
Yam ibn Saud
Demigod of War, Emperor
of the Saudians, Ruler of the Desert of Yam ibn Saud and Azrael
Demigod
Home Plane: Acheron
Alignment: Neutral Evil
Portfolio: War, Desert
Worshipers: Fighters
Domains: War, Destruction
Favored Weapons: Longsword, Scimitar
Yam ibn Saud is primarily worshiped by the people of Azrael, but his worship is quickly spreading through Ingara (where he is being identified as the son of Ares) and Drychtnoth (where he is being identified as the son of Olanigan). He appears as a desert rider in plate armor, a strange mixture of the East and the West.
Dogma: Yam ibn Saud is a stern, taciturn warrior who is tired of the platitudes of the good. He strives to bring down civilizations based on these tired platitudes and ideals. He prefers an attitude of doing whatever one can get away with and teaches that following laws, traditions or codes do not make one any better or more noble. The eye for an eye principle is exacted with impunity, but tolerance is permitted in regards to worship. Use what one can, and do not be fooled by illusions.
Clergy and Temples: Nearly all temples to Yam ibn Saud exist in Azrael, where they are common, but one has been founded in Drychtnoth, and a few shrines have sprung up in Ingara. He accepts mostly evil clerics, but does allow in true neutral ones as well. His clerics try to dispel illusions people may hold about existing rules and rulers, all in the name of preaching "truth".
Medium-sized Outsider
Divine Rank: 1
Fighter/Wizard
Level 11/12
Hit Dice: 20d8+11d10 +12d4 +172 (490 hp)
Initiative: +4 (+4 Dex)
Speed: 60 ft.
AC: 42 (+1 Divine, +4 Dex, +9 Magic Plate Armor (+1), +4 Large steel
shield (+2), +14 Natural)
Attacks: Nalgron [+4 Scimitar Frostbrand] +48/+43/+38 melee
Damage: Nalgron [+4 Scimitar Frostbrand] 1d8+13 + wound
Face/Reach: 5 ft x 5 ft./5 ft.
Special Attacks: Domain Power 1/day, War Domain spells at will, Arcane
Spells
Special Qualities: Divine Immunities, Damage Reduction 36/+4, Fire Resistance
21, Spell Resistance 33, Immortality, Create war related magic items, Divine
Aura 10 ft radius, Grant spells, Can understand, speak, or read any language,
Remote communications, Godly Realm, Teleport without Error, Any scorpion within
a mile acts as a familiar.
Saves: Fort +23, Ref +23, Will +23
Abilities: Str 24, Dex 18, Con 18, Int 18, Wis 21, Cha 19
Skills: Ride +44, Knowledge (War) +100, Jump, +50, Climb +50, Intimidate
+50, Sense Motive +23
Feats: Ambidexterity, Two Weapon Fighting, Improved Two Weapon Fighting,
Combat Casting, Dodge, Mobility, Spring Attack, Improved Critical, Power Critical,
Power Attack, Cleave, Improved Bull Rush, Great Cleave, Quick Draw, Weapon Focus
(longsword), Weapon Focus (scimitar), Weapon Specialization (longsword), Weapon
Specialization (scimitar), Combat Reflexes, Hold the Line, Empower Spell, Maximize
Spell
Divine Immunities: Immune to transmutation, energy drain, ability drain,
ability damage, mind affecting effects, energy immunity [acid, electricity,
cold], disease, stunning, sleep, paralysis, death effects, poison
Salient Divine Powers: Wound Enemy, Divine Inspiration
Domain Powers: Gains the smite power 1/day (the ability to make a single
attack with a +4 attack bonus and a damage bonus of +20)
Spell-Like Abilities: Inflict Light Wounds (DC 16), Shatter (DC 17),
Contagion (DC 18), Inflict Critical Wounds (DC 19), Circle of Doom (DC 20),
Harm (DC 21), Disintegrate (DC 21), Earthquake (DC 22), Implosion (DC 23), Spiritual
Weapon (DC 17), Magic Vestment (DC 18), Flame Strike (DC 20), Blade Barrier
(DC 21), Power Word, Stun (DC 22), Power Word, Blind (DC 23), Power Word, Kill
(DC 24)
Spells/Day: 4/5/5/5/4/2/1; base DC =15+spell level
As a demigod, Yam ibn Saud can add his divine rank to any check, ability check, or caster level check.
Senses: Yam ibn Saud can see, hear, and smell at a distance of one mile, and can remotely sense two locations at a time. He can also block sensing of beings less than he (rank 0 deities and mortals).
Portfolio Sense: Yam ibn Saud can sense any battle that involves over thousand people.
Automatic Actions: Yam ibn Saud can make any skill check as a free action (up to two per round) if the skill involves war and the DC is less than 15. For example, Yam ibn Saud can make two longswords as a free action (Craft [weaponsmith] DC 15). He still needs the proper tools and materials at hand.
Create Magic Items: Yam ibn Saud can create magic items pertaining to war without any requisite creation feat, provided he has all the other requirements and its maximum market price is 4,500 gp or less.
Yam ibn Saud had somewhat dubious beginnings as a knight
of the Silver Tree named Sir Galan. Traveling south, he abandoned
the knighthood and committed himself to the principles of war. His nature
as a warrior gained him the name Yam ibn Saud which means "Son of
Saud", Saud being the god of War.
After conquering the Desert of Kantaar and claiming it for his own,
Yam ibn Saud bent his will to the eventual take over of Ara'bya, now Azrael.
He was then quick to take control of Synibia and Amir.
His yearnings to learn more of the Art of War led him to the lands
of Sakura where he studied and rose to the rank of Daimyo, ruling his own
province there. He later became Shogun of Kozakura.
In Azrael, Yam ibn Saud became recognized as a demigod, worshipped
as a Power. He soon rose to demigod status, become a true Power
in fact, as well as in reputation. Yam ibn Saud is the demigod of war.
Currently he is undergoing his most ambitious campaign yet.
He has expanded his Empire northward. Hrothton, Silvergate, and Ingara
have all fallen to him and sworn allegiance.
Although he is perceived to be a war monger which the world has
not known since the time of Lord Komaaks, his Empire nevertheless prospers greatly,
and the people have experienced peace under his rule.
The World of Inzeladun | About Vincent N. Darlage | The Gods of Inzeladun | Azrael, the Heart of the Saudian Empire