
Medium Human Male 6'8", gray eyes,
brown hair, 16 years old
Barbarian 4th Level
Hit Dice: 4d12+12 (51 hit points) [59 hit points when raged]
Initiative: +3(Dex)
Speed: 30 ft
AC:
18 (16 when raged) (+3 Dex, +5 Breastplate)
Base Attack/Grapple: +4/+8 (+10 when raged)
Attack: +10 (+12 when
raged) +2 Thunderous Greataxe melee(1d12+8 (1d12+10 when raged)/x3 + 2d6
plus freeze); or +9 (+11 when
raged) masterwork Greatsword melee (2d6+6 (2d6+8 when raged)); or +7 Longbow ranged
(1d8)
Full Attack:
+10 (+12 when
raged) +2 Thunderous Greataxe melee(1d12+8 (1d12+10 when raged)/x3 + 2d6
plus freeze); or +9 (+11 when
raged) masterwork Greatsword melee (2d6+6 (2d6+8 when raged)); or +7 Longbow ranged
(1d8)
Space/Reach: 5ft /5ft
Special Attacks:
Rage 4/day
Special Qualities:
Fast Movement, Uncanny Dodge, Trap Sense +1
Saves: Fort
+5 Ref +3 Will +2 (+4 when raged)
Abilities: Str 19 (23 when raged) Dex 17 Con 16 (20 when raged),
Int 14, Wis 15, Cha
16
Skills:
Climb +7, Craft (leatherworking) +7, Intimidate
+8, Jump +7, Listen +8, Move Silently +1, Spot +4, Survival +9, Tumble +2
Feats: Combat
Reflexes, Extra Rage, Power Attack
Climate/Terrain:
Tarkania
Challenge Rating: 3
Treasure: Cold weather outfit (+5 circumstance bonus to Fort
saves vs. weather),
+2 Thunderous Greataxe, masterwork Greatsword, Longbow, 20 arrows, 9 gold
pieces, breastplate, bear cloak
Alignment:
Chaotic Good
Advancement: By Character Class
Once, there
was a time when the great heroes slept, and in their passing, the land grew
bleak and dire.
Ice moved to devour the world and drink the oceans.
There are no writings that tell of the times that followed, and the lays
of the minstrels are few and broken.
There are no runes, no stones, no pages that will reveal the history of
the forgotten times.
But I, Yrminthingle, son of Thingle, know.
Through some device of fate, I alone have been allowed to hear the
whisperings of the bones of those mighty and forgotten men that yawned from the
deeps of the world when the ice drew back and the new Age began.
So, hear me, and hear me well, for now I shall endeavor to tell you of
the lost times, of the lost heroes, of the age that was no Age--- the Age of between...
~ The Chronicles of Sataan the Yeti Warrior
Sataan, with his new axe, left the Yeti with his companion and found a tavern out in the middle of nowhere. The tavern was filled with naked women who sucked out men's souls. Sataan and Xanaros shot fiery arrows into the tavern and set it on fire, allowing Torbin, a ranger, to escape and join the company. After fighting the succubi, Sataan felt an urge to return to the Yeti. He went back and was told to become a member of the tribe by wrestling, hand to hand, with another of the yeti. The fight went badly for Sataan, but fortunately, the yeti he wrestled with threw him aside instead of killing him. Sataan sat down and said he had won because that yeti was not willing to kill a downed foe. The yeti was killed and Sataan was made a member of the yeti tribe. He and three other yeti then led a hunt to kill some ogres.
Fast
Movement (Ex):
A barbarian’s land speed is faster than the norm for his race by +10 feet.
This benefit applies only when he is wearing no armor, light armor, or medium
armor and not carrying a heavy load. Apply this bonus before modifying the
barbarian’s speed because of any load carried or armor worn.
Illiteracy:
Barbarians are the only characters who do not automatically know how to read and
write. A barbarian may spend 2 skill points to gain the ability to read and
write all languages he is able to speak.
A barbarian who gains a level in any other class automatically gains literacy.
Any other character who gains a barbarian level does not lose the literacy he or
she already had.
Rage
(Ex): A barbarian can fly into a rage
a certain number of times per day. In a rage, a barbarian temporarily gains a +4
bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will
saves, but he takes a –2 penalty to Armor Class. The increase in Constitution
increases the barbarian’s hit points by 2 points per level, but these hit
points go away at the end of the rage when his Constitution score drops back to
normal. (These extra hit points are not lost first the way temporary hit points
are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or
Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and
Ride), the Concentration skill, or any abilities that require patience or
concentration, nor can he cast spells or activate magic items that require a
command word, a spell trigger (such as a wand), or spell completion (such as a
scroll) to function. He can use any feat he has except Combat Expertise, item
creation feats, and metamagic feats. A fit of rage lasts for a number of rounds
equal to 3 + the character’s (newly improved) Constitution modifier. A
barbarian may prematurely end his rage. At the end of the rage, the barbarian
loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to
Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of
the current encounter (unless he is a 17th-level barbarian, at which point this
limitation no longer applies; see below).
A barbarian can fly into a rage only once per encounter. Entering a rage
takes no time itself, but a barbarian can do it only during his action, not in
response to someone else’s action.
Uncanny
Dodge (Ex): At 2nd level, a barbarian
retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or
struck by an invisible attacker. However, he still loses his Dexterity bonus to
AC if immobilized. If a barbarian already has uncanny dodge from a different
class, he automatically gains improved uncanny dodge (see below) instead.
Inzeladun is copyright 2001 by Vincent N. Darlage. All rights reserved. D&D is a trademark of Wizards of the Coast. Artwork is copyright 2001 Vincent N. Darlage. All rights reserved.