Garnoth
Tilgarn
Medium-sized Human
Ranger/ Psionicist
Level
12/2
Hit Dice:
12d10+2d6+56 (108 hp)
Initiative: +3
(Dex)
Speed: 20 ft.
AC:
20 (+3 Dex, +7 Banded Mail breast
plate)
Attacks: Bastard Sword +22/+17/+12 melee; mighty comp.
longbow +22/+19/+12 ranged
Damage: Bastard Sword
1d10+13 melee; mighty composite longbow 1d8+7 ranged.
Face/Reach: 5
ft x 5 ft./5 ft.
Special Attacks:
Spell casting
Special Qualities: Favored enemies
Saves: Fort +12, Ref +7,
Will +7
Abilities:
Str 25, Dex 17, Con 18, Int 16, Wis
16, Cha 16
Skills:
Animal Empathy +18; Climb +12;
Concentration +9; Craft (arrows) +18; Handle Animal +13; Heal +18; Intuit
Direction +18; Knowledge Nature +13; Hide +13; Listen +13; Move Silently
+13; Ride +11; Wilderness Lore +18
Feats: Track, Exotic Weapon
Proficiency (Bastard Sword), Weapon Focus (Bastard Sword), Combat
Reflexes, Endurance, Improved Critical, Blindfight
Climate/Terrain: Indor
Organization:
Solitary
Challenge
Rating: 12
Treasure: Standard
Alignment: Chaotic
Good
Advancement: By resurrection. He is currently
deceased.
Garnoth Tilgarn the
Ranger Lord is one of the most famous rangers of Inzeladun. He has
traveled with Xanath Darksword, Sir Raloth of Itsitlawikanah, and Lady Kia
of Hrothton.
Garnoth Tilgarn fell in love easily, having
crushes on most women he met. However, his wandering ways kept him
from remaining long in any one area. He also had a unique knack for
attacking last in a round and putting in the killing blow against enemies
his party members had wounded. He is often accompanied by a satyr, 5
treants, and a brown bear. He often rides a friendly
hippogriff, but more often rides a heavy warhorse with plate
barding.
He speaks Nyandarian, Indorian, Odhyrran, Orcish, Ogrish,
Drychtnothian, and Ingaran. He was born in Indor, and was about 42
years old when he died in 7 VIII. He was killed by a flesh golem
created by Dr. Dalby.
Combat
Garnoth prefers melee
combat, but is more than willing to engage in ranged combat. His
bastard sword is detailed below. His masterwork mighty composite
longbow (+7) was a gift from the elves for a deed he did for them.
It is valued at 1200 gold pieces.
Spell Casting: Garnoth
can cast 2 divine spells each of 1st, 2nd, and 3rd level for a total of
six spells.
Favored Enemy:
Garnoth has three favored
enemies. Giants (+3), Plants (+2), Aberrations (+1). The
bonuses apply to Damage Rolls and the following skills: Bluff, Listen,
Sense Motive, Spot, and Wilderness Lore against those types of
creatures.
Psionics:
Numal: +2 keen bastard sword, giant's bane. (The weapon is +4 vs
giants and does an additional +2d6 damage against them. The weapon
has a threat range of 17-20, although in Garnoth's hands it has a threat
range of 15-20 because of his Improved Critical feat. Numal is also
intelligent. It has a 15 intelligence, a 14 wisdom, and a 16
charisma. It speaks Nyandarian and Giant. It can locate object
in a 120 ft radius, shoot a lightning bolt (8d6 damage, 200 ft range, DC
13), and Heal 1/day.)
Other
magic items: +2 banded mail
breastplate; Potion of water breathing, ring of fire resistance, Guantlets
of Ogre Power, Ring of Underwater Action and Breathing, and a well of many
worlds.
Legends of Inzeladun | The World of Inzeladun | About Vincent N. Darlage | Conan the Barbarian for Third Edition D&D | Short Stories of Inzeladun | Inzeladun Updates | Inzeladun Links
Trademarks and copyrights are cited on this page without permission. This usage is not meant in any way to challenge the rightful ownership of said trademarks/copyrights. AD&D is a trademark of TSR; reach TSR's parent company at Wizards of the Coast, Inc.©. All copyrights are acknowledged and remain the property of the owners. "Inzeladun" and related characters © 1984, 2000 Vincent N. Darlage. All rights reserved by their respective owners. This page is for entertainment only.