
Corpse
Link
Necromancy, Alteration
Level:
Sor/Wiz 1
Components: V, S, M
Casting Time: 1 action
Range:
Close
Effect: Caster
Duration: 10 minutes/caster level
Saving
Throw: No
Spell Resistance: No
With this versatile spell, you
establish a sensory link between yourself and a corpse or freshly animated
zombie of a human, demihuman, or humanoid within 10 yards per level of the
caster. This link allows you to gather sensory information from the
vicinity of the cadaver or undead being. For every three levels of
experience past the 1st, you gain the ability to collect information from
an additional sense via the corpse link. At 4th level, for instance, you
may choose up to two senses (up to three at 7th level, four at 10th level,
and all five at 13th level).
Sight: You can
see what the corpse or undead creature sees as if looking through one of
the creature's eyes.
Sound: You can now hear through one ear, exactly as if standing at the
corpse's current location (you can use your listen skill too).
Smell: With one
nostril, you can now smell things exactly as if standing at the corpse's
current location. The spell conveniently masks the putrefying stench of
the cadaver (if any) so that subtle variations of aroma (like the scent of
a rose) can easily be detected.
Taste: You can
taste any substance which is introduced into the corpse's mouth. The
substance (which may be solid or liquid) tastes exactly as if you had
placed it on one side of your own tongue. This can be especially useful
when checking for poison in food or identifying unknown potions.
Thankfully, the taste of the corpse's own rotting flesh can be masked out
by the spell.
Touch: You
gain the ability to sense the textural and environmental conditions, with
a single hand, as if standing at the corpse's location. You can gauge the
surface texture and temperature of any object or substance which is placed
in contact with the corresponding hand of the corpse.
The type and
number of sensory signals is chosen by you at the time of casting, and
cannot be changed for the duration of the spell. You collect all the
sensory information through a single organ (eye, ear, nostril, half of the
tongue, or hand) belonging to the corpse or undead recipient. This organ
need not be attached to the rest of the cadaver for the spell to function
properly.
While the spell is in effect, you can still
see/hear/smell/taste/touch normally through other (unlinked) organs. For
example, you harvest the left eye from a fresh cadaver (with a successful
Anatomy ability check) and places it on a high ledge, with a strategic
view of a front door. If the spell is now cast, your left eye would be
able to see through the left eye of the corpse and spy on any visitors,
while your right eye remains normal.
Furthermore, if the target of
the spell is a zombie, the magic enables you to issue simple commands to
the undead creature via this link. The commands can be no longer than four
words and can deal only with the creature's movement (turn left, walk
forward two steps, and so on) If either you or the undead creature moves
beyond the range of the spell, the effects are negated. Corpse link does
not impart any animation to dead tissue; if cast on a regular cadaver, it
remains stationary for the duration of the spell.
The material
component is a fresh corpse or a newly-animated zombie. Unless some form
of preservative magic has been employed to protect the corpse's decaying
sensory organs (such as embalm or spirit bind), this spell cannot be
employed on the remains of one who has been dead for longer than 1 day per
level of the caster. This spell also requires the appropriate sensory
organ of an animal or monster noted for its keen senses (such as the eyes
of a hawk, ear of a rabbit, snout of a pig, and so on).
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