B'rath Tel, the Screaming Shadow, Chaos Lord of Oard

Medium Male Human 6'0"
Chaos Mage 20/ Chaos Lord 10

Hit Dice: 20d4 + 10d8 + 30 (125 hit points) 
Initiative: +9 (+1 Dex, +8 Superior Initiative)
Speed: 30 ft
AC: 28 (+1 Dex, +2 Natural, +8 deflection, +7 armor)
Attacks: +19/+14 (+4) Keen Yuan-Ti Bane Falchion melee 
Damage: +4 Keen Yuan-Ti Bane Falchion 2d4+4 [12-20/x2] 
Face/Reach: 5ft by 5ft/5ft
Special Attacks: Chaos Psionics, Chaos Familiar, Multiple Effects (5), Counterpsionics, Purge Chaos
Special Qualities: Non-Linear Time Perception, Cloaked in Chaos (25 feet), Create Chaos, Synaesthesia, Alter Initial Condition 4/day, Chaos Master, Chaos Door, DR 10/+5
Saves: Fort +12  Ref +12  Will +26 
Abilities: Str 10, Dex 12, Con 13, Int 16, Wis 17, Cha 38 (46 while holding rod)
Skills: Craft (Alchemy) +36, Bluff +47, Concentration +34, Knowledge (Arcana) +36, Spellcraft +36, Lucid Dreaming +20
Feats: Casting Focus (Chaos), Blood of Chaos, Combat Casting, Martial Weapon Proficiency (Falchion), Iron Will, Improved Critical (Falchion), Improved Initiative, Epic Spellcasting, Great Charisma, Superior Initiative, Armor Skin, Epic Will

Epic Spells (three per day) - Soul Scry (B'rath Tel experiences everything target experiences), Epic Mage Armor (+20 armor bonus), Dreamscape (B'rath Tel can physically travel the region of dreams), Mummy Dust (create two large 18 HD mummies), Crown of Vermin

Climate/Terrain: Oard
Challenge Rating: 30
Treasure: Epic Splendor Rod (+8 to Charisma while holding), Cloak of Epic Charisma +8, Ring of Epic Protection +8, Ring of Iron Skin (Damage Reduction 10/+5), Gauntlets of Transition, Bracers of Armor +7, Iron Flask (containing a paragon marilith demon), Chaos Diamond, Brazier of Commanding Fire Elementals
Alignment: Chaotic Neutral
Advancement: By Character Class

B'rath Tel the Screaming Shadow was once the Chaos Lord of Oard, a city of Angust.  Perceiving the end of Angust, B'rath Tel and the other Chaos Lords perpetuated the spirits of their cities within magical lions and hid them from the King of Angust.  B'rath Tel fought the King of Angust and his Yuan Ti servants, but in the end he failed, succumbing to chaos and plunging into the tenth step of his Path, becoming a living cathedral of shadows, doomed to torture for the rest of eternity.  

B'rath Tel was one of the Chaos Lords who were opposed to the King of Angust, frightened by the King's final decisions and actions.  He waged an unceasing war against the Yuan Ti.

As a Chaos Mage, B'rath Tel is powerful and unpredictable.  He can cast spells without study or memorization.  He does not have a spell list to choose from, since he creates his spells on the fly.

B'rath Tel, in the time where he met the Replacer, is on the Path of Screaming Shadow, and remains at Stage 7 of that path.  Chaos gathers the night about B'rath Tel, forever marking him as unnatural in the bright light of day.  No matter how the light falls, B'rath's face is always cast in flickering shadow, leaving him cloaked in an unnerving dimness.  His will power surges as his physical strength fades.  He becomes tired doing the simplest of activities, such as walking across a room.  Shadows gather more deeply where he walks, pooling around him like a tattered cloak. Any burden leaves him breathless from effort as shadows cling like cobwebs to his hands.  B'rath Tel seem insubstantial when exposed to bright light, causing others to view him with both awe and fear.  Anything B'rath touches seems to fade and darken as if swathed in gloomy shadows, an effect which can remain for sometime after he sets the object down.  Where B'rath stands, the shadows grow unnaturally deep, and those moving nearby can detect a noticeable chill.   As his body transforms slowly to become a living shadow because of his Chaos Magic, he becomes more monomaniacal and dominating, using his magic in ever increasing displays of force.  He is on the verge of naming himself B'rath Hob, and claiming godhood, but has not done so yet.

Combat
B'rath Tel prefers to use his slam attack in conjunction with the unavoidable strike feat if he must fight physically.  Normally, he fights from a distance with psionic attacks, protected by summoned chaos monsters.

Non-linear Time Perception: For a normal sentient being, consciousness and self-awareness is an instantaneous point in the ever-forward-moving present. However, B'rath Tel – for very brief moments – can expand his awareness beyond and through that point, becoming an infinite wave-function of consciousness that stretches through all his possible pasts, presents, and futures. During this moment, B'rath Tel can perceive an effect without or before its cause, he can think to all his possible selves, transmitting a message through every point in his existence, or B'rath Tel can attempt to remember events that occur outside his time-line.

 This is a taxing ability that exhausts B'rath Tel after he uses it, but that is a small price for peering beyond the boundaries of space and time.

 Non-linear Memory: For a brief, eternal moment, B'rath Tel expands his consciousness to all his possible past, present, and future selves and attempts to remember some piece of information. This piece of information could be something B'rath Tel remembers in the future, such as the contents of room beyond a locked door or the winner of a sports event several years from now. It could be a piece of information B'rath Tel could have possibly learned in an alternate past or present where circumstances different, such as recalling a memory from an alternate past where B'rath Tel overhead the conversation of an important political official at a dinner party B'rath Tel attended recently. To perform this task, B'rath Tel must state the memory he wishes to recall. Then, B'rath Tel enters a meditative state of total concentration for 10 minutes. At the end of this time, B'rath Tel performs an appropriate Knowledge skill check, modified by +7. The DC is based on the likelihood that B'rath Tel would possess the memory, per table NLM-1.

 Table NLM-1: DC of Non-linear Memory

Circumstance

DC

Highly probable that B'rath Tel would have the memory.

20

Probable that B'rath Tel would have the memory.

25

Somewhat improbable that B'rath Tel would have the memory.

30

 Improbable that B'rath Tel would have the memory.

35

Highly improbable that B'rath Tel would have the memory.

40

Possession of the memory is only a mathematical possibility

45

 Memory is a future memory.

 +5


 If the skill check succeeds, B'rath Tel “recalls” the alternate memory. It exists side-by-side with his old memory (if any) of the event and seems just as real. Any use of non-linear memory – successful or unsuccessful – immediately
fatigues B'rath Tel. Also, B'rath Tel must make a Will saving throw against DC 20. If failed, B'rath Tel is stunned for 2d6 rounds after use of non-linear memory.

 Non-linear Thought: For a brief, eternal moment, B'rath Tel expands his consciousness to all his possible past, present, and future selves and transmits a single thought to one of his selves. The thought must be brief, no more than a couple of sentences. For instance, B'rath Tel could send a message to himself in the past, saying “Do not trust the vizier.” B'rath Tel could think to himself in the future, “Remember to pick up milk at the grocery store.” (Always helpful if one has a spouse.) This ability allows B'rath Tel to send messages that can potentially change his past, present, or future, creating an entirely new time-line. For example, B'rath Tel could tell himself several years in the past to bury a pound of uranium in the middle of the desert because B'rath Tel needs it in the present to power an atomic device. To form a non-linear thought, B'rath Tel must first determine the thought he wishes to send and where/when in his timeline B'rath Tel desires to send it. Then, B'rath Tel enters a meditative state of total concentration for 10 minutes. At the end of this time, B'rath Tel performs a Will save. The DC is based on the likelihood that B'rath Tel would be able to implement his thought, per table NLT-1.

 Table NLT-1: DC of Non-linear Thought

Circumstance

DC

 It is highly probable that B'rath Tel would be able to perform the task B'rath Tel suggest or otherwise take advantage of it.

25

It is probable….

30

It is somewhat improbable….

35

It is improbable….

40

It is highly improbable….

45

It is only a mathematical possibility….

50

The thought would have major consequences on his current timeline.

 +5

The thought would have cataclysmic or world-sweeping consequences on his current timeline.

+10

 If B'rath Tel succeeds in the skill check, his non-linear thought has made some alteration to his time-line, though not necessarily the one B'rath Tel intended. The actual change, its effectiveness, and its consequences are the discretion of his referee. Any use of non-linear thought – successful or unsuccessful – immediately fatigues B'rath Tel. Also, B'rath Tel must make a Will saving throw against DC 20. If failed, B'rath Tel is stunned for 2d6 rounds after the use of this psionic ability. Note: The action required by his non-linear thought must be one that B'rath Tel can fulfill personally or at least initiate personally. B'rath Tel cannot send thoughts to other people. Also, the more people his thought affects, the more difficult it is to perform and less likely to occur.  

Cloaked in Chaos: Spellcasters find it difficult to perform divinations against B'rath Tel.  This supernatural ability functions like a non-detection spell cast by a spellcaster of B'rath Tel's character level.  Chaos Lords may suppress or resume this ability as a free action.  Further, this aura of chaos often manifests itself in random things popping in and out of existence or random actions being done by those nearby (DM's discretion).  The radius of effect is dependent upon the class level of B'rath Tel and can be seen in the chart above.

 Create Chaos: With a successful melee touch attack, B'rath Tel changes some small part of the victim's past so that the victim acts in a seemingly random fashion.  The touched critter must make a Will save (DC = 10 + Chaos Lord class level + Chaos Lord's charisma modifier).  Failure indicates the creature must act in an apparently random manner as per the random action spell.  B'rath Tel can use this spell-like ability three times per day plus B'rath Tel's Charisma modifier (always at least once per day regardless of how bad B'rath Tel's Charisma modifier might be).  B'rath Tel must declare the use of this ability before the attack is made.  If the attack misses, that use of the power is wasted.

 Unlike random action, this is not a mind-affecting effect.  It is a cause affecting effect.  Thus, mindless undead, constructs, oozes, and vermin are NOT immune.  The subject of a protection from chaos spell is made immune to this ability for the duration of the spell.

 Synaesthesia: B'rath Tel perceives the world as a harmony of concomitant sensations. When he sees an object, it stimulates related sensations of smell and texture. When he hears a sound, he perceives that sound’s “color” and “temperature”. He can speak of the “scent” of an opera, the “sound” of a painting, and the “taste” of a pebbled texture. This gives him an incredibly rich awareness of his environment. He is not actually seeing sound or hearing light. These perceptions are subtle, related sensations that exist on an almost solipsistic level.  This increases the depth and breadth of his awareness of his environment, granting a constant +2 bonus on all Listen, Search, Sense Motive, Spot, and Wilderness Lore (for Tracking only) skill checks.

 Summon Chaos Monster: Due to his connection with Chaos, B'rath Tel can, once per day, cast a summon monster spell, summoning a "pseudonatural" version of a creature chosen from the appropriate list.  If B'rath Tel is a spell caster or psion and can cast summoning spells, all summoned creatures are hereafter pseudonatural, and take the pseudonatural template (as described in Wizard of the Coast's Tome and Blood).  Pseudonatural creatures often take the form of, and emulate the abilities of familiar creatures, but they are more chaotic in appearance than their earthly counterparts.  Alternatively, they may appear in a manner more consistent with their origins: a mass of writhing tentacles is a favorite, although other forms are possible.  This is a spell-like ability.

 Alter Initial Condition: B'rath Tel can manipulate the whim of chance by manipulating underlying causes.  Using this ability allows B'rath Tel to reroll one roll just made.  B'rath Tel must use the result of the second roll.  This is a supernatural ability.

 Alter Initial Condition (Defense): B'rath Tel can manifest his understanding of cause and effect as a protective force.  Any attack directed at B'rath Tel suffers a 10% miss chance at 5th level.  This increases by 10% every other level thereafter to a maximum of 30%.  This is a supernatural ability.

 Chaos Master: B'rath Tel has become so immersed in the seeming random nature of the universe that, at 10th level, he can force any creature to reroll a result he does not like.  The creature must be a visible target within 60 feet.  After the result of a roll is announced, B'rath Tel can announce that he will usurp the causes of the roll to change the end result.  The targeted creature must then make a Will save (DC 10 + Chaos Lord class level + Chaos Lord's charisma modifier).  Failure indicates that B'rath Tel can force the roll to be made again.  The creature must use the result of the second roll.  B'rath Tel cannot change the result of a roll made in the past (unless he successfully sends a thought to his past self to change it then), only the one that has just been made.  This ability can be used during another creature's action.  It requires no action on B'rath Tel's part to use.  This supernatural ability is usable 1 time, plus B'rath Tel's charisma modifier, per day on any creature other than B'rath Tel.

 Chaos Door:  Like Dimension Door in action.  B'rath Tel also does not believe in linearity of space, and can mentally fold space so that he can disappear from one spot and reappear in another.  He can do this a number of times per day equal to half his charisma bonus (round up).  This is a spell like ability.

 

 

 

Legends of Inzeladun  

Inzeladun is copyright 2001 by Vincent N. Darlage.  All rights reserved.  D&D is a trademark of Wizards of the Coast.  Artwork is copyright 2001 Vincent N. Darlage.  All rights reserved.