Xanthor
Drathos 
Medium-sized Lich
Wizard/Warlord
Level
18/2
Hit Dice:
20d12 (130 hp)
Initiative: +3
(Dex)
Speed: 30 ft.
AC:
18 (+3 Dex, +5 natural
armor)
Attacks: Magic Longsword (Death) +21/+16 melee; touch +18/+13
melee
Damage: Magic Longsword (Death) 1d8+13; Touch 1d8+5 plus
paralysis
Face/Reach: 5 ft x 5 ft./5
ft.
Special Attacks:
Spell casting; fear aura,
paralyzing touch, voice of maleficience, fool's feast.
Special Qualities: Undead, turn resistance, damage reduction 15/+1, immunities,
Defiling, bone command, control undead and minions, magically modified
skeleton
Saves: Fort +9, Ref +10, Will +14
Abilities: Str 24, Dex 16, Con -, Int 26, Wis 17, Cha 17
Skills: Alchemy +28, Concentration +23, Disable Device +8, Disguise +4,
Gather information +7, Hide +13, Intimidate +16, Knowledge (Arcana) + 27,
Knowledge (History) +22, Knowledge (Nobility and Royalty) +11, Knowledge
(Religion) +12, Knowledge (Undead Lore) +27, Listen +11, Move Silently
+13, Scry +17, Search +22, Sense Motive +10, Spellcraft +28, Spot +16,
Wilderness Lore +3
Feats:
Track, Alertness, Brew potion,
combat casting, concentration, dodge, empower spell, maximize spell,
scribe scroll, spell focus: necromancy, spell
penetration.
Climate/Terrain: Hrothton;
any land
Organization:
Solitary
Challenge
Rating: 22
Treasure: Standard coins, double goods, double items
Alignment:
Lawful Neutral
Advancement: By
reanimation. He is currently destroyed.
Xanthor Drathos was a
drow elf that was allowed to be a warlord by Isaxar the Vile of
Drychtnoth. During an encounter with Wemusa, Xanthor became a
lich. He traveled mostly with Lady Kia and helped to make Hrothton
into a national power. Xanthor has many allies, including the entity
known as Boris.
Xanthor is skilled in voodoo magic, and is owed
favors from Bal Sagoth and the yugoloths. He is 20% likely to lose
track of time (even with spells) without focus on Clock of
Time. He has a contingency and a chain contigency in effect
and is paranoid/preoccupied with Azanar and Grindill. He loves maps,
chess, history, forbidden magic, and Narbonaean
things.
Combat
Xanthor will
usually begin combat with the spell "Rain of Terror." If things get
too rough he will teleport away, abandoning companions if necessary.
Spell
Casting: Xanthor can cast arcane
spells as an 18th level necromancer.
Fear Aura (Su): Xanthor
is shrouded in a dreadful aura of death and antipathy. Creatures of
less than 5 HD in a 60 foot radius that look at Xanthor must succeed at a
will save (DC 23) or be affected as though by a fear spell cast by a
sorcerer of 20th level.
Paralyzing Touch (Su): Any
living creature Xanthor touches must succeed at a Fort save (DC 23) or be
permanently paralyzed. The effect cannot be dispelled,
but a remove curse or remove paralysis spell will free the victim.
Anyone paralyzed by Xanthor seems dead, though a successful spot check (DC
20) or Heal check (DC 15) reveals that the victim is still alive.
This power works in conjuction with Xanthor's damaging negative energy
touch.
Voice of Maleficience
(Su): As per Van Richten's Guide to
Liches.
Feast of Fools
(Su): As per Van Richten's Guide to
Liches
Turn Resistance (Ex):
Xanthor has a +4 turn
resistance.
Immunities
(Ex): Liches are immune to cold,
electricity, polymorph, and mind effecting spells.
Defiling (Ex): Xanthor defiles as per a Warlord.
Bone Command (Su): As per Van Richten's Guide to Liches.
Command undead and minions (Su): As per Van Richten's Guide to
Liches.
Magically modified skeleton: Xanthor has grafted
several magic items into his skeleton: Rod of Blasting, Rod of Demon
Smiting, Wand of Conjuration, Wand of Displacement, Heart of Darkness
(Boris), Clock of Time, Ruby of Fire breath protection, Ruby of Meteor
Swarm protection, Psionic Blocking Band.
Death: +3
longsword. This sword does +6 on damage.
Other magic items: Staff of Necromancy, Robe of Necromancy, Dude Bag of Holding,
Pouch of Accessibility, Gem of "sister", Crown of Might (Neutrality), Rose
of Mercia, numerous scrolls, books, spell books, and libraries.