Gunnthryd, Guardian of the Silver Tree
Medium Human
11th Character Level
11th Paladin
Hit Dice:
11d10 +44 (138 hit points)
Initiative: +4 (Dex)
Speed: 20 ft
AC: 24 (+3 Dex, +9 Blue Chainmail, +2 Masterwork Shield)
Attacks: Volagar +22/+17/+12 melee
Damage: Volagar 1d8+11 (+2d6 vs evil)
Face/Reach: 5
ft x 5ft/ 5 ft
Special
Attacks: Turn Undead, Divine Spells
Special Qualities: Detect Evil, Divine Grace, Lay on Hands, Divine
Health, Aura of Courage, Smite Evil, Remove Disease 3/week, Special Mount
Saves: Fort +13, Ref +9, Will +9
Abilities:
Str 23 Dex 18, Con 18, Int 15, Wis 18, Cha 18
Skills: Concentration +18, Diplomacy +18, Heal +18, Knowledge (Religion)
+16, Ride +18
Feats: Power Attack, Expertise, Improved Disarm, Snatch Weapon, Combat
Reflexes
Climate/Terrain: Silvergate, Khemt
Organization:
Solitary
Challenge Rating: 11
Treasure: See below
Alignment: Lawful Good
Advancement: by
Character Level
Gunnthryd was one of the most loyal of the Guardians of the Silver Tree, and was always willing to risk his life to go on one of Sir Grimhelm's quests, and to get Sir Grimhelm out of jams. He wore +4 blue chainmail and a masterwork metal shield with a Silver Tree as its device. He had the compassion to pursue good, the will to uphold law, and the power to defeat evil. He had the power to protect, to heal, and to smite. When things seemed to be bleak for the Guardians, Gunnthryd was the final hope that could not be extinguished.
He was a member of the original Guardians of the Silver Tree, and was the Guardians' primary source of unwavering devotion to law and provided a sense of unending duty. He was probably closest to Nepankhra out of all of the Guardians, and traveled with him to Khemt after Grimhelm left the world and helped Nepankhra bring about revolution in Khemt..
Gunnthryd, after Grimhelm
left the world and the Empire collapsed, went through several periods of
depression and despair. He
eventually departed for the east and battled for the causes of good in Azrael,
Zakhara, and Khemt. But no matter
where he went, evil always seemed rampant.
Depression again struck the knight.
Could he not make an impact? Did
it not matter how hard he strove? He
trained in the east and eventually mastered the longsword, thinking that skill
would help. It did not.
He tried to battle the evils of Khemt, but Pharaoh Kherit managed to
defeat him time after time. The
failures told on Sir Gunnthryd. He eventually fell and became a dreaded
Death Knight. He is the only former Guardian of the Silver Tree who was
not allowed to enter the Seven Heavens.
Combat
Gunnthryd fought with Volagar, a Holy Avenger (detailed below). He was particularly skilled at disarming opponents and catching their weapons.
Volagar:
+5 Holy Avenger. This is the only known human-made Holy Avenger still in existence
on Inzeladun. The sword was Lawful Good, had a 17 Intelligence, a 16
Wisdom, and a 15 Charisma. It was capable of speech and telepathy, and
spoke Indorian and Draconic. It could detect traps, detect evil, Heal
1/day, shoot a Lightning Bolt (8d6 damage, 200 feet range, DC 13), and had all
other properties of a Holy Avenger. It had 28 Ego points.
Magic
Items
+3 Lance
Helm of
telepathy
Amulet of protection (24 magic missiles absorbed)
Gem of Aid (will notify Ahgy of need for assistance)
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