
Phantom Armor
Illusion (Shadow)
Level: Illusionist
1
Components: V, S, F
Casting Time: 1 action
Range:
Touch
Target: Creature Touched
Duration: Special
Saving Throw:
Will Negates
Spell Resistance: Yes (harmless)
When this spell is
cast, the wizard creates a quasi-real suit of plate mail. This
semi-illusory material covers the subject and actually gives some real
protection unless the opponent actively disbelieves in the armor (Will
save), or else a Dispel
Illusion or Dispel Magic spell is cast upon it, or a wand of negation
affects it. The spell will not function with any other form of magical
protection.
Until gone, or disbelieved, the armor protects the
wearer as if it was half plate (Armor Bonus +7). For each level of the
spellcaster, the Phantom Armor will absorb 1 point of damage delivered by
a blow that would otherwise hit the caster. When the armor has absorbed as
many points of damage as the spellcaster has levels of experience, it is
dispelled and vanishes. Any remaining damage accrues to the
wearer.
Additionally, Phantom Armor gives a bonus of +1 to
Fortitude saves. The dweomer in no way affects the movement or
spellcasting abilities of the wearer. Phantom Armor is not subject to rust
monster attack (and such may enhance disbelief).
The material
component is a small plate of mithral (10 gp value) that disappears when
the spell is cast.
Notes: Uncommon spell. (Originally from
Unearthed Arcana.)
Source: Wizard's Spell Compendium, Vol.
3.661
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