ZEPE
|
|
Medium Humanoid (Human) |
|
Hit Dice: |
12d4+24 (77 hp) |
|
Initiative: |
+5 |
|
Speed: |
30 ft. (6 squares) |
|
Armor Class: |
16 (+1 Dex, +2 deflection, +3
natural), touch 13, flat-footed 15 |
|
Base Attack/Grapple: |
+9/+12 |
|
Attack: |
+3 dagger +15 melee (1d4+6) or
masterwork light crossbow +10 ranged (1d8/19-20) |
|
Full Attack: |
+3 dagger +15/+10 melee (1d4+6) or
masterwork light crossbow +10/+5 ranged (1d8/19-20) |
|
Space/Reach: |
5 ft. / 5 ft. |
|
Special Attacks: |
Spells |
|
Special Qualities: |
Construct companions, pull the
strings, master of the craft, enhanced intelligence, wrest control, summon
familiar, scribe scroll |
|
Saves: |
Fort +13, Ref +9, Will +18 |
|
Abilities: |
Str 17, Dex 12, Con 15, Int 26, Wis
13, Cha 18 |
|
Skills: |
Concentration +20. Craft (alchemy)
+15, Craft (sculpture) +26, Craft (woodcarving) +24, craft (stonework)
+24, Diplomacy +6, Forgery +2, Gather Information +8, Knowledge (arcana)
+26, Ride (griffon) +6, Scry +10, Swim +23 |
|
Feats: |
Craft Magic Arms And Armor, Craft
Wondrous Item, Spell Penetration, Improved Initiative, Iron Will, Maximize
Spell, Quicken Spell, Spell Focus (Enchantment), Greater Spell Focus
(Enchantment) |
|
Origin: |
Catemar |
|
Organization: |
None |
|
Challenge Rating: |
17 |
|
Treasure: |
See below |
|
Alignment: |
Neutral |
|
Advancement: |
142, 825 XP |
|
|
|
Possessions: Amulet of Natural Armor +3, Ring of Protection +2, Cloak of Resistance +3, Figurine of Wondrous Power (Bronze Griffon), Figurine of Wondrous Power (pair of golden lions), Figurine of Wondrous Power (Marble Elephant), Wand of Detect Magic (32 charges), Ring of Mind Shielding, Scroll (Hold Monster, Veil, Summon Monster IV, Deafness; 16th Caster Level), Scroll (Displacement, Undetectable Alignment; 17th caster level), Spelljamming Helm (tiny); Manual of Stone Golems, Animated Floaties (+20 to swim)
Spells: Zepe can cast Arcane Spells.
He typically prepares:
Construct Companions (Su): Zepe can
animate one object with this ability. The
construct can have up to two Hit Dice and acts in all other ways like a
construct that the puppet master created. This
construct is animated instantly and requires neither gold nor XP to create.
This construct can be destroyed, but the puppet master can immediately
replace it by animating any other object in the same fashion.
Pull the Strings (Su): Twice per day,
Zepe can attempt to make a connection with a living being similar to the one he
has with his constructs. This
ability functions exactly like the dominate
monster spell as cast by an 18th level sorcerer.
Master of the Craft: Zepe's affinity
for and innate understanding of constructs results in an amazing ability to
create constructs quickly and cheaply. As
a result, the time, gold cost, and XP cost for the creation of constructs is
reduced by 30%.
Enhanced Intelligence: Zepe gained a
+4 legendary bonus to his Intelligence.
Wrest Control (Su): Five times per
day, Zepe can take control of a construct that he can see.
The character must take a standard action to exert a mental effort
focused on taking control of the targeted construct.
The construct then makes a Will save (DC 20) to resist the control.
If the construct's creator still lives, he can substitute his Will save
for that of the construct, and if the construct has a focus, it gains a +4 bonus
to its save. If the save fails, Zepe
gains control of the construct for 24 hours, after which time it reverts to its
original state.