
Medium Male Human 6'0"
Chaos Mage 20/ Chaos Lord
10
Hit Dice: 20d4 + 10d8 + 30 (125 hit points)
Initiative: +9 (+1 Dex, +8 Superior Initiative)
Speed: 30 ft
AC: 28 (+1 Dex,
+2 Natural, +8 deflection, +7 armor)
Attacks: +19/+14 (+4)
Keen Yuan-Ti Bane Falchion melee
Damage: +4
Keen Yuan-Ti Bane Falchion 2d4+4 [12-20/x2]
Face/Reach: 5ft by 5ft/5ft
Special Attacks:
Chaos Psionics, Chaos Familiar, Multiple Effects
(5), Counterpsionics, Purge Chaos
Special Qualities:
Non-Linear Time Perception, Cloaked in Chaos
(25
feet), Create Chaos, Synaesthesia, Alter Initial Condition 4/day, Chaos Master,
Chaos Door, DR 10/+5
Saves: Fort
+12 Ref +12 Will +26
Abilities: Str 10, Dex 12, Con 13,
Int 16, Wis 17, Cha
38 (46 while holding rod)
Skills: Craft
(Alchemy) +36, Bluff +47, Concentration +34, Knowledge (Arcana) +36, Spellcraft
+36, Lucid Dreaming +20
Feats: Casting Focus (Chaos), Blood of Chaos, Combat
Casting, Martial Weapon Proficiency (Falchion), Iron Will, Improved Critical
(Falchion), Improved Initiative, Epic Spellcasting, Great Charisma, Superior
Initiative, Armor Skin, Epic Will
Epic Spells (three per day) - Soul Scry (B'rath Tel
experiences everything target experiences), Epic Mage Armor (+20 armor bonus),
Dreamscape (B'rath Tel can physically travel the region of dreams), Mummy Dust
(create two large 18 HD mummies), Crown of Vermin
Climate/Terrain:
Oard
Challenge Rating: 30
Treasure: Epic Splendor Rod (+8 to Charisma while holding), Cloak of Epic Charisma
+8, Ring of Epic
Protection +8, Ring of Iron Skin (Damage Reduction 10/+5), Gauntlets of
Transition, Bracers of Armor +7, Iron Flask (containing
a paragon marilith demon), Chaos Diamond, Brazier of
Commanding Fire Elementals
Alignment:
Chaotic Neutral
Advancement: By Character Class
B'rath Tel the Screaming Shadow was once the Chaos Lord of Oard, a city of Angust. Perceiving the end of Angust, B'rath Tel and the other Chaos Lords perpetuated the spirits of their cities within magical lions and hid them from the King of Angust. B'rath Tel fought the King of Angust and his Yuan Ti servants, but in the end he failed, succumbing to chaos and plunging into the tenth step of his Path, becoming a living cathedral of shadows, doomed to torture for the rest of eternity.
B'rath Tel was one of the Chaos Lords who were opposed to the King of Angust, frightened by the King's final decisions and actions. He waged an unceasing war against the Yuan Ti.
As a Chaos Mage, B'rath Tel is powerful and unpredictable. He can cast spells without study or memorization. He does not have a spell list to choose from, since he creates his spells on the fly.
B'rath Tel, in the time where he met the Replacer, is on the Path of Screaming Shadow, and remains at Stage 7 of that path. Chaos gathers the night about B'rath Tel, forever marking him as unnatural in the bright light of day. No matter how the light falls, B'rath's face is always cast in flickering shadow, leaving him cloaked in an unnerving dimness. His will power surges as his physical strength fades. He becomes tired doing the simplest of activities, such as walking across a room. Shadows gather more deeply where he walks, pooling around him like a tattered cloak. Any burden leaves him breathless from effort as shadows cling like cobwebs to his hands. B'rath Tel seem insubstantial when exposed to bright light, causing others to view him with both awe and fear. Anything B'rath touches seems to fade and darken as if swathed in gloomy shadows, an effect which can remain for sometime after he sets the object down. Where B'rath stands, the shadows grow unnaturally deep, and those moving nearby can detect a noticeable chill. As his body transforms slowly to become a living shadow because of his Chaos Magic, he becomes more monomaniacal and dominating, using his magic in ever increasing displays of force. He is on the verge of naming himself B'rath Hob, and claiming godhood, but has not done so yet.
Combat
B'rath Tel prefers to use his slam attack in conjunction with the unavoidable strike
feat if he must fight physically. Normally, he fights from a distance with
psionic attacks, protected by summoned chaos monsters.
Non-linear
Time Perception: For a normal sentient being, consciousness and self-awareness is
an instantaneous point in the ever-forward-moving present. However, B'rath Tel –
for very brief moments – can expand his awareness beyond and through that
point, becoming an infinite wave-function of consciousness that stretches
through all his possible pasts, presents, and futures. During this moment, B'rath Tel
can perceive an effect without or before its cause, he can think to all his
possible selves, transmitting a message through every point in his existence, or
B'rath Tel can attempt to remember events that occur outside his time-line.
This is a taxing ability that
exhausts B'rath Tel after he uses it, but that is a small price for peering beyond
the boundaries of space and time.
|
Circumstance |
DC |
|
Highly probable that B'rath Tel would have the memory. |
20 |
|
Probable that B'rath Tel would have the memory. |
25 |
|
Somewhat improbable that B'rath Tel would have the
memory. |
30 |
|
Improbable
that B'rath Tel would have the memory. |
35 |
|
Highly improbable that B'rath Tel would have the
memory. |
40 |
|
Possession of the memory is only a mathematical
possibility |
45 |
|
Memory
is a future memory. |
+5
|
If the skill check succeeds, B'rath Tel
“recalls” the alternate memory. It exists side-by-side with his old memory
(if any) of the event and seems just as real. Any use of non-linear memory –
successful or unsuccessful – immediately fatigues B'rath Tel.
Also, B'rath Tel must make a Will saving throw against DC 20. If failed,
B'rath Tel is stunned for 2d6 rounds after use of non-linear memory.
|
Circumstance
|
DC |
|
It
is highly probable that B'rath Tel would be able to perform the task B'rath Tel
suggest or otherwise take advantage of it. |
25
|
|
It
is probable…. |
30
|
|
It
is somewhat improbable…. |
35
|
|
It
is improbable…. |
40
|
|
It
is highly improbable…. |
45
|
|
It
is only a mathematical possibility…. |
50
|
|
The
thought would have major consequences on his current timeline. |
+5
|
|
The
thought would have cataclysmic or world-sweeping consequences on his
current timeline. |
+10
|
Cloaked in Chaos: Spellcasters find it difficult to perform divinations against B'rath Tel. This supernatural ability functions like a non-detection spell cast by a spellcaster of B'rath Tel's character level. Chaos Lords may suppress or resume this ability as a free action. Further, this aura of chaos often manifests itself in random things popping in and out of existence or random actions being done by those nearby (DM's discretion). The radius of effect is dependent upon the class level of B'rath Tel and can be seen in the chart above.
Inzeladun is copyright 2001 by Vincent N. Darlage. All rights reserved. D&D is a trademark of Wizards of the Coast. Artwork is copyright 2001 Vincent N. Darlage. All rights reserved.