Han Dirgon
Medium-sized
Human
Epic Paladin
Level 22
Hit Dice:
21d10+126 (246 hp)
Initiative:
+6 (Dex)
Speed: 20 ft.
AC: 29 (+0 Dex, +12 Half-Plate of
Etherealness, +7 Dragon Shield)
Attacks: Palex
Amir, +5 Holy Avenger Longsword (+34/+29/+24/+19) melee [15-20 threat] or
+1 Longbow (+28/+23/+18/+13) melee
Damage:
Palex Amir, +5 Holy Avenger
Longsword 1d8+12 (+2d6 vs evil)
+1 Longbow
Face/Reach: 5
ft x 5 ft./5 ft.
Special Attacks: Smite Evil, Turn Undead (10x per day), Spells
Special Qualities:
Detect Evil, divine grace, lay on hands, aura of courage, remove
disease 7/week
Saves: Fort +26, Ref +20,
Will +18
Abilities: Str 24, Dex 23, Con 23, Int 18, Wis 19, Cha
25
Skills: Concentration +29, Diplomacy +30, Handle Animal +30, Heal
+27, Knowledge (Religion) +27, Ride +29, Intimidation +20
Feats:
Weapon Focus (Longsword), Power Attack, Cleave, Pure Blood Indorian Descent,
Leadership,
Improved Critical (longsword), Mounted Combat, Combat Reflexes, Great Smiting
Climate/Terrain:
Ahmn
Organization:
Solitary
Challenge
Rating: 22
Treasure: Standard
Alignment: Lawful Good
Advancement: By
Character Class.
Out
of the shadowy past of Inzeladun strode the greatest paladin in history, Han
Dirgon. Legendary even in his own time, he was part of the team that
consisted of Grindill the Archmage Sovereign, Killren the Arch mage, and Andar
Tertictindan the High Priest of Zeus. He was born and fought during the Fourth
Age, but, at the time of the cataclysm, was put into suspended animation and
was revived nearly two thousand years later, toward the end of the Fifth
Age. He died at the end of the Seventh
Age.
Han's special mount was a rare white Indorian Warhorse. Han Dirgon had blonde hair, blue eyes, and was exceedingly handsome. He had a powerful voice and a positive attitude that was quite winning. People flocked to be around him. He had a knack for knowing what would cause him to lose his alignment (He should be allowed a Knowledge (Religion) check by the DM before undertaking an activity that would compromise his paladinhood - including using magic items that change alignment).
A native Indorian
of pure blood, Han Dirgon's patron deity was Tyr. Han founded the nation
of Ahmn, and instituted the Merchant Fleet of
Ahmn, whose duty is to hunt down pirates. He founded an Order of
Paladinhood, the Paladins of Tyr. As an Indorian, Han exemplified
Indorian ideals of bravery. He was said to have been given a gift from
Tyr: courage. This gift gives Han a +1 to all fear saves. During the
Fourth Age, Han had a cohort named Gort (15th level LG Fighter). During
the Fifth-Seventh Ages, he had a cohort named Hutch (17th level LG
Paladin). He had 135 1st level followers, 13 2nd level followers, 7 3rd
level followers, 4 4th level followers, 2 5th level followers, and 2 6th level
followers.
Combat
Han Dirgon fought
exclusively with the Holy Avenger, Palex Amir. He can cast
divine spells, 4 first, 4 second, 4 third, and 4 fourth level. Each spell
has a save DC of 17+spell level.
Smite Evil: He is an epic level character with the Great Smiting feat, which means his smite evil ability adds +42 to damage, which he can do once per day, with a +7 to his attack.
Lay on Hands: Han Dirgon can heal 154 hit points per day with this power.
Magic Items:
Palex Amir: +5 Holy Avenger Keen Mighty Cleaving Longsword of Throwing and ReturningMarket Price 295,115 gp.
23 Wis; 12 Int;
20 Cha
Dispel Magic at 5' radius/paladin level
Spell Resistance 15
Sword can Sense Motive +17
Cure Light Wounds (1d8+5) on wielder 1/day
Detect Magic
at will
Clairvoyance (100 ft range, 1 minute per use, 3/day)
Special Purpose
to slay evil.
Paralysis on Chaotic Evil (DC 14) for 1d4 rounds.
+5 Half
Plate of Etherealness
+5 Dragon Shield
Helm of Brilliance
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