
Consul Alexander Animus Litus
Maximus, Marquis of Talishar, Sage-King of Alisander, The Gauntlet of Athena,
Son of Thunder
Medium Human
Male 5'11", Golden Eyes, Black Curly Hair, 20 years
old
Kineticist / Cleric / Contemplative / Mystic Theurge
5th Level / 5th Level / 10th Level / 1st Level (21st character level)
Hit Dice: 6d4 + 5d8 + 10d6 + 84 (191 Hit Points)
Initiative: +7 (+2 Dex +1 Racial +4 Improved Initiative)
Speed: 30 ft / fly 60 ft (good)
AC: 23 (+2 Dex, +6 armor, +4 Shield, +1 Ring of Protection)
Attacks: +5 holy lawful pilum of speed 25/+25/+20/+15 melee
Damage: +5 holy lawful pilum of speed 1d6+14 (+2d6 vs
evil +2d6 vs chaos)
Face/Reach: 5 ft by 5 ft/5ft
Special Attacks: Turn Undead, Divine Spells, Psionics
Special Qualities: Psi-crystal, Psi-priest, Spontaneous Casting,
Prestige domain (Mind, Creation), Divine Health, Slippery Mind, Divine
Wholeness, Divine Body, Divine Soul (SR 25), Eternal Body, Item Image, Mystic
Union, Divine Spark, Godsblood Infusion, Damage
Reduction 5/magic (Mantel), 20% Miss Chance (Cloak)
Saves: Fort +14, Ref +8, Will +23
Abilities: Str 13, Dex 14, Con 18, Int 18, Wis 27, Cha 14
Skills: Autohypnosis +14, Bluff +5, Concentration +29, Craft (Weaving)
+9, Decipher Script +6, Diplomacy +16, Heal +18, Intimidate +6, Knowledge
(arcane) +28, Knowledge (Architecture& Engineering) +16, Knowledge
(astronomy) +16, Knowledge (dragons) +16, Knowledge (geography) +16, Knowledge
(history) +25, Knowledge (local) +16, Knowledge (nature) +16, Knowledge
(Nobility & Royalty) +16, Knowledge (Psionics) +28, Knowledge (the planes)
+25, Knowledge (religion) +42, Knowledge (Illithid lore) +21, Knowledge (undead
lore), +16, Listen +10, Profession (Herbalist) +13, Search +4, Sense Motive
+10, Sleight of Hand +2, Spell Craft +30, Spot +12, Survival +8, Use Magic
Device +4
Feats: Scholarly Education, Alertness, Weapon focus (Short Sword),
Combat reflexes, Psicrystal Affinity, Intuitive Knowledge [Exalted], Quicken
Power, Improved Initiative, Craft Wondrous Item, Craft Magic Arms and Armor,
Leadership, Improved Psi-Stone, Intuitive Attack [Exalted]
Climate/Terrain: Ingara
Challenge Rating: 21
Treasure: The Lion Armor of Apisonete (10,000
gp), The Lion Shield of Wilminius III (9,170 gp),
Athena’s Wrath (200,000 gp), +1 Holy Illithid Bane Pilum of Thelebius
Gul(18,000 gp), Crystal capacitor [5], Remains of the Dark Athena, The Rose of Nyandar, Mantel of Faith (76,000 gp), Third Eye (negate),
Cloak of Displacement (Minor), Black Arrow of Illithid Slaying from Hades, Gem
of seeing (built into an eye patch), Periapt of Wisdom +4, Figurine of Wondrous
Power (Serpentine Owl), Ring of Protection +1, Boots of Flying
Alignment: Neutral Good
Advancement: by Character class
On the Ides of Nemed a newborn child was found laying on steps of Athena’s
When they reached
Alisander the Ingaran group saved the city from an illithid cult and Alexander
preformed the miraculous resurrection of
After handling his responsibilities in Talishar Alexander joined many of Inzeladun’s great heroes in an attack on the Illithid’s main headquarters. The success of the battle forged an alliance between the Gauntlet of Athena and Roland the Chaos Lord against anything that would threaten Inzeladun. The battle was not without a cost however, Neria is still missing and Phaidon had to be rescued from hell after he was captured during the battle.
When the Ingaran group returned from hell, an Olympian host visited Talishar and proclaimed Alexander immortal. However, ill omens followed his auspicious return and Alexnader was forced to return to Alisander where he found Nadam had been overthrown by Ool with the aid of Ares and Larbius. Alexander then lead the Ingaran Heroes to save Acetes & Podaleirus from the mother of all monsters in a battle where the Dark Athena was destroyed and the appearance of Zeus gave Alexander a clue to his linage (as well as the linage of another Ingaran Hero). Afterwards the Ingaran Heroes seized control away from Ool and released Ares who, in return, revoked his support of the Saudians rule in Ingara. Nadam, however, was dead and did not wish to return so Alexander was made King of Alisander.
Alexander once had a vision of Athena who told him to free Ingara from the rule of the Saudians. Alexander intends to do so, but he is concerned that the responsibilities he is accruing are preventing him from doing so in the near future. Sometimes he worries that the gods made him immortal so he can see this come to pass in spite of the fact that it means everyone he has grown to care about will be long dead before the burden is lifted. The crown of Alisander rest uncomfortably on Alexander’s brow, he never anticipated such an event and the formalities of kingship do not suit him. As such he has directed all to refer to him as consul and done his best to make the city self-governing. While he still maintains direct control over diplomatic, security and military matters he tries to limit his intrusion inside the city itself to building and civil improvement programs. Such as the recent monuments he has ordered to be built or the colleges he has founded.
Recently, one of his
advisors was captured and brought to Sigil and so the Ingaran adventures
mounted an expedition to find him. Thus, enabling Alexander to travel to the
fabled ring-city and fulfill a childhood dream. Perhaps when matters are
concluded in Sigil, there will be time for a trip to
Alexander has met and traveled with many interesting people and let them prove themselves regardless of their appearance or heritage. But the deaths of Seth, Piper, Shanagra, Manderkarr, and Kotz weigh heavy on him at times and Alexander discourages followers he feels are not up for the dangers of Athena’s Crusade because he does not want to be responsible for their deaths.
Alexander considers Issic to be his best friend, since they have traveled together the longest and shared many battles, and still marvels at the half dragons strength. Phaidon and India serve to ground Alexander and he hopes that the dangers he asks them to face to not prevent them from finding the happiness they both seek. While Alexander knows Cthaat means well he is worried that she is becoming the same kind of zealot that would persecute those that he has befriended in the past. And while he is still concerned about Zografos, especially considering his most recent change, he knows that that the Olympians are making efforts to redeem him. He just hopes that India doesn’t kill him before that occurs. Also, Alexander wonders what happened to Flower and prays that Athena will keep her safe.
The 5’11’ Alexander is not very imposing, especially when compared to the company he keeps. Furthermore, even though his dark eyes report his wisdom, his young face still betrays his age. When Alexander first left the temple he was not in the best of shape due to depending on his psionic gifts to accomplish most physical tasks and an over zealous love for the products of Ingara’s vineyards and farms. Although a year of solid marching and battle has done its part in hardening Alexander’s body it still has not completely undone the excesses of his youth. Normally, the priest tries to keep an air of civilization about him; no matter where Alexander travels he dresses in an Ingaran toga and keeps his dark curly hair neatly trimmed in the Ingaran style. He is very proud that his priesthood allows him to carry the Lion Armor of Apisonete and The Lion Shield of Wilminius III so he displays them almost as proudly as he does his holy symbol, which is always found around his neck. On his skin Alexander carries psionic tattoos that were captured from the Illithids. He isn’t very proud of carrying these and tries to reshape them into images of owls and Athena or hides them under this toga when possible. Despite becoming a king Alexander has not changed, much to the chagrin of many of Alisander’s advisors, his general manner of behavior or dress.
Combat:
Alexander is fearless in
combat because he believes that he and Athena’s other Champions (his friends)
are all but invincible when carrying out her will. In combat Alexander will
typically use the psionic powers Stomp and Concussion to knock his opponents
back and give him room to cast spells. Alexander favors spells that do damage over
a period of time and let him cast other spells while the enemy is occupied such
as Spiritual Weapon and Summon Monster. When in melee Alexander
fights with a +5 holy lawful pilum of speed, which was made for him by Athena
herself, he calls the weapon Athena’s Wrath. When in danger Alexander
releases the Celestial Lion contained in his armor to protect him.
Psi-crystal:
Alexander's Psi-crystal is a figurine of wonderous
power (Serpentine Owl) named Eruditus. Eruditus is embeded with the sage
personality trait and grants Alexander +2 to his Knowledge(Religion)
checks.
Psi-priest: see Pallas Athena
Spontaneous Casting:
Alexander can channel stored spell energy into healing spells that his has not
prepared ahead of time.
Divine Health (Ex):
Alexander is immune to all diseases, including magical diseases.
Slippery Mind (Ex):
Alexander can shrug off magical effects that would otherwise control or compel
him. If Alexander is effected by an enchantment and fails his saving throw, one
round later he can attempt his saving throw again.
Divine Wholeness
(Su): Alexander can cure his own wounds. He can cure up to twice his
current level in hit points each day.
Divine Body (Su):
Alexander is immune to poisons of all kinds
Divine Soul (Su):
A contemplative has spell resistance equal to her class level + 15
Eternal Body (Ex):
A contemplative no longer ages (including magic aging). Bonuses still accrue
and the contemplative still dies of old age when his time is up.
Item Image: There
is a tattoo of Athena holding the Pilum she made for Alexander, Athena’s Wrath,
on Alexander right forearm. Alexander receives +1 to damage when using Athena’s
Wrath.
Divine Spark: +2 Wisdom
Divine Spells:
6 / 7+D / 7+D / 7+D / 6+D / 5+D / 4+D / 4+D / 3+D
Alexander tries to rotate his spell selection often so that opponents have a
harder time anticipating his abilities (Domain spells are listed first for each
spell level).
Alexander has the
following Domains: Knowledge (All Knowledge skills are class skills.
Divinations cast at +1 caster level.), War (Weapon proficiency and Weapon Focus
with Short Sword), Mind (+2 to Bluff, Diplomacy, Innuendo, Read Lips and Sense
Motive checks), Creation (Conjuration [creation] spells at +1 caster levels)
0th level (DC 18):
Create Water, Detect Poison, Guidance, Mending, Read Magic, Resistance
1st level (DC 19): Comprehend Languages, Bless, Command, Doom, Protection from
Evil x2, Summon Monster I x2
2nd level (DC 20): Minor Image, Calm Emotions, Enthrall, Hold Person, Silence,
Spiritual Weapon, Summon Monster II x2
3rd level (DC 21): Clairaudience / Clairvoyance, Invisibility Purge, Dispel
Magic, Magic Circle against Evil x2, Searing Light x2, Summon Monster III
4th level (DC 22): Divination, Dimensional Anchor, Divine Power, Recitation,
Restoration, Sending, Summon Monster IV
5th level (DC 23): Flame Strike, Break Enchantment, Dispel Evil, Plane Shift, Scrying, Summon Monster V
6th level (DC 24): Probe Thoughts, Blade Barrier, Heal, Summon Monster VI, Word
of Recall
7th level (DC 25): Brain Spider, Greater Restoration, Holy Word, Summon Monster
VII, Resurrection
8th level (DC 26): Power Word (Blind), Greater Planar Ally, Mass Heal, Summon
Monster VIII
Psionics:
Power Points per day: 40 (25 Psion
+ 10 Int) + Cognizance Crystal 5
1st level: Call to Mind, Detect Psionics, Far Hand, My Light, Control Object
2nd level: Detect Hostile Intent, Missive Mass, Control Air, Energy Missile
3rd level: Dispel Psionics, Energy Bolt, Telekinetic Force, Telekinetic Thrust
Psi-crystal:
Tiny Construct
Hit Dice: 1d8+20 (24 hp)
Initiative: +3
(Dex)
Speed: 10 ft., fly 40 ft. (average)
AC: 17 (+2
size, +3 Dex, +2 natural)
Attacks: Claws +5
melee
Damage: Claws 1d4-2
Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.
Special Attacks: -
Special Qualities: Sighted, empathic link, Telepathic link,
Self-propulsion, Giant Owl Form
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 6, Dex 17, Con 10,Int 8, Wis 14, Cha 4
Skills: Listen +14, Move
Silently +20, Spot +6*
Feats: Weapon Finesse (claws)
Climate/Terrain: Any forest,
hill, plains, and mountains
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Neutral Good
Advancement: 1 HD (Medium-size) 2 HD (Large)
Owls receive a +8 racial
bonus to Listen checks, and a +14 to Move Silently checks. *They receive a +8
racial bonus to Spot checks in dusk and darkness.
Giant Owl Form: Eruditus can turn into a giant
owl three times. However, after three transformations into a giant owl Eruditus turns into a normal psi-stone until Alexander
re-enchants the stone.
Magic Items:
Athena’s Wrath: This is a +5 holy lawful pilum of speed that was made
by Athena for Alexander.
The Lion Armor of Apisonete: +1 Samnite
armor emblazoned with a lion on the breastplate. This impressive armor
summons a celestial lion to aid the wearer one time each day. Apisonete, a druid ranger of the Fifth Age, traveled the
world extensively. On the subcontinent of Mbakanae,
he discovered lions. Taking one to be his animal companion, he soon
befriended others. By the time he returned to his homeland, Vanth, which would later become known as Ingara, he had a
small army of lions. He commissioned this armor to be made. He only
wore it once, in a ceremony, where he was assassinated. His ghost, it is
said, still haunts the armor. The armor was donated to the
The Lion Shield of Wilminius III: This
shield, a +2 steel shield fashioned to appear to be a roaring lion's
head. Three times per day, the lion's head can be commanded to attack
(independently of the shield wearer), biting with the wielder's base attack
bonus (including multiple attacks if the wielder has them) and dealing 2d6 damage (x2 critical). This attack is in addition to
any actions performed by the wielder. It was created for Wilminius III, who hated his name and went by the name
"Lion of Vanth", or just "The
Lion". Wilminius III fought alongside the Zamarchi in their wars against the giants. He later
defended Vanth against the awakening dragons.
This is how he met his death. The Lion Shield languished in a dragon's
lair for centuries until it was found by the warrior-priest Arthonius
of Ingara. When Arthonius retired from the
warrior life to become the Lord High Priest of Athena in the capital of Ingara,
he donated the shield to the
+1 Holy Illithid Bane
Pilum of Thelebius Gul: Not an ancient
weapon at all, this weapon dates back a mere 40 years. It was
commissioned by Belshavor the Illithid Slayer, a
paladin/sorcerer, for his apprentice, Thelebius Gul. Thelebius used the
weapon in many campaigns in the underworld homes of the Mind Flayers before he
was made into an illithid thrall. The sole survivor of that doomed
expedition, a priest of Athena, brought the weapon back to the surface.
Occasionally it saw use by the priests of Athena, who loaned it out
sporadically over the last 25 years. The short spear does +2d6 damage vs. evil, +2d6 vs. mind flayers, +4d6 vs. evil mind
flayers.
Books owned by
Alexander:
Pallas
Athena in Inzeladun | Legends
of Inzeladun | The
World of Inzeladun | Inzeladun
Updates | Current
Adventures in Inzeladun | The
Lands of Ingara
Inzeladun is copyright 2001
by Vincent N. Darlage. All rights reserved. D&D is a trademark
of Wizards of the Coast. Artwork is copyright 2001 Vincent N.
Darlage. All rights reserved.