Xanthor Drathos

Medium-sized Lich
Wizard/Warlord
Level 18/2

Hit Dice: 20d12 (130 hp)
Initiative: +3 (Dex)
Speed: 30 ft.
AC: 18 (+3 Dex, +5 natural armor)
Attacks: Magic Longsword (Death) +21/+16 melee; touch +18/+13 melee
Damage: Magic Longsword (Death) 1d8+13; Touch 1d8+5 plus paralysis
Face/Reach: 5 ft x 5 ft./5 ft.
Special Attacks: Spell casting; fear aura, paralyzing touch, voice of maleficience, fool's feast.
Special Qualities: Undead, turn resistance, damage reduction 15/+1, immunities, Defiling, bone command, control undead and minions, magically modified skeleton
Saves: Fort +9, Ref +10, Will +14
Abilities: Str 24, Dex 16, Con -, Int 26, Wis 17, Cha 17
Skills: Alchemy +28, Concentration +23, Disable Device +8, Disguise +4, Gather information +7, Hide +13, Intimidate +16, Knowledge (Arcana) + 27, Knowledge (History) +22, Knowledge (Nobility and Royalty) +11, Knowledge (Religion) +12, Knowledge (Undead Lore) +27, Listen +11, Move Silently +13, Scry +17, Search +22, Sense Motive +10, Spellcraft +28, Spot +16, Wilderness Lore +3
Feats: Track, Alertness, Brew potion, combat casting, concentration, dodge, empower spell, maximize spell, scribe scroll, spell focus: necromancy, spell penetration.

Climate/Terrain: Hrothton; any land
Organization: Solitary
Challenge Rating: 22
Treasure: Standard coins, double goods, double items
Alignment: Lawful Neutral
Advancement: By reanimation.  He is currently destroyed.

Xanthor Drathos was a drow elf that was allowed to be a warlord by Isaxar the Vile of Drychtnoth.  During an encounter with Wemusa, Xanthor became a lich.  He traveled mostly with Lady Kia and helped to make Hrothton into a national power.  Xanthor has many allies, including the entity known as Boris.

Xanthor is skilled in voodoo magic, and is owed favors from Bal Sagoth and the yugoloths.  He is 20% likely to lose track of time (even with spells) without focus on Clock of Time.   He has a contingency and a chain contigency in effect and is paranoid/preoccupied with Azanar and Grindill.  He loves maps, chess, history, forbidden magic, and Narbonaean things.

Combat
Xanthor will usually begin combat with the spell "Rain of Terror."  If things get too rough he will teleport away, abandoning companions if necessary. 

Spell Casting
: Xanthor can cast arcane spells as an 18th level necromancer.

Fear Aura (Su):
Xanthor is shrouded in a dreadful aura of death and antipathy.  Creatures of less than 5 HD in a 60 foot radius that look at Xanthor must succeed at a will save (DC 23) or be affected as though by a fear spell cast by a sorcerer of 20th level.

Paralyzing Touch (Su): Any living creature Xanthor touches must succeed at a Fort save (DC 23) or be permanently paralyzed.  The effect cannot be dispelled, but a remove curse or remove paralysis spell will free the victim.  Anyone paralyzed by Xanthor seems dead, though a successful spot check (DC 20) or Heal check (DC 15) reveals that the victim is still alive.  This power works in conjuction with Xanthor's damaging negative energy touch.

Voice of Maleficience (Su): As per Van Richten's Guide to Liches.

Feast of Fools (Su): As per Van Richten's Guide to Liches

Turn Resistance (Ex):
Xanthor has a +4 turn resistance.

Immunities (Ex): Liches are immune to cold, electricity, polymorph, and mind effecting spells.

Defiling (Ex): Xanthor defiles as per a Warlord.

Bone Command (Su): As per Van Richten's Guide to Liches.

Command undead and minions (Su): As per Van Richten's Guide to Liches.

Magically modified skeleton:  Xanthor has grafted several magic items into his skeleton: Rod of Blasting, Rod of Demon Smiting, Wand of Conjuration, Wand of Displacement, Heart of Darkness (Boris), Clock of Time, Ruby of Fire breath protection, Ruby of Meteor Swarm protection, Psionic Blocking Band.


Death:
+3 longsword.  This sword does +6 on damage.

Other magic items: Staff of Necromancy, Robe of Necromancy, Dude Bag of Holding, Pouch of Accessibility, Gem of "sister", Crown of Might (Neutrality), Rose of Mercia, numerous scrolls, books, spell books, and libraries.

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