 35,000 gp)
14. Rooms of Sexuality (bedrooms) (5 ss, 35,000 gp)
15. Acolytes Rooms (no doors) (1 ss each, 5,000 gp each, 60,000 gp total)
Total cost of second floor: 241,900 gold pieces
The Third Floor of the Temple of Marush Hob consists of the following
elements:
1. Fancy Kitchen, 24 cooks (12 ss, 148,800 gp)
2. Fancy Dining Hall, 15 servants (30 ss, 192,000 gp). Includes opening that looks down on main chapel.
3. Storage/ Guard rooms, includes one guard (1.5 ss, 550 gp each, 2,800 gp total)
4. Veranda - the roof of the second floor.
Total cost of third floor: 343,600 gold pieces
The Fourth Floor of the Temple of Marush Hob consists of the following
elements:
1. Outside veranda. Roof of the third floor and included in its price. Includes two drains, so when it rains, twin water falls fall from this floor down to the pools on the first floor.
2. Fancy Common Area (4.5 ss, 18,000 gp)
3. High Priestess' Chambers, Luxury Bedroom Suite with 9 valets (19 ss, 256,500 gp)
4. Priestess Chamber, Luxury Bedroom with 4 valets (4 ss, 54,000 gp) and fancy Library (2 ss, 8,000 gp) with a Master Book Lot (20,000 gp, +6 circumstance on Knowledge (sexuality) or Perform (seduction) checks.
5. Priest Chamber, Luxury Bedroom with 4 valets (4 ss, 54,000 gp)
6. Guardroom Barracks (2 ss, 2,400 gp)
7. Storage rooms (2 ss, 3,000 gp each, 9,000 gp total)
Total cost of fourth floor: 413,900 gold pieces
Additional Costs of the Temple:
Exterior Walls made of Reinforced Masonry cost a total of 387,750 gp.
Interior walls made of masonry cost 270,750 gp.
Total Cost of This Temple: 2,533,410 gp
With 59 acolytes at 30 gp per month (1,770 gp per month), 24 cooks at 3 gp per month (72 gp per month), 22 valets at 6 gp per month (132 gp per month), 20 servants at 3 gp per month (60 gp per month), A quartermaster, paymaster, and teacher each at 9 gp per month (27 gp per month), a priestess and a priest at 60 gp per month (120 gp per month), and 7 guards at 6 gp per month (42 gp per month) it costs 2,223 gold pieces per month to staff the temple (26,676 gp per year). It costs 50,668 gp per year in maintenance, creating a yearly expenditure of 77,344 gold pieces per year to run. The temple brings in a yearly income of 77,412 gold pieces.
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