Lord Issic Sunathaeraux, Count Anhartz, Earl of Ortenau

Medium Half Dragon (Gold)/Half Human, Male 7'1", 32 years old
Fighter 8 / Psychic Warrior 7

Hit Dice: 8d12 +7d10+60 (183 hit points) 
Initiative: +4(Dex)
Speed: 30 ft/ fly 30 ft (average)
AC: 23 (+4 Dex, +4 inertial armor, +4 natural, +1 insight)
Attacks: +27/+27/+17* Abeopernicles [+3 coup de grace devil bane greatsword] melee; or +23/+18/+13 dragonclaw sword melee; or +23/+18/+13 unarmed claw melee; +17/+12/+7 rock ranged
Damage: 2d6+20** Abeopernicles [+3 coup de grace devil bane greatsword]; or 1d10+15 dragonclaw sword; or 1d4+10 unarmed claw; 1d4+10 rock
Face/Reach: 5ft by 5ft/5ft
Special Attacks: Breath Weapon 1/day
Special Qualities: Fly, Psionics, Low-light vision, darkvision 60', immunities
Saves: Fort +15  Ref +8  Will +8
Abilities: Str 30  Dex 18 Con 19, Int 12, Wis 14, Cha 13
Skills: Appraise +3,  Autohypnosis +5, Climb +14, Concentration +10, Intimidate +7, Jump +13, Knowledge (History) +8, Knowledge (the planes) +4, Move Silently +6, Swim +13, Stabilize Self +10, Tumble +14
Feats: Blind Fighting, Power Attack, Cleave, Great Cleave, Endurance, Weapon Focus (greatsword), Weapon Specialization (greatsword), Inertial Armor, Hover, Iron Will, Psionic Weapon (+1d4 damage for 1 pp), Deep Impact, Quick Draw
Power Points per Day: 16
Combat Modes: Ego Whip, Id Insinuation, Thought Shield, Empty Mind
Free Talents per Day: 7
Psionic Powers: Daze, Control Shadow, Float, Hustle, Biofeedback, Combat Precognition, Vigilance, Body Equilibrium

Climate/Terrain: Any
Challenge Rating: 17
Hoard: Shiny Trouble (Piper's Dagger), Illithid Black Skull Amulet, Masterwork Greatsword (from Astral Plane), Red Dragon Claw Sword (Bastard sword), Guardian of the Bone, 2 Necklaces with Rubies, Third Eye of Assimilation, Dorje Staff (Fatal Attraction, 31 charges), Crystal Capacitor (3), Psi-stone (18th level, Microcosm, Sever the Tie, Identify (x2), Disable), small crystals from illithids, crystalline vase with gold leaf inlay and stopper, key ring and note (from Dr. Dalby's assistant), 400 1st age Silver Coins (bearing image of The Silver Tree), and 100 first age Gold Coins (bearing image of unknown king or hero)
Alignment: Neutral Good
Advancement: By Character Class

* +29/+24/+19 attack vs. devils
**+2d6+2 additional damage to devils [4d6+22 total damage vs. devils]

            "With both feet braced on the blood-soaked earth, Issic drove his weapon with the full power of mighty arms and broad shoulders behind it, and the gargoyle's head snapped off its body in a spray of blood.  Issic whirled around like a lion at bay, head lowered on his mighty breast, terrible eyes glittering, both hands gripping his dragon-claw weapon.  A gargoyle thrust viciously, but Issic evaded the horns with a twist of his huge frame and hacked in savagely.  The great claw struck under the gargoyle's armpit, crunched through the stone-like skin and bit deep into its ribs, coming out through the gargoyle's abdomen.  The gargoyle slid to the ground, his innards sliding out of the ghastly tear onto the wet soil, steaming in the cooler air.  He swung up his dragon-claw sword to parry a ruthless claw intended to slash his eyes out, then brought the heavy weapon down to dash out the third gargoyle's brains as a man kills a wounded snake."  ~ The Ingaran Adventures 24, The Guardian of Bone, Part I.

Issic is a crossbreed of a gold dragon father named Vouivre and a human female named Marissa.  Both parents were natives of Inzeladun, but after Vouivre was slain by Nuss Dinringer in 28 VI, the pregnant Marissa fled to Sigil, where Issic was raised.  Marissa intends for her son to return some day to the Lamapachan town of Ortenau, to tame Anhartz Castle, to find Vouivre's lost hoard, and to rule Anhartz Castle as a seat of power (the story of Vouivre and Marissa can be found here).   
         Issic and Marissa was welcomed and protected by a clan of kind Gold Dragons in Sigil.  These dragons trained Issic in combat and in history.  It was these powerful Dragons that, 32 years later, sent Issic to Inzeladun for reasons Issic has yet to reveal.  Issic is not sure if he will live a normal, mortal span of life, or if he has inherited the immortality of this dragon father.
        Issic arrived via a planar portal in the "unknown" lands to the east of Drychtnoth and met a dwarf named Manderkarr. A friendship sprung up and they decided to walk to Drychtnoth to see the human lands.  From here, Issic embarked on the long series of adventures known as the Unknown Adventures.   During the course of these adventures, Issic met Flower the Elf, and then, later, Alexander Maximus, who would become the Gauntlet of Athena.  For a time, half of his soul was in the possession of Sharyss, an erinyes.
        After aiding in the destruction of an Elder Brain, Issic met India and Zografos and joined them in their adventures (called the Ingaran Adventures).
        The people he travels with routinely refer to him as "The Demon", in reference to his draconic look.  He has a tendency to hoard treasure, and loves to investigate history, both recent and ancient.
        Issic respects Alexander as the leader of the current group, thinking he has vast potential.  He feels very protective toward India and Flower (when she is there).  He has a lot of respect for Zografos' powers and skills, though he is a little unsure of the Ingaran's motives.  Issic is pleased that Zografos occasionally shares his tomes of shadow with him.  Although Phaidon is a relative newcomer to the party, Issic took an immediate liking to him, especially respecting the ranger's skill with ranged weapons.  The newest member of the party, Anathek Dar, definitely has Issic's attention.  The Drychtnothian's obvious power and prestige impresses Issic, who has a typically draconic appreciation for such shows of power.
        Issic particularly dislikes fiends and illithids.  He has had bad encounters with both.  He was made a thrall to an illithid named Lugrimalincorian for a short time, and had part of his soul stolen by Kara Sharyss (although it was later restored to him).

Combat
Issic fights with Abeopernicles, a green greatsword with the coup de grace power.  He often enters combat by breathing a hellish inferno first.  He is a powerful warrior; his draconic heritage gives him a powerful edge in sheer strength.

Breath Weapon: 30' long Cone of Fire doing 6d10 damage (Save DC = 20)

Immunities: Issic is immune to sleep and paralysis effects, and is immune to fire.

 

 

Legends of Inzeladun  | The Dragon's Bride, by Vincent Darlage | Marissa, the Dragon's Bride, by Vincent Darlage | Alexander Animus Litus Maximus | Phaidon | Zografos | India | Current Adventures in Inzeladun | The Adventures of The Unknown Episode 1 | About Vincent N. Darlage | Inzeladun Updates

Inzeladun is copyright 2001 by Vincent N. Darlage.  All rights reserved.  D&D is a trademark of Wizards of the Coast.  Artwork is copyright 2001 Vincent N. Darlage.  All rights reserved.