Han Dirgon

Medium-sized Human
Epic Paladin  
Level 22

Hit Dice: 21d10+126 (246 hp)
Initiative: +6 (Dex)
Speed: 20 ft.
AC: 29 (+0 Dex, +12 Half-Plate of Etherealness, +7 Dragon Shield)
Attacks: Palex Amir, +5 Holy Avenger Longsword (+34/+29/+24/+19) melee [15-20 threat] or
               +1 Longbow (+28/+23/+18/+13) melee
Damage: Palex Amir, +5 Holy Avenger Longsword 1d8+12 (+2d6 vs evil)
              
+1 Longbow
Face/Reach: 5 ft x 5 ft./5 ft.
Special Attacks: Smite Evil, Turn Undead (10x per day), Spells
Special Qualities: Detect Evil, divine grace, lay on hands, aura of courage, remove disease 7/week
Saves: Fort +26, Ref +20, Will +18
Abilities: Str 24, Dex 23, Con 23, Int 18, Wis 19, Cha 25
Skills: Concentration +29, Diplomacy +30, Handle Animal +30, Heal +27, Knowledge (Religion) +27, Ride +29, Intimidation +20  
Feats: Weapon Focus (Longsword), Power Attack, Cleave, Pure Blood Indorian Descent, Leadership, Improved Critical (longsword), Mounted Combat, Combat Reflexes, Great Smiting

Climate/Terrain: Ahmn
Organization: Solitary
Challenge Rating: 22
Treasure: Standard
Alignment: Lawful Good
Advancement: By Character Class.


Out of the shadowy past of Inzeladun strode the greatest paladin in history, Han Dirgon.  Legendary even in his own time, he was part of the team that consisted of Grindill the Archmage Sovereign, Killren the Arch mage, and Andar Tertictindan the High Priest of Zeus.  He was born and fought during the Fourth Age, but, at the time of the cataclysm, was put into suspended animation and was revived nearly two thousand years later, toward the end of the Fifth Age.  He died at the end of the Seventh Age.

Han's special mount was a rare white Indorian Warhorse.  Han Dirgon had blonde hair, blue eyes, and was exceedingly handsome.  He had a powerful voice and a positive attitude that was quite winning.  People flocked to be around him.  He had a knack for knowing what would cause him to lose his alignment (He should be allowed a Knowledge (Religion) check by the DM before undertaking an activity that would compromise his paladinhood - including using magic items that change alignment).

A native Indorian of pure blood, Han Dirgon's patron deity was Tyr.  Han founded the nation of Ahmn, and instituted the Merchant Fleet of Ahmn, whose duty is to hunt down pirates.  He founded an Order of Paladinhood, the Paladins of Tyr.  As an Indorian, Han exemplified Indorian ideals of bravery.  He was said to have been given a gift from Tyr: courage.  This gift gives Han a +1 to all fear saves.  During the Fourth Age, Han had a cohort named Gort (15th level LG Fighter).  During the Fifth-Seventh Ages, he had a cohort named Hutch (17th level LG Paladin).  He had 135 1st level followers, 13 2nd level followers, 7 3rd level followers, 4 4th level followers, 2 5th level followers, and 2 6th level followers.

Combat
Han Dirgon fought exclusively with the Holy Avenger, Palex Amir.  He can cast divine spells, 4 first, 4 second, 4 third, and 4 fourth level.  Each spell has a save DC of 17+spell level.

Smite Evil: He is an epic level character with the Great Smiting feat, which means his smite evil ability adds +42 to damage, which he can do once per day, with a +7 to his attack.

Lay on Hands: Han Dirgon can heal 154 hit points per day with this power.

Magic Items:

Palex Amir: +5 Holy Avenger Keen Mighty Cleaving Longsword of Throwing and Returning

+5 enhancement bonus (+2 in hands of non-paladin)
Holy: +2d6 damage to all evil.  1 negative level to any evil trying to wield it.
Keen: Threat range of 17-20
Mighty Cleaving: Wielders with the cleave feat may make one extra cleave attempt per round
Throwing: Range increments of 10 feet and can be thrown by a wielder proficient in its normal use
Returning: Weapon returns when thrown on the round following the round it was thrown, just before the throwing creature's turn.  Thus it is ready to use again that turn. 

Market Price 295,115 gp.

23 Wis; 12 Int; 20 Cha
Dispel Magic at 5' radius/paladin level

Spell Resistance 15

Sword can Sense Motive +17

Cure Light Wounds (1d8+5) on wielder 1/day

Detect Magic at will
Clairvoyance (100 ft range, 1 minute per use, 3/day)

Special Purpose to slay evil.
Paralysis on Chaotic Evil (DC 14) for 1d4 rounds.

+5 Half Plate of Etherealness
+5 Dragon Shield
Helm of Brilliance

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