DIVINE MAGIC IN INZELADUN

Priests in Inzeladun must be either specialists, or clerics of an entire pantheon.  No generic clerics.   Be warned, I expect a lot of role-playing out of priests.  This is a polytheistic culture, so none of the priests have the audacity to claim their god is the only god.  The other gods get upset at those sorts of claims and usually kill the offending priest.  Public casting of spells in Inzeladun is one sure way to gain a following, as that is miraculous to the peoples of Inzeladun.  99.9% of priests CANNOT cast spells in Inzeladun.  So, running into town for a quick heal at the local temple rarely works.

Divine magic works in Inzeladun exactly as described in the PHB.  Listed here are some new Domains for Inzeladun.


Craft Domain
Deity: Nemed Hob, Hera, Korint Hob, Tyungtach Hob, Fate
Granted Power and Spells: You cast Creation spells at +1 caster level and gain Skill Focus (a +2 bonus) in Any Craft skill.

Craft Domain Spells
1. Animate Rope
2. Wood Shape
3. Stone Shape
4. Minor Creation
5. Wall of Stone
6. Flesh to Stone
7. Major Creation
8. Forcecage
9. Iron Body


Darkness Domain
Deities: Tenebrion, Set, Yogath Hob, Celestian
Granted Power and Spells: You are immune to level-draining attacks.

Darkness Domain Spells
1. Sleep
2. Darkness
3. Deeper Darkness
4. Enervation
5. Unhallow
6. Antilife Shell
7. Shadow Walk
8. Power Word, Blind
9. Energy Drain


Death II Domain
Deity: Wemusa
Granted Power and Spells: You may use a death touch once per day, as written in the Player's Handbook under the Death Domain.

Death Domain Spells
1. Deathwatch
2. Death Knell
3. Speak with Dead
4. Death Ward
5. Slay Living
6. Harm
7. Destruction
8. Finger of Death
9. Power Word, Kill


Devastation Domain
Deity: Yogath Hob, Poseidon, Timballayamu, Symbaga Hob
Granted Power and Spells: You gain the death touch power, as written in the Player's Handbook under the Destruction Domain.

Devastation Domain Spells
1. Erase
2. Shatter
3. Blindness/Deafness
4. Shout
5. Circle of Doom
6. Harm
7. Destruction
8. Earthquake
9. Implosion


Entropy Domain
Deity: Djandri Hob, Hades, Keambiroiro
Granted Power and Spells: You gain the ability to cast Entropic Shield once per day, in addition to any other spells you may have prepared.

Entropy Domain Spells
1. Entropic Shield
2. Warp Wood
3. Dispel Magic
4. Rusting Grasp
5. Transmute Rock to Mud
6. Greater Dispelling
7. Disintegrate
8. Horrid Wilting
9. Energy Drain



Fear Domain
Deity: Yogath Hob, Wemusa, Hades, Set, Hel, Anubis
Granted Power and Spells: You are immune to fear effects.

Fear Domain Spells
1. Cause Fear
2. Scare
3. Fear
4. Phantasmal Killer
5. Nightmare
6. Eyebite (fear only)
7. Repulsion
8. Symbol (fear only)
9. Weird



Illusion Domain
Deity: Catemar, Tenebrion, Dalig Hob, Ptah, Byleth Hob, Isis, Grindill, Gandalf Grimbrand
Granted Power and Spells: You can cast all illusion spells at +1 caster level.

Illusion Domain Spells
1. Silent Image
2. Minor Image
3. Displacement
4. Phantasmal Killer
5. Persistent Image
6. Mislead
7. Project Image
8. Screen
9. Weird



Murder Domain
Deity: Yogath Hob, Loviatar, Wemusa, Retnye Hob, Set,
Granted Power and Spells: You may use a death touch once per day, as written in the Player's Handbook under the Death Domain.

Murder Domain Spells
1. Inflict Light Wounds
2. Inflict Moderate Wounds
3. Inflict Serious Wounds
4. Poison
5. Circle of Doom
6. Harm
7. Destruction
8. Finger of Death
9. Power Word, Kill


Ocean Domain
Deity: Timballayamu, Poseidon
Granted Power and Spells: You have the supernatural ability to breathe underwater as if under the effect of a water breathing spell, for up to ten rounds per level. This effect occurs automatically as soon as it applies, last until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).

Ocean Domain Spells
1. Endure Elements
2. Sound Burst
3. Water Breathing
4. Freedom of Movement
5. Wall of Ice
6. Otiluke's Freezing Sphere
7. Control Weather (only while at sea)
8. Summon Monster VIII (cast as a water spell only)
9. Elemental Swarm (cast as a water spell only)


Plague Domain
Deity: Na-May Hob, Juiblix, Kiambiroiro, Wemusa
Granted Power and Spells: You are granted immunity to all diseases, including magical. Also, once you reach 5th level, you gain the ability to cast Contagion once per day, in addition to any other spells you may have prepared.

Plague Domain Spells
1. Ray of Enfeeblement
2. Summon Swarm
3. Contagion
4. Giant Vermin
5. Insect Plague
6. Antilife Shell
7. Repulsion
8. Horrid Wilting
9. Power Word, Kill



Retribution Domain

Deity: Horus, Fate, Retnye Hob
Granted Power and Spells: If you have been harmed by someone in combat, you may make a strike of vengeance with a melee or missile weapon against that person on your next action.

Retribution Domain Spells
1. Shield of Faith
2. Endurance
3. Speak with Dead
4. Fire Shield
5. Mark of Justice
6. Banishment
7. Spell Turning
8. Discern Location
9. Storm of Vengeance

Shadow Domain
Deity: Tenebrion
Granted Power and Spells: You

Shadow Domain Spells
1. Spook
2. Shadow Burst
3. Shadow Hand (same as
Helping Hand, but shadowy)
4. Shadow Summoning
5. Shadow Play
6. Shadow Speak
7. Shadow Cat
8. Shadow Form
9. Become One with the Shadows


Sleep Domain
Deity: Byleth Hob
Granted Power and Spells: You are immune to sleep effects or spells. In addition, you gain the ability to cast Sleep once per day, in addition to any other spells you may have prepared.

Sleep Domain Spells
1. Sleep
2. Augury (while dreaming)
3. Slow
4. Dream
5. Nightmare
6. Eyebite (Sleep only)
7. Ethereal Jaunt
8. Etherealness
9. Astral Projection


Seduction Domain
Deity: Marush Hob, Aphrodite, Bast, Isis, Akanke
Granted Power and Spells: You gain charm resistance 10.

Seduction Domain Spells
1. Charm Person
2. Enhance Comeliness
3. Suggestion
4. Emotion
5. Mind Fog
6. Mass Suggestion
7. Insanity
8. Mass Charm
9. Kiss of Death


Storms Domain
Deity: Timballayamu, Ghaddar, Kalen Hob, Poseidon
Granted Power and Spells: You gain electrical resistance 5.

Storms Domain Spells
1. Entropic Shield
2. Gust of Wind
3. Call Lightning
4. Sleet Storm
5. Ice Storm
6. Summon Monster VI (air spell only)
7. Control Weather
8. Whirlwind
9. Storm of Vengeance




Trade Domain
Deity: Gnamman, Walker
Granted Power and Spells: You may detect thoughts once per day as a spell-like ability, affecting one target and lasting a number of minutes equal to your Charisma modifier. Activating this power is a free action.

Trade Domain Spells
1. Message
2. Tongues
3. Secret Page
4. Sending
5. Fabricate
6. True Seeing
7. Mordenkainen's Magnificent Mansion
8. Mind Blank
9. Discern Location



Undeath Domain
Deity: Wemusa, Yogath Hob, Keambiroiro, Set, Anubis, Hades,
Granted Power and Spells: With concentration, you may Detect Undead at will within 60'.

Undeath Domain Spells
1. Invisibility to Undead
2. Ghoul Touch
3. Animate Dead
4. Enervation
5. Slay Living
6. Create Undead
7. Control Undead
8. Create Greater Undead
9. Energy Drain

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