
Lord Phaidon
Medium Human Male 6'0", Blue Eyes, Blonde Hair, 21
years old
Ranger 10th level/Panther Lord 5th level
Experience: 113,703
Next Level: 120,000
Hit Dice: 15d8(90)+15 (111 Hit Points)
Initiative: +6 (+5 Dex, +1 Ingaran)
Speed: 120 ft., fly 360
ft. (perfect)
AC: 16 (+5 Dex, +1 dodge) - +4 vs. Attacks of
Base Attack Bonus/Grapple: +13/+16
Attack: +1 Holy Illithid Bane Pilum of Thelebius Gul
+17/+12/+7 melee or +20 ranged (30 ft.)
Damage: +1 Holy Illithid Bane Pilum of Thelebius Gul 1d6+4 (x3) +2d6 vs. evil, +2d6 vs. mind flayers, +4d6 vs. evil mind flayers
Face/Reach: 5 ft by 5 ft/5ft
Special Attacks: Spells
Special Qualities: Favored Enemies 3 (Aberrations +6/Magical
Beasts+2/Demons+2), Wild Empathy, Combat Style (Rapid Shot), Endurance, Animal
Companion, Improved Combat Style (Many Shot), Woodland Stride, Swift Tracker,
Evasion, Panther Bond, Panther Sense (20 mile radius), Panther Companion Int
+8, Panther Companion Natural Armor +2, First Panther Totem, Panther Farspeech,
Scent
Spells(3/2/1): Dawn (1 – DotF), Alarm (1), Pass without a trace
(1), Blight Enemy (2 – BoHM), Cure Light Wounds (2), Neutralize Poison (3)
Saves: Fort +12, Ref +16, Will +7
Abilities: Str 16(+3), Dex 20(+5), Con 13(+1), Int 18(+4), Wis 16(+3),
Cha 14(+2)
Skills: Balance +15, Climb
+15, Concentration +12, Craft (Bowmaking) +14, Diplomacy +4, Handle Animal +15,
Heal +13, Hide +17, Jump +15, Knowledge (Dungeoneering) +10, Knowledge
(Geography) +10, Knowledge (Nature) +13, Listen +17, Move Silently +17,
Profession (Bowyer) +10, Ride +7, Search +16, Spellcraft +10, Spot +17,
Survival +20, Swim +5, Tumble +15, Use Rope +5
Feats: Track (Class), Endurance (Class), Rapid Shot (CS), Many Shot
(ICS), Point Blank Shot, Dodge, Mobility, Ranged Pin, Improved Critical
(Longbow), Trap Detection, Rapid Shot, Spring Attack
Climate/Terrain: Ingara, Lamapacher
Challenge Rating: 15
Treasure: +1 Holy Illithid Bane
Pilum of Thelebius Gul (on loan from Alexander), The boots of Hermes (on loan from Athena)
Alignment: Chaotic Good
Advancement: by Character class
“They stood
on a hill. It was beginning to rain. Zografos knew something was in
those woods... and he had a good idea what that something was. The
unicorn had already vanished. "Foolish Elf girl! Do you not
know there are wolves in the woods!" he said as he stepped around the
gargoyle corpse. "Call her back! In the woods overlooking Lotharia
lurked horror. Ammi the unicorn, obeying the instructions of Flower had
ran into those dark woods. As Issic, India, Zografos, Flower, and
Alexander battled the gargoyles, Ændryal watched the unicorn. She sent
her wolves and werewolves to catch it. Silently, the wolves ran through
the woods toward the little unicorn.
Just as the wolves reached the unicorn a pair of
black panthers appeared in front of it. And behind the panthers stood a
man with curly blonde hair. The man was six feet tall, dressed in brown
armour, and carried only a bow. Ændryal was impressed. It had been many
years since someone had actually snuck up on her. The man and his
panthers attacked and began slaughtering the wolves. Some of the wolves
cried out in pain and anger. Others growled and snarled as they pressed
the attack. Arrow after arrow slammed home from the bow of the man.
The panthers attacked with ruthless efficiency. Ændryal decided to withdraw
with most of her werewolves. She was not one to fight an unknown foe, especially
one that could sneak up on her."
~Episode 25, The Ingaran Adventures
Phaidon is
originally from Ingara. His mother and
father were killed by a Mind Flayer when he was about 6 years old. He
then moved to Lamapacher to live with
his Uncle. Phaidon’s Uncle is a local Bowyer/Fletcher and Phaidon learned
his craft. He heard stories of archers from far and wide about Tho’ef who was a Guardian of the Silver Tree. Phaidon began trying to
become as skilled with a bow as possible so he could emulate his hero.
Tho’ef is rumored to still reside on Inzeladun and Phaidon would love to
meet his hero someday.
He began spending more and more time outdoors in nature and with the
animals. By the time he was eighteen, Phaidon was already a seasoned
woodsman and archer. One day he stumbled upon a Gargoyle that had
recently attacked a family of Panthers. The gargoyle was feasting on the
mother and father panther and hadn’t gotten to the two small cubs yet.
Phaidon slew the vile creature and took the two young panthers into his
care. He trained them extensively and taught them the ways of the
wild. The more time he spent with Antaeus and Axylus (the names he gave
the panthers) the more he became like a wild animal. The panthers learned
from Phaidon and he learned from them. Recently, Phaidon joined up
with Alexander The Gauntlet Of Athena and
his group of companions (India, Issic, Flower, and Zografos)
in the fight against evil. Although
Flower and Zografos have gone on to other adventures, Phaidon still counts them
as his friends. He still wonders as to
Zografos’ true motivations and why he was never told of ‘Lord Domnhall’s’ true
name. Before Zografos left to slay mind
flayers, he summoned a shadow panther from the plane of shadow for
Phaidon. Phaidon named him Zagreus and
he has proved to be an invaluable ally as well as an excellent companion.
Phaidon now realizes that his powers (spells and abilities) do not come from nature as he once thought. He now knows that Athena grants him some of her power to use in the fight against evil. Phaidon knows that his meeting and joining with the Champions of Athena was not by chance, it was meant to be.
Phaidon’s hatred
of Mind Flayers knows no bounds.
Combat:
Phaidon knows all Ranger Spells of 1st, 2nd, and 3rd
level. He can cast three 1st level, two 2nd level,
and one 3rd level ranger spells per day. Phaidon generally
relies on his skill with the bow during combat.
He has not used Zagreus near as much as he used Antaeus and Axylus. Perhaps he is afraid of Zagreus getting
killed? Phaidon nearly refuses to give up ground to an enemy, most times
fighting with his bow at very close ranges instead of backing off to a safe
distance. That is a fault he is beginning to correct. He is much more valuable to the team raining
death on the enemy with his arrows than lying on the ground, bleeding.
Phaidon recently acquired his +2 arrows of Icy Burst on an adventure with his
friends. Never having had magic weapons before, he is really enjoying
what his icy shafts of death do to his enemies.
He now has a magical bow that he gained during the fall of the temple of
Illsensine in Alisander which, with his magic arrows, makes for a deadly
combination.
Phaidon would rather die in battle that let anything happen to his friends (especially India and Flower) or his panther(s). Phaidon actually misses Flower and hopes that she is alright.
Animal Companions:
Total Animal Companion Load: 28HD
Current Animal Companion Load: 0HD (Antaeus and Axylus are currently petrified and Zagreus is currently lost.)
Antaeus and Axylus (Phaidon’s original
panthers that he raised from small cubs.)
Absterator the Illithid killed Antaeus and
Axylus. They have now been returned to
Phaidon as Celestial creatures by Athena and her Gauntlet, Alexander. Words cannot express how grateful Phaidon is
to Athena and Alexander. Axylus and
Antaeus have identical stats and near identical personalities. Phaidon
believes them to be twins.
Celestial Black Panthers (Antaeus
and Axylus now have golden eyes and silver tinted fur)
Large Magical Beasts
Hit Dice: 4d8+1d8+12 (52 Hit Points)
Initiative: +4
(+4 Dex)
Speed: 40
ft / 20 ft (Climb)
AC: 17
(+4 Dex, +3 Natural)
Attacks: Bite
+6, Claws +1
Damage: Bite
1d6+4, Claws 1d4+2
Face/Reach: 5 ft by
10 ft/5ft
Special Attacks: Pounce,
Improved Grab, Rake (Ex), Smite Evil (1/day)
Special Qualities: Scent,
Darkvision 60 ft., Acid/Cold/Electricity Resistance 10, Damage Reduction 5/+1,
Spell Resistance 8.
Saves: Fort
+7, Ref +8, Will +2
Abilities: Str
18, Dex 18, Con 16, Int 11, Wis 12, Cha 5
Skills: Balance +13,
Climb +7, Hide +12, Listen +5, Move Silently +14, Spot +5, Wilderness Lore +2
Tricks: Due to being raised by Phaidon and their enhanced intelligence, Antaeus and Axylus know all of the tricks listed in the DMs Guide and in Masters Of The Wild as well as anything else Phaidon can teach them.
Climate/Terrain: Ingara, Lamapacher
Challenge Rating: 5 or 10
Treasure: None
Alignment: Chaotic Good
Advancement: 5 – 7 HD (Large)
Zagreus
Zagreus was a gift from Phaidon’s friend Zografos
before he left the group to slay mind flayers.
Shadow Panther
Large Magical Beast (Shadow)
Hit Dice: 4d8+12 (44 hp)
Initiative: +4 (Dex)
Speed: 40’ (Climb 20’)
AC: 16 (-1 Size, +4 Dex, +3 Natural)
Attacks: Bite +6, 2 claws +1
Damage: Bite 1d6+4, Claws 1d4+2
Face/Reach: 5 ft. x 10 ft. / 5 ft.
Special Attacks: Pounce, Improved Grab, Rake 1d4+1
Special Qualities: Scent, Shadow Blend, Darkvision 120’
Saves: Fort +7, Ref +8, Will +2
Abilities: Str 18, Dex 18, Con 16, Int
10,
Skills: Balance 4, Climb 7, Hide 8, Listen 5, Move Silently 10, Spot 5, Wilderness Lore 2
Feats: -
Climate/Terrain: Warm forest
Organization: Solitary, pair, or family (3 – 5)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5 – 7 HD (Large)
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Inzeladun is copyright 2001 by Vincent N. Darlage. All rights reserved. D&D is a trademark of Wizards of the Coast. Artwork is copyright 2001 Vincent N. Darlage. All rights reserved.