
Living
Link
Necromancy, Divination
Level:
Sor/Wiz 2
Components: V, S
Casting Time: 1 action
Range:
Medium
Effect: Sensory link to 1 creature
Duration: 1
round/level
Saving Throw: No
Spell Resistance: No
With this
spell, a wizard establishes a sensory link between him- or herself and any
living creature within 90 yards + 10 yards/level. If you knows a specific
creature or person within range, then the spell can take effect on that
specific creature. Other-wise, the living link will be established with
any sentient creature within range, determined randomly. Similar to the
spell corpse link (which only works with fresh cadavers and zombies),
living link allows you to gather sensory information from the vicinity of
the targeted creature (sight, sound, smell, taste, or touch).
For
every four levels of experience past the 1st, you can collect information
from an additional sense (up to two senses at 5th level, three at 9th,
four at 13th, and all five at the 17th level of experience). The target
creature of this spell experiences nothing to indicate that its senses
have been tapped, and it remains in control of its own actions, entirely
unaware of the magical connection to you. In other words, you cannot force
the subject to look at some-thing (listen at a keyhole, taste a glass of
wine, pick up an object, and so on). This spell merely enables you to
directly experience the world through an-other creature's perceptions. For
instance, looking through another creature's eyes gives you all of its
visual capabilities, like darkvision should the creature have that
ability.
While the spell is in effect, the living link over-rides
your own sensory perceptions. Thus, while a wizard is seeing through
another creature's eyes, he or she is unable to see through your own. The
spell can be ended early with no risk to the caster.
Magic in Inzeladun | Spells of Inzeladun, conversions and originals
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