Lord Komaaks, Kozad Jardak


Large Half-Ogre

Barbarian/Fighter

20th level/2nd level

Hit Dice: 20d12 +2d10 +88 (211 hp, +88 when raged)
Initiative: +5 (+1 Dex, +4 Improved Initiative from boots)
Speed: 60 ft (runs full speed at 120 ft.)
AC: 29 (- 1 Size, +1 Dex, +12 Half-Plate of Doom, +2 Deflection (magic tooth), +4 natural, +1 Boots of Striding and Springing) touch 13, flat-footed 27
BAB/Grapple: +20/+37 (+41 when raged)
Attack: Frostbrand Greatsword (Jothstra) +36 (2d6+1d6 cold + 21/ 17-20, x2); or, when raged, Frostbrand Greatsword (Jothstra) +40 (2d6+1d6 cold + 21/ 17-20, x2); or +2 Bastard Sword (Strakoratax) +31 (1d10+14/19-20, x2) and +4 Battle Axe +33 (1d8+16/x3)
Full Attack:
Frostbrand Greatsword (Jothstra) +36/+31/+26/+21 (2d6+1d6 cold + 21, 17-20/x2); or or, when raged, Frostbrand Greatsword (Jothstra) +40/+35/+30/+25 (2d6+1d6 cold + 21, 17-20/x2); or +2 Bastard Sword (Strakoratax) +31/+26/+21/+16 (1d10+14/19-20, x2) and +4 Battle Axe +33 (1d8+16/x3)
Space/Reach: 5ft / 10 ft

Special Attacks: Rage 6/day (+8 Str, +8 Con, +4 Will, -2 AC, 11 rounds), Greater Rage, Tireless Rage, Mighty Rage
Special Qualities: Fast Movement, Uncanny Dodge, Improved Uncanny Dodge, Trap Sense +6, Damage Reduction 5/-, Low-light Vision, Giant Blood
Saves: Fort +19, Ref +8, Will +9 (Fort +23, Will +13 when raged)
Abilities: Str 35 (+12) Dex 13 (+1), Con 19 (+4), Int 12 (+1), Wis 15 (+2), Cha 14 (+2)
Skills: Climb +22, Intimidate +22, Jump +32, Knowledge (Geography) +3, Knowledge (Nobility & Royalty) +2, Listen +22, Profession (Seaman) +7, Survival +22
Feats: Weapon Focus (Greatsword), Power Attack, Cleave, Great Cleave, Improved Bull Rush, Leadership, Combat Reflexes, Exotic Weapon Proficiency (Bastard Sword), Improved Critical (Greatsword), Two Weapon Fighting

Climate/Terrain: Any land or underground
Organization: Solitary, or with cohorts
Challenge Rating: 23
Alignment: Chaotic Neutral, with evil tendencies
Advancement: As Barbarian

Lord Komaaks was a 7'10" half ogre warrior.  A Champion of Chaos, he began his career in Indor, where he slew a tribe of goblins.  Traveling to Ingara, Lord Komaaks became Kozad Jardak, the leader of an Orc Tribe.  He began his quest of unifying the Orcish tribes.  He became the scourge of Ingara as his Orcs captured and destroyed city after city.  Any subjugated peoples became Orcs.  Here in Ingara he met Thigru Thorkisen and the warlock became Komaaks' first henchman.  Traveling out of Ingara (the Ingaran armies were getting too hot to catch him), Komaaks traveled through the unruly, random city states that lied between Ingara and Drychtnoth.  En route, he found a deck of many things that summoned a fourth level warrior to serve as his henchman.  This was Tregillish (Tregannish) Mul.  In Drychtnoth, Komaaks joined the military and Thigru received training as a warlord.  Moving from Drychtnoth, Komaaks went into Nyandar and managed to usurp the throne.  He freed the Winged Folk in that nation, acquiring the adoration of the Winged Folk people and gaining Lacjasu Rual Eralla, a warrior/illusionist, as a henchman.  At this time, Troonanhkset of Khemt, a priest of Set, joined with the half-ogre king of Nyandar.  Lord Komaaks slew a red dragon in Nyandar and took as a prize an egg.  He hatched Xorquarthat the dragon.  Troonanhkset aged the dragon, and Xorquarthat served Lord Komaaks as a steed for many years, replacing his favorite elephant.  Lord Komaaks abdicated his throne and traveled down south again and rebuilt his Orcish army and began conquering the unorganized city-states found there and founded Lamapacher, an Orcish Empire.  He also conquered Ingara.  At this time he added his final henchman, Plontzkoramir the Cavalier.  Lord Komaaks battled with Silvergate for years.  He died fighting in Drychtnoth alongside his longtime rival, King Grimhelm.

He was cloned by Groll the Time Lord and was 'resurrected' during the Seventh Age.  This Komaaks also assembled an entourage of henchmen.  Lacjasu the Winged Folk returned, helping to complete the illusion that this was the original Komaaks resurrected (Note:  The clone does not know he is a clone).  Shuma the Witch was added to replace Thigru.  Kulthas the Alchemist also joined the group.

Lord Komaaks represented anger, chaos, and violence.  He had white eyes (like the Incredible Hulk) and fangs.  He was 7'10" tall and was famous for his two handed sword, Jothstra, a +3 frost brand.  He wore plate armor and had a pair of Boots of Striding and Springing made from woolly mammoth hide.

Combat

Lord Komaaks is violent, and responds to most stimuli with violence.  He primarily fights with his greatsword, Jothstra, but sometimes fights with a bastard sword (one-handed) and battle axe in two-handed combat.  With his Boots of Striding and Springing, he bounces around, leaping in and out of combat.

Fast Movement (Ex): Lord Komaaks’ land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.

Rage (Ex): Lord Komaaks can fly into a rage a certain number of times per day. In a rage, Lord Komaaks temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, Lord Komaaks cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. Lord Komaaks may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies; see below).

Lord Komaaks can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but Lord Komaaks can do it only during his action, not in response to someone else’s action.

Uncanny Dodge (Ex): At 2nd level, Lord Komaaks retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If Lord Komaaks already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.

Trap Sense (Ex): Starting at 3rd level, Lord Komaaks gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.

Improved Uncanny Dodge (Ex): At 5th level and higher, Lord Komaaks can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.

Damage Reduction (Ex): At 7th level, Lord Komaaks gains Damage Reduction. Subtract 1 from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.

Greater Rage (Ex): At 11th level, Lord Komaaks’s bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at –2.

Indomitable Will (Ex): While in a rage, Lord Komaaks of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.

Tireless Rage (Ex): At 17th level and higher, Lord Komaaks no longer becomes fatigued at the end of his rage.

Mighty Rage (Ex): At 20th level, Lord Komaaks’s bonuses to Strength and Constitution during his rage each increase to +8, and his morale bonus on Will saves increases to +4. The penalty to AC remains at –2.

Jothstra: +3 Frostbrand Greatsword.  +1d6 damage of bonus cold damage with each hit.  Sheds light in temperatures less than freezing.  The sword absorbs the first 10 hit points of fire damage each round.  50% chance to extinguish any flame it is stuck into.  The blade is 6 feet long, and the hilt is nearly 2 feet long. (Market Price: 49,350; Caster Level 14)

 

 

Boots of Striding and Springing: +1 Dodge bonus to AC.  It doubles movement to speed.  +10 bonus to Jump skills and Lord Komaaks is not limited by height.  The boots also give him access to the Improved Initiative feat. This pair is made out of wooly mammoth hide. (Market Price: 2,500; Caster Level 3) [Note: This magic item varies considerably from the 3.5 description of the same.]

 

+5 Half-Plate of Doom: Fire Resistance (Absorbs 10 hit points of heat damage each round, which stacks with the damage absorption of Jothstra (above).  Light Fortification, which allows Lord Komaaks a 25% chance to avoid critical damage.  It changes color at will (blue, black, silver, or red).  The armor also gives the wearer and all he holds immunity to magnetism. (Market Price: 101,350; Caster Level 15)

 

Horn of Blasting: 40 ft. cone of sound.  5d6 sonic damage, deafened for 2d6 rounds. Fortitude save DC16 for half damage and negate deafening.  Crystalline objects and creatures take 7d6 sonic damage with no save unless held, worn or carried by creatures (Will DC16). (Market Price: 20,000; Caster Level 7)

 

Great Horned Helm of Telepathy: Detect thoughts at will; Telepathy, Suggestion 1/day (DC 14, will save), See Invisibility (constant), See Ethereal (constant) (Market Price: 48,600; Caster Level 8)

 

Medallion of Comprehending: Allows Lord Komaaks to speak and understand (but not read) Drychtnothian, Nyandarian, Khemian, Oriental, Midani, Goblin, and Hill Giant  [Without this item, Lord Komaaks can only speak Indorian, Draconic, Gnoll, Goblin, Orc, Abyssal, and Ingaran].  (Market Price: 2,000; Caster Level 3)

 

Iron Flask: Contains an Efreeti. Trap command word: Xorazona. Release and Command command word: Zimbazora.  (Market Price: 170,000; Caster Level 20)

 

Belt of Giant Strength: +6 Enhancement to Strength.  (Market Price: 36,000; Caster Level 10)

 

Portable Hole: 6' diameter, 10' deep.  (Market Price: 14,000; Caster Level 12)

 

Ring of Spell Turning: Spells respond as if spell turning had been cast by command. (Market Price: 150,000; Caster Level 15)

 

Bag of Holding: Type 1, 15 lbs, Can hold 250 lbs, 30 cu. ft. (Market Price: 2,500; Caster Level 9)

 

Cohorts: Thigru Thorkisen was Komaaks' first henchman.  He was born in Ingara and is descended from Kronos I, pharaoh of Khemt and incarnation of Set.  He wanted nothing less than to be the greatest and most powerful mage in the entire world.  But the mage orders in Ingara wanted channelers, those born with an inner spark of magic.  Thigru lacked this inner spark.  He joined a witchcraft coven and began to learn the fine arts of magic by negotiating with supernatural power.  He was one of fifty interviewed by Lord Komaaks to join him and his Orcs.  Although Thigru was the least talented, Lord Komaaks chose him, probably because he was the most driven.  Lord Komaaks purchased Thigru's place in the Grey Robed Order, and he learned Tower Magic.  Thigru later learned defiling magic and tactics in Drychtnoth and is permitted to wear the Red Robes of the Warlords (Komaaks made sure Thigru wasn't brainwashed).  Thigru gained the Codex of the Infinite Planes and was on his way to becoming the most powerful mage in the world.  Thigru later broke away from the Gray Robes and founded the Blue Robed Order.  After Lord Komaaks' death, Thigru joined forces with Yam ibn Saud.  Thigru destroyed the Zakharan city of Qadib.  Thigru died when Sprakxorclerat was destroyed, but the Twilight Gathering believes that his lich still exists as Kherit.

He was a powerful mage.  His familiar was a large owl named Wendel.  Thigru could communicate with any owl and was often surrounded by a bank of fog.  He used owls as spies.  He had a philosophy of "bounce the rubble", or complete overkill.  If a lower level spell would suffice, then a higher level spell would obviously be much better.    He would routinely use the most powerful spell he could in a given situation.  He was the personification of the corruptiveness of power.

Tregillish Mul joined Lord Komaaks as a fourth level warrior.  He was the personification of sexual perversity.  He didn't like violence and avoided it whenever he could.  He also hated Orcs.  But he served Komaaks because Komaaks paid for him to have women.  He loved women with a passion unequaled.  He would paint them, draw them, and do as much as possible with them.  He dined with women and tried to have women around him as much as possible.  Men never saw him without his helmet due to his vanity.  He was afraid of his face becoming injured.  His helmet was a great helmet topped with a lion's head.  Although he was very sexually experimental, and really enjoyed S&M, he would never seriously harm a woman.  It was all fun and games for him, even if those games were a bit demented and/or demeaning to women.  He didn't see it that way.  He believed he had every right to be worshiped by women.  Other than women, he hated mankind and was a very accomplished killer, although he almost never fought in a fair fight.  He ALWAYS made sure he had the upper hand.  He especially hated Thigru and Troonankhset.  Lacjasu was the only one of Komaaks' henchmen who ever saw him without his helmet on.  Although not a friend, at least Lacjasu appreciated women.  Treg often bought the sculptures of women that Lacjasu would create.

Troonankhset was the snake of the group.  A priest of Set, Troonankhset always affected a Khemian style of dress. He always dressed in a kalasiris (white tight-fitting linen skirt stretching from the waist to the  knees), sandals laced to the knee, and a headdress adorned with the head of a snake.  He typically wore an ornate pectoral collar that served as a lower coif and  breast plate and armlets and bracers that collectively served as armor.  His head was shaved bald and he wore a beard that was kept wrapped, Khemian-style.  In battle he wore black full plate armor and had a sheild emblazoned with the red Dragon-serpent of Lamapacher.  He wielded a flail in battle.  Sneaky and evil, Troonankhset set the laws of Lamapacher and competed with Thigru and the other henchmen for Lord Komaaks' favor.  Troonankhset did not like Thigru and vice versa.  Troonankhset was eventually killed by King Grimhelm of Silvergate.  His body, tranformed into silver, still stands in the ruined Castle Silvergate.

Lacjasu Rual Eralla was a ravenhaired winged folk.  An artist and a slayer, Lacjasu's duties and love for his lord eventually drove him insane.  He led a crack team of twisted winged folk, all trained by Komaaks and Troonankhset to be killers.  Troonankhset took over most of the training duties, and each of the winged folk were accomplished assassins, using their illusionists among them to get into places, slay, and leave without being detected.  Out of all of Komaaks' henchmen, Lacjasu was easily the one most liked by Troonankhset, mostly because he was the most maleable.  Lacjasu was also the most loyal of Lord Komaaks' henchmen (Thigru was a close second).  Lacjasu wielded a Scimitar of Sharpness and a net of entrapment.  When Komaaks died, Lacjasu became a bartender, but his insanity was such that he would often sneak out at night and assassinate people.  He rarely remembered these episodes.  Lacjasu was instrumental in the creation of the Komaaks clone, for without Lord Komaaks, Lacjasu's insanity was destroying him.  An accomplished artist, he loved to sculpt.  He was killed by Ammrah the wildmage during an attack on the Dwarvish homelands by the Komaaks clone.

Plontzkoramir was the last of the original Komaaks' henchmen.  A cavalier, he led many of Lord Komaaks' armies, although he despised Lord Komaaks' penchant for impaling people.  He did not last long with the group.  Troonankhset was finally able to destroy the cavalier when he convinced Lord Komaaks to send the knight into battle against Tiamat by himself to prove his loyalty.

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