
Firelord Hi Tenno Tomodachi, Lord of Magic, Steward of the Sacred Flame
Medium Human
35th Character Level
20th Sorcerer/10th Flame Steward/ 5th Psion
Hit Dice: 25d4 + 10d8 +140 (263 hit points)
Initiative: +4 (Dex)
Speed: 30 ft
AC: 23 (+4 Dex, +2 Luck, +1 Natural, +2 Armor, +4 Deflection)
Attacks: Staff of Power +28/+23/+18 melee or Myanthrill (1st
age Elvish Scimitar) +22/+17/+12, or +1 Flame Tongue longsword +23/+18/+13
Damage: Staff of Power 1d6+6 or Myanthrill 1d6+3 (18-20/
x2) or Flame Tongue (1d8+1d6+4 19-20/x2)
Face/Reach: 5 ft x 5ft/ 5 ft
Special Attacks: Spells, Improved Familiar, Psi Crystal, Sacred Firefan,
Sacred Flamestrike, Purging Flame, Sacred Firestorm, Epic Spells
Special Qualities: Might of the Sacred Flame, Flames of Healing, SR 22
Saves: Fort +23, Ref +19, Will +30
Abilities: Str 17 Dex 18, Con 18, Int 18, Wis 20, Cha 22 (34)
Skills: Alchemy +28, Concentration +42, Diplomacy +31 (37), Gather Information
+21 (27), Heal +13, Knowledge (Religion) +9, Knowledge (Arcana) +42, Knowledge
(History) +20, Knowledge (Psionics) +10, Psicraft +19, Remote View +32, Scry
+32, Spellcraft +44 (52 for the purposes of Epic Spell checks)
Feats: Combat Casting, Blood of the Old Ones, Endurance, Improved Familiar,
Power Attack, Spell Penetration, Empower Spell, Maximize Spell, Improved Metamagic
(x2), Epic Spell Casting, Intensify Spell, Enhance Spell
Climate/Terrain: Orgaladh, Dagam, Tower of Magic
Organization: Solitary
Challenge Rating: 33
Treasure: Triple Standard
Alignment: Neutral
Advancement: by Character Level
Tomodachi is a powerful sorcerer from another dimension that settled in Inzeladun.
He studied in the Orient, and adventured for many years in Inzeladun.
He is a blood relative of Grindill, and can trace his ancestry back to the Angustians.
He affects a long white beard, and wears blue robes. For a time, he was a member
of Thigru Thorkisen's blue robed Order of Magic. He eventually attacked and
defeated the Lord of the Tower, and is now the Lord of Magic on Inzeladun.
While in the Tower of Magic, he has demigod
status, but outside of that impressive
building, he has the stats presented here.
Tomodachi is in touch with a mystical, interdimensional source of energy, and
has devoted himself to learning its mysteries and harnessing its power – while
respecting its might. This makes him a Steward of the Sacred Flame. He can
call upon it for healing and purification, as well as for personal power and
fiery attacks.
Combat
Tomodachi fights mostly with spells.
Arcane Spells: Tomodachi is a sorcerer and can cast arcane spells. The
DC's below are calculated assuming he is wearing his cloak of epic charisma
+12. If he is not, subtract six from the DC's. The number of spells per
day after the slash is the number he casts while wearing the above robe.
0 level (DC 22) cast 6 per day: Lights, Detect Magic,
Detect Poison, Disrupt Undead, Ghost Sound, Mage Hand, Open/Close, Read Magic
1st level (DC 23) cast 8/9 per day: Chill Touch,
Lesser Fire Orb, Ray of Enfeeblement, Shield, Spider Climb, Maximized 0
level spell, Empowered 0 level spell
2nd level (DC 24) cast 8/9 per day: Bull Strength,
Invisibility, Knock, Resist Elements, Web, Maximized 1st level
spell, Empowered 1st level spell, Maximized Empowered 0 level spell
3rd level (DC 25) cast 7/9 per day: Dispel
Magic, Fireball, Greater Magic Weapon, Leomund’s Tiny Hut, Maximized 2nd
level spell, Empowered 2nd level spell, Maximized Empowered 1st
level spell
4th level (DC 26) cast 7/9 per day: Acid Orb,
Fire Shield, Mass Resist Elements, Summon Monster IV, Maximized 3rd
level spell, Empowered 3rd level spell, Maximized Empowered 2nd
level spell, Enhanced 2nd level spell
5th level (DC 27) cast 7/8 per day: Dismissal,
Energy Buffer, Feeblemind, Wall of Force, Maximized 4th level
spell, Empowered 4th level spell. Maximized Empowered 3rd
level spell, Intensified 0 level spell, Enhanced 3rd level spell
6th level (DC 28) cast 7/8 per day: Chain Lightning,
Disintegrate, Mass Fly, Maximized 5th level spell, Empowered
5th level spell, Maximized Empowered 4th level spell,
Intensified 1st level spell, Enhanced 4th level spell
7th level (DC 29) cast 6/8 per day: Control
Undead, Delayed Blast Fireball, Teleport Without Error, Maximized 6th
level spell, Empowered 6th level spell, Maximized Empowered 5th
level spell, Intensified 2nd level spell, Enhanced 5th
level spell, Maximized Enhanced 4th level spell, Empowered Enhanced
4th level spell, Maximized Empowered Enhanced 3rd level
spell(ex. Fireball does 180 pts of damage)
8th level (DC 30) cast 6/8 per day: Otiluke’s
Telekinetic Sphere, Polymorph Any Object, Sunburst. Maximized 7th
level spell, Empowered 7th level spell, Maximized Empowered 6th
level spell, Intensified 3rd level spell, Enhanced 6th
level spell, Maximized Enhanced 5th level spell, Empowered Enhanced
5th level spell, Maximized Empowered Enhanced 4th level
spell
9th level (DC 31) cast 6/7 per day: Dominate
Monster, Gate, Mordenkainen’s Disjunction, Maximized 8th level
spell, Empowered 8th level, Maximized Empowered 7th level
spell, Intensified 4th level spell, Enhanced 7th level
spell, Maximized Enhanced 6th level spell, Empowered Enhanced 6th
level spell, Maximized Empowered Enhanced 5th level spell, Intensified
Enhanced 2nd level spell
Divine Spells: Tomodachi can cast five 1st level divine spells,
four 2nd level divine spells, four 3rd level divine spells,
three 4th level divine spells, and three 5th level divine
spells from the following list per day: 1st level (DC 16): Bless,
cure light wounds, endure elements, light, summon monster I (fire only), 2nd
level (DC 17): consecrate, continual flame, cure moderate wounds, resist
elements, summon monster II (fire only), 3rd level (DC 18):
cure serious wounds, protection from elements, remove, blindness/deafness, remove
disease, summon monster III (fire only), 4th level (DC 19): cure
critical wounds, quench, searing light, summon monster IV (fire only), 5th
level (DC 20): fire shield, healing circle, wall of fire, summon monster
V (fire only).
Sacred Firefan (Sp): Tomodachi can emit a fan of flames as a spell-like
ability. This is exactly like the spell burning hands except that half
of the damage is divine power rather than simply fire, so even critters resistant
or immune to fire take that damage. Further, if someone that Tomodachi does
not wish to harm is within the area of the Firefan, that character suffers
no damage.
Sacred Flame Strike (Sp): Tomodachi can call forth a column of flame
from above as a spell-like ability. This is exactly like the spell flame
strike except that if someone that Tomodachi does not wish to harm is within
the area of the sacred flame strike, that character suffers no damage.
Purging Flames (Sp): Once per day, Tomodachi can call upon the Sacred
Flame to cast one of the following spells: heal, restoration, atonement,
or remove curse as a spell like ability.
Sacred Firestorm (Sp): Once per day, Tomodachi can create a powerful
storm of sacred flame. This works like the spell firestorm, except that half
the damage is divine, so even critters resistant or immune to fire take that
damage. Further, if someone that Tomodachi does not wish to harm is within the
area of the Sacred Firestorm, that character suffers no damage.
Might of the Sacred Flame (Ex): Tomodachi infuses himself with the power
of the Sacred Flame, gaining a +5 inherent bonus to Strength and +15 hit points.
Flames of Healing (Su): By calling on the Sacred Flame, any cure spell
cast by Tomodachi cures an additional +1 hit point per die.
Epic Spells: Tomodachi may cast four epic spells per day. He currently
knows the spells Hellball (DC 50, must expend 4,400 exp to cast), Dreamscape
(DC 29), Epic Mage Armor (DC 46).
Magic Items
Cloak of Protection +2
Robe of Epic Charisma +12
Staff of Power
Ring of Protection +4
Ring of Wizardry (3rd level)
Portable Door
Folding Boat
Cup of Healing (1/day)
Crystal Ball