
Quick
Written by Michael Morris
I'm
sure all of us have had a bad initiative roll every once and a while. In
the third edition game a bad initiative can seem to persist forever since
whoever went first will continue to go first round after round. Sure,
there's delay action and refocus, but who has time to surrender a round
while their staring down a pack of kobolds. Sometimes, when things are
getting down to the last swing, who goes first will live. When a wizard
finds his allies in such a position, he'll have a tool to employ -
quick
Quick is one of those spells that simply couldn't have
existed in second edition AD&D (and still isn't worth much if the DM
doesn't use the standard cycle initiative of 3e). It is a versatile spell
in the hands of a clever caster. It can give an ally a one up - that's the
obvious intend of the spell. However, during playtest it was quickly
discovered the spell could rob an opponent of an action as well, or slow
them down, in the right circumstance.
Quick gets indirectly more
powerful as everyone goes up in level. Using it on a 1st level fighter so
he gets to attack once before his foe is one thing, but using it on a 11th
level fighter so that he gets several attacks before the foe is quite
another.
--------------------------------------------------------------------------------
Quick
Alteration
Level:
Magi 1
Components: V, S
Mana Cost:
Casting Time: One
action
Range: Close
Target: A creature
Duration:
Instantaneous
Saving Throw: Fortitude negates (harmless)
Spell
Resistance: Yes (harmless)
The creature you target with this
spell gains a small burst of speed. If they haven’t acted already this
round they gain a full action immediately after you finish this spell and
their initiative changes to match yours. If they’ve already acted this
round they gain an additional partial action for the round and their
initiative changes to match yours.
Magic in Inzeladun | Spells of Inzeladun, conversions and originals
Trademarks and copyrights are cited on this page without permission. This usage is not meant in any way to challenge the rightful ownership of said trademarks/copyrights. AD&D is a trademark of TSR; reach TSR's parent company at Wizards of the Coast, Inc.©. All copyrights are acknowledged and remain the property of the owners. "Inzeladun" and related characters © 1984, 2000 Vincent N. Darlage. All rights reserved by their respective owners. This page is for entertainment only.