
Improved Disrupt Undead
Necromancy
Level:
Sor/Wiz 4
Components: V, S, M
Casting Time: 1 action
Range: Close
(25 ft + 5ft/level)
Effect: Ray
Duration: Instantaneous
Saving
Throw: Special
Spell Resistance: Yes
When cast, the spell causes
a cone of invisible, silent, mildly cold force to come into being,
extending from the caster's outstretched hand. Any undead creatures
within its confines or touched by any part of it are affected as
follows:
Zombies, Skeletons, ghouls, shadows, and such undead with
less than 4 Hit Dice are instantly blasted out of existence.
More
powerful undead, and creatures from other planes that can by turned by
priests can make a Will save to avoid destruction, and if successful
instantly suffer 1d6 damage per caster level, to a maximum of 10d6.
The focus for this spell is a strand of
cobweb.
Magic in Inzeladun | Spells of Inzeladun, conversions and originals