Glauraith the Vampire Hunter

Medium-sized Human
Ranger/ Hunter of the Dead (Twilight Gathering)/Psionicist
Level 6/7/3

Hit Dice: 6d10+7d8+3d6+48 (128 hp)
Initiative: +5 (Dex)
Speed: 30 ft.
AC: 17 (+5 Dex, +2 leather armor)
Attacks: Magic Longsword +20/+15 melee; magic javelin +20/+15 ranged; heavy crossbow +17/+12 ranged
Damage: Longsword 1d8+6; javelin 1d6 +3; heavy crossbow
Face/Reach: 5 ft x 5 ft./5 ft.
Special Attacks: Spell casting
Special Qualities: Favored enemies, detect undead, smite undead, spurn death's touch, true death
Saves: Fort +13, Ref +8, Will +10
Abilities: Str 17, Dex 20, Con 17, Int 16, Wis 18, Cha 14
Skills: Gather Information +4, Heal +12, Hide +13, Intuit Direction +13, Knowledge (Undead Lore) +7, Knowledge (History) +5, Listen +15, Move Silently +13, Open Locks +8, Wilderness Lore +8
Feats: Track, Alertness, Blindfight, Combat Reflexes, Iron Will, Power Attack, Psionic Weapon, Deep Impact

Climate/Terrain: Drychtnoth, Lamapacher
Organization: Solitary
Challenge Rating: 13
Treasure: Standard
Alignment: Chaotic Good
Advancement: By resurrection.  He is currently deceased.

Glauraith  hunted the undead throughout the empire of Drychtnoth on my campaign world of Inzeladun. His species enemy was the Vampire.  He primarily worshipped The Silver Tree and Olanigan.
      Glauraith the Crypt Ranger was in Drychtnoth during the rebellions. He killed a warlord necromancer. Upon hearing of a vampire in Ingara, Glauraith left Drychtnoth before the rest of the Warlords could avenge the murder. In  Ingara, Glauraith rescued some Elves from a King Wight and his foul followers. He was rewarded by the Elves with a "shroud of Sol's embrace". He went on to kill the King Wight and the vampire he was hunting. Glauraith's name as a successful crypt ranger became well known in Ingara and Drychtnoth.
        Glauraith returned to Drychtnoth to battle a mummy from Dagam. He also destroyed three more ghosts during the course of that year.
        Glauraith destroyed a coven of necromanceresses on the night of the Conjunction while in Odhirran. He was hired by the Druids of Odhirran to be the  protector of their Holy Resting Grounds (graveyard). He worked this duty for four years.
         The Druids of Odhirran gave Glauraith a special javalin in return for his years of faithful service. The javalin would launch itself at vampires,  impaling them, then immolating them. The javalin would separate into hundreds of ravens which would then coalesce back into the javalin for more hunts. Glauraith then traveled to Nyandar and killed another vampire and the necromancer that created the undead thing.
         He was finally killed by Mind Flayers (His brain was extracted and eaten).

Combat
Glauraith loves to wade into combat with his magic sword. 

Spell Casting
: Glauraith can cast divine spells.

Favored Enemy:
Glauraith has two favored enemies.   Undead (+2), Shapechangers (+1).  The bonuses apply to Damage Rolls and the following skills: Bluff, Listen, Sense Motive, Spot, and Wilderness Lore against those types of creatures.

Detect Undead: Functions at will as the spell

Smite Undead: Once per day adds wisdom modifier to attack roll and adds on extra point of damage per Hunter level.  In Glauraith's case, this adds +4 to his attack bonus, and +7 to his damage.

Spurn Death's Touch: Glauraith adds his wisdom bonus to all saves vs. effects or spells from undead.  This gives Glauraith a +4 on all saves.

Psionics:
He can use Inkling 3/day, and Object reading 2/day and Sensitivity to Psychic Impressions 1/day.

Kulkruunoth:
+3 longsword, ghoul's bane.  (The weapon is +5 vs. ghouls and does an additional +2d6 damage against them.  The sword has a special purpose to destroy ghouls and it disintegrates them on a critical hit.  No save.  The sword also gives a +4 bonus to strength 1/day and it can detect traps and detect secret doors.  The wielder is immune to paralyzation so long as he holds the sword.)

Tsalchbokgat: +3 ghost touch Javelin, vampire bane (The weapon is +5 vs. vampires.  Always hits heart if roll is 4 better than the vampire's AC, +2d6 damage otherwise).  If impaled, both the vampire and the weapon burst into flame.  The weapon reforms later.  The javelin is long shaft of wood tapering to a sharp point.  The other end is carved into the shape of four leering gargoyles, their wings held straight up and back to back.  The entire length is covered with detailed images of intermeshed black birds.

Other magic items: 3 feast of oblivion philters (usable only by Glauraith);  Bottle of "the blood of the angered spirit"  100 sq ft.;  Shroud of Sol's Embrace; Chalk of Barriers - 1 stick;   Elvish vampire lore book, Death knight's chainmail

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