
Locate
Remains
Necromancy, Divination
Level:
Sor/Wiz 1
Components: V, S, M
Casting Time: 1 round
Range:
Personal
Effect: 30' long + 5'/level detection
Duration: 10 minutes
+ 1 minute/level
Saving Throw: No
Spell Resistance: No
This
spell attunes you to the physical remains of dead beings in the area of
effect. Locate remains will thus easily detect the presence of unburied
corpses or corporeal undead (such as skeletons, zombies, or ghasts), but
has no effect on non-corporeal undead (such as ghosts or spectres). The
area of effect extends in a 10' wide path, facing the in the caster's
current direction. Scanning in a direction requires one round, during
which time you remain motionless in concentration.
Locate remains
is mostly unaffected by walls or obstacles, though the area of effect is
decreased (to 10' + 1'/ level) by more than three feet of solid stone, ten
feet of wood or packed earth, or one inch of metal.
In the most
general application, the spell precisely locates any and all physical
remains of individuals in the area of effect, regardless of sex, species,
and undead status. This spell does not impart any knowledge regarding the
identity (or undead nature) of the remains; only the current locations of
corpses within the area of effect are learned. If a personal item or a
small fragment of the deceased individual is available at the time of
casting, the spell can be used to locate the remains of that specific
individual. In that case, the spell does not register the presence of any
remains except those of the desired individual.
Both the general
and specific versions of the spell have no effect if cast on a living
creature of any kind. The material component for this spell is either a
small piece of bone from a human cadaver (for the general version) or else
an article of clothing, personal possession, or strand of hair (for the
specific version). This spell is popular in regions with strict burial
customs.
Magic in Inzeladun | Spells of Inzeladun, conversions and originals
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