Alphonse the Gnome, Guardian of the Silver
Tree
Small-sized
Gnome
Fighter/
Illusionist (17th level)
Level 3/14
Hit Dice: 3d10+14d4+68
(120 hp)
Initiative:
+8 (+4 Dex, +4 Improved Initiative)
Speed: 20 ft.
AC: 23 (+4 Dex, +1
Size, +7 Half-Plate, +1 Shield)
Attacks: Ilbratha, +1
Shortsword (+13/+8) melee or
Jothstra II, +3 Shortsword Frostbrand (+15/+10) melee or
Gaolon, +2 Scimitar (+13/+8) melee
Damage:
Ilbratha, +1
Shortsword 1d6+5
Jothstra
II, +3 Shortsword Frostbrand 1d6+7+1d6
cold
Gaolon, +2 Scimitar 1d6 + 6
Face/Reach: 5
ft x 5 ft./5 ft.
Special Qualities:
Summon Familiar, Scribe Scroll, Low light vision, +4 saves vs illusions, +4
Dodge bonus vs giants, racial spells
Saves: Fort +10, Ref +11,
Will +14
Abilities: Str 19, Dex 18, Con 18, Int 18, Wis 15, Cha
16
Skills: Alchemy +19, Concentration +17, Knowledge (Arcana) +17,
Spellcraft +17, Scry +17, Appraise +8, Craft (painting) +6, Ride +6, Tumble +3
Feats:
Weapon Focus (Short Sword), Improved Initiative, Spell Focus (illusion), Spell
Mastery, Combat Casting, Arcane Defense (Illusion), Iron Will, Expertise,
Improved Disarm
Climate/Terrain:
Silvergate
Organization:
Solitary
Challenge
Rating: 17
Treasure: Standard
Alignment: Neutral Good
Advancement: By
Character Class.
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Ardamomlycopodium Fenugreek has the longest name of any of the Guardians of the
Silver Tree. He was most commonly known as Alphonse. A powerful
illusionist, he was part of the arcane arm of the Guardians, working alongside Thumedan
to give Grimhelm magical support.
As an illusionist, Alphonse is barred from casting spells from the Divination and Necromancy schools. He used his illusions to comical effects most of the time, for Alphonse had a rather unique sense of humor. He was not above playing pranks and tricks on his own teammates, often painting smiley faces on their armor while they slept. When in private, he referred to King Grimhelm as Grimcap, but he always gave the Knight of the Silver Tree the utmost respect in public.
Alphonse found humor in everything. He
named his frog familiar "Froggy". He thought it was hilarious
that he had a frog for a familiar. (The frog gives Alphonse +2 to his Con
score. Alphonse naturally has a 16 Con). His pony was named
Arglebargle, and his Cohort was a half-ogre named Gronbin. Nolzur's
Marvelous Pigments are his favorite magic items.
Combat
Alphonse fought
primarily with his illusions, and then backed up his magic with his swords.
Magic Items:
Ilbratha: +1 Shortsword. Jump for 20 minutes on wielder 1/day, Detect Magic at will (sword chimes when it touches magic), Mirror Image 1/day, Blink 1/day.
Jothstra II: +3 Frostbrand shortsword. +1d6 damage of bonus cold damage with each hit. Sheds light in temperatures less than freezing. The sword absorbs the first 10 hit points of fire damage each round. 50% chance to extinguish any flame it is stuck into.
Gaolon: +2 Scimitar, 17 Int, 15 Cha, 14 Wis, 15 Ego, Speaks Indorian and Gnome, Heal 1/day, Detect Evil, Detect Gas, Detect Invisibility, Telepathic.
Ring
of Feather Fall
Ring
of Shocking Grasp
Rod of Lordly Might
+2 light mace
as is (+13/+8 attack bonus. 1d6+6 damage)
+1 flaming
longsword when button 1 is pushed (+12/+7. 1d8+7 damage, two handed)
+4 battleaxe
when button 2 is pushed (+15/+10 attack bonus. 1d8+10 damage, two handed)
+3 shortspear
when button 3 is pushed (+14/+9 attack bonus. 1d8+9 damage, two handed)
The weapon also can Hold Person with a touch attack (Fort DC 14), Fear (Will DC
16) 10' range, or
deal 2d4
damage with a touch attack, healing Alphonse the same amount. It also
functions as a
climbing
pole, a crowbar (+12 str bonus), and gives approximate magnetic north and
depth/height.
Helmet of non-Detection (prevents any detection spell except detect magic)
Chime of Opening
Wand of Summon Monster IV
Wand of Major Image
Candle of Pyrotechnics
Candle of Survival (provides the heat and light of a normal campfire)
Candle of Fireball
Nolzur's Marvelous Pigments
Disintegration Box (three buttons - 1 opens lid, 2 closes lid, 3 disintegrates
object)
Spells Prepared
Alphonse usually prepares the following spells:
0-Level
Resistance, Dancing Lights, Ghost Sound, Detect Magic, Prestidigitation
1st Level
Change Self, Silent Image, Color Spray, Ventriloquism, Feather Fall
2nd Level
Blur, Mirror Image, Invisibility, Hypnotic Pattern, Minor Image
3rd Level
Displacement, Major Image, Illusory Script, Gaseous Form, Fireball
4th Level
Hallucinatory Terrain, Illusory Wall, Phantasmal Killer, Rainbow Pattern,
Dimensional Anchor
5th Level
Nightmare, False Vision, Seeming
6th Level
Mislead, Project Image, Veil
7th Level
Prismatic Spray, Shadow Walk
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