Living Link

Necromancy, Divination
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 action
Range: Medium
Effect: Sensory link to 1 creature
Duration: 1 round/level
Saving Throw: No
Spell Resistance: No

With this spell, a wizard establishes a sensory link between him- or herself and any living creature within 90 yards + 10 yards/level. If you knows a specific creature or person within range, then the spell can take effect on that specific creature. Other-wise, the living link will be established with any sentient creature within range, determined randomly. Similar to the spell corpse link (which only works with fresh cadavers and zombies), living link allows you to gather sensory information from the vicinity of the targeted creature (sight, sound, smell, taste, or touch).

For every four levels of experience past the 1st, you can collect information from an additional sense (up to two senses at 5th level, three at 9th, four at 13th, and all five at the 17th level of experience). The target creature of this spell experiences nothing to indicate that its senses have been tapped, and it remains in control of its own actions, entirely unaware of the magical connection to you. In other words, you cannot force the subject to look at some-thing (listen at a keyhole, taste a glass of wine, pick up an object, and so on). This spell merely enables you to directly experience the world through an-other creature's perceptions. For instance, looking through another creature's eyes gives you all of its visual capabilities, like darkvision should the creature have that ability.

While the spell is in effect, the living link over-rides your own sensory perceptions. Thus, while a wizard is seeing through another creature's eyes, he or she is unable to see through your own. The spell can be ended early with no risk to the caster.

Magic in Inzeladun | Spells of Inzeladun, conversions and originals

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