Wemusa (Higher Entity)  
God of Death and Life  
Symbol:
Red Skull on Black Field
Home Plane:
Outside
Alignment:
Unknown
Portfolio:
Death, Knowledge, Magic, Law, Birth, Life Cycle
Worshipers:
Necromancers, Dustmen, Those involved in the disposition and guardianship of the dead
Cleric Alignments:
Any
Domains:
Death, Knowledge, Law, Magic, Life
Favored Weapon:
Sickles or Scythe

Wemusa's color is White.  His sacrifices are the belongings of a dead man.  He is also the god of the Undead.   His Holy Days are days of funerals and days of birth.  

Wemusa Hob, the Grim Wanderer, the Shadow, Death, the Last Guide, is the older brother of Olanigan the Warrior, a fact that eternally gnaws on the Morose One. It is said in the myths and legends of Wemusa that he wanted the power of war and conflict, and that Olanigan beat him out of it through trickery.  It is also said that Olanigan stole Wemusa's wife, Ashanga Hob. And so it is that Wemusa is fated to follow Olanigan, taking those who fall in battle.

Wemusa is a mournful figure, as filled with sorrow as those he touches.  He is associated with vultures, worms, coyotes, carrion crawlers, and other animals that devour the dead.  His face is never depicted, for one should never look directly upon the face of death, so he is often shown wearing a white mask with few, if any, features.  Tall and thin, some depictions show him to be composed of worms, and others show him to be skeletal in nature.  He cares nothing for the conflicts of the gods, cares nothing about mortals (as long as they respect his authority), and cares nothing for the conflict between good and evil.  The only thing he seems to have passion for is his wife, whom he must now share with Olanigan.

Dogma
The followers of Wemusa (called the Wemusim) have beliefs very similar to the Dustmen of the Outer Planes.  Wemusa teaches that everybody is dead.  But, however, there are varying degrees of death.  It is the goal of every follower of Wemusa to become one of the True Dead.  This does not mean committing suicide, but to attain purity in this world, purging themselves of all passion and sense.  In order to appreciate Death, the follower must explore his "life" to its fullest, gaining understanding of his present state of existence before moving up the "Ladder of Truth".  Followers of Wemusa tend to be very stoic.  Followers of this dread god seem to be very satisfied with things.  They are never happy, never sad, never angry, never filled with joy.  They maintain equilibrium.  They long for True Life, which should follow True Death, for everything goes in circles.  There are three rules to be followed by those who honor Wemusa: Death is sacred, so respect the dead, seek out those who violate the sanctity of death and destroy them, and do not reject death's embrace.

Clergy and Temples
Undead creatures will ignore a Minister of Wemusa so long as the Minister does nothing to harm or hinder the Undead thing.    Wemusa's priests are qualified morticians and mid-wives.  They are expected to help their followers in moments of death and in moments of birth.

There are virtually no temples to Wemusa on Inzeladun, and the religion is unorganized at best.  Graveyards, Catacombs, and Mausoleums are Holy to the Ministers of Wemusa, particularly places where powerful wizards and sorcerers are buried.   Of course, they have no fear of Undead guardians, for they ignore the Ministers.

He has several Holy Orders.  The Ministers of Wemusa perform the rite of the dead and keep the dead safe from depravation.  The ministers pray for their spells at the "daily death", when the sun goes down and light is gone from the world (more details can be found in "The Book of the Righteous", page 120-121).  He also has an order of Holy Warriors, called the Obediant Brotherhood of Wemusa.  These holy warriors are primarily undead hunters, for they have taken to heart the second rule: seek out those who violate the sanctity of death and destroy them (more details can be found in "The Book of the Righteous", page 121-122).  Wemusa has a prestige class that belongs to him as well, The Reborn, for Wemusa is the god of rebirth as well. These are warriors for redemption, who rise from their own ashes and strive to mend the terrible deeds they committed in their lives (more details can be found in "The Book of the Righteous", page 123-124).

Wemusa
Cleric 20/ Necromancer 40/Alienist 10
Colossal Outsider
Divine Rank: 19
Hit Dice:
20d8+180 (outsider) plus 40d8+180 (cleric) plus 40d4+360 (necromancer) plus 10d4+90 (alienist) (1330 hit points)
Initiative: +12 (+8 dex, +4 improved initiative)
Speed: 140 ft
AC: 75 (+8 Dex, +18 divine, +32 natural, +7 deflection) 
Attacks:
Diacles(+8 scythe of ultimate destruction)  +88/+83/+78/+73 (+35 base, +25 epic, +8 magic, +1 weapon focus, +19 divine)
Damage:
2d4(adjust for size)+20/30 (depending on if fighting one or two handed, see below)
Face/Reach: 
Special Attacks:
Domain powers, salient divine abilities, spell-like abilities
Special Qualities:
Divine Immunities, Damage Reduction 206/+12, Fire Resistance 39, Spell Resistance 51
Saves: 
Fort + 67  Ref +60  Wis +68
Abilities:
Str 50(+20), Dex, 27(+8) Con 29 (+9), Int 54(+22), Wis 30(+10), Cha 25(+7)

Skills:
Alchemy +111, Bluff +46, Concentration +118 , Diplomacy +66, Heal +69, Hide +47, Knowledge (all knowledge skills) +131, Listen +59, Move Silently +47, Scry +111, Spellcraft + 131, Spot +59, Tumble +47

Feats:
Improved Initiative, Weapon Focus -
scythe, improved critical - scythe, combat reflexes, power attack, improved unarmed attack, extra turning, maximize spell, scribe scroll, quicken spell, spell focus - necromancy, greater spell focus - necromancy, planar turning, multispell x4, spell mastery, enhance spell x3, epic spell casting, improved metamagic x3, Spectral Strike, Undead Mastery, Zone of Animation, Automatic quicken spell x4, heighten spell, improved heighten spell, empower spell, Divine Might, empower turning, Heighten Turning, Quicken Turning, Reach Spell, Sacred Spell

Salient Divine Abilities: Alter Size, Arcane Mastery, Divine Fast Healing, Divine Spell Focus, Divine Spell Casting, Gift of Life, Hand of Death, Increased Damage Reduction x8, Know Death, Life and Death, Mass Life and Death, Undead Mastery 

Wemusa can quicken any spell of 12th level or lower, he can cast 5 quickened spells/rnd
Cleric Spells/Day: (DC = 39 + spell level)6/8+1/8+1/7+1/7+1/7+1/6+1/5+1/5+1/5+1/2

 Wizard Spells/Day (Because of his divine rank all spells are considered to be maximized): (DC=51+ spell level) 4/10+1/10+1/9+1/9+1/9+1/9+1/8+1/8+1/8+1/5+1/4+1/4+1/4+1/4+1/3+1/3+1/3+1/3+1/2+1/2+1/2+1/2+1

Wemusa knows all arcane spells and does not need a spell book.
 Epic Spells/day: Wemusa can cast 10 epic arcane and divine spells per day.  He knows every Epic Spell.

Spell-like abilities: Wemusa uses these abilities as a 27th level caster.  The save DC is 36 + spell level.  Cause Fear, Death Knell, Animate Dead, Death Ward, Slay Living, Create Undead, Destruction, Create Greater Undead, Wail of the Banshee, Detect Secret Doors, Detect Thoughts, Clairaudienc/Clairvoyance, Divination, True Seeing, Find the Path, Legend Lore, Discern Location, Foresight, Protection from Chaos, Calm Emotions, Magic Circle against Chaos, Order's Wrath, Dispel Chaos, Hold Monster, Dictum, Shield of Law, Summon Monster 9, Nystul's Undetectable Aura, Identify, Dispel Magic, Imbue with Spell Ability, Spell Resistance, Antimagic Field, Spell Turning, Protection from Spells, Mordenkainen's Disjunction

Senses: Wemusa can see, hear, touch , and smell at a distance of 19 miles.  As a standard action, he can perceive anything within 19 miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour.  He can extend his senses up to twenty locations at once.  He blocks the sensing power of deities of his rank or lower at up to two remote locations at once for 19 hours.

Portfolio Sense: Wemusa is aware of any death or birth and retains the sensation for 19 weeks.  He can also sense these events up to 19 weeks into the future.

Automatic Actions: Wemusa can use any Knowledge skill, Alchemy or Scry as a free action if the DC for the task is 30 or lower.  He can perform up to 20 such free actions per round.

Create Magic Items: Wemusa can create magic weapons, armor, and any item that produces a death effect or improves any knowledge skill, including artifacts.

Divine Aura: The mere presence of Wemusa can deeply affect mortals and beings of lower divine rank.  Wemusa's aura is 19 miles in radius and the Will save DC is 36.

Familiar:  Any undead of 2 HD or less within 19 miles can act as his familiar (gains characteristics of a familiar for a 40th level necromancer).

 Wemusa has no need for an avatar.  In some stories, he is said to have a host of vampires, liches and death knights that serve him.  Other stories show him as a morose, lone figure.

Some of the most powerful priests to ever exist have been priests of Wemusa.  Not because of their level and the backing of their god, but because no one expects and unarmed man to be so powerful.  One of the sects that believe in Wemusa believe that when a creature is killed or destroyed all of his items, magical and mundane, should be buried with the creature.  If a priest of this sect does this, he would gain the benefit of the item(s).  For example, if the priest of Wemusa killed a person with a +2 mace, when he buried the person his unarmed attack would then act as a +2 mace.  These priests are loners and never travel with more than one person at a time.

 

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