
Spook
Illusion (Phantasm) [Mind Affecting]
Level:
Illusionist 1, Sor/Wiz 2
Components: V, S
Casting Time: 1
action
Range: Close (25 ft + 5 ft/2 levels)
Target: One Living
Creature
Duration: Special
Saving Throw: Will Negates
Spell
Resistance: Yes
This spell enables the illusionist to play upon
natural fears to cause the target creature to perceive the spellcaster as
someone or something inimical. Without knowing what this is, the
caster merely advances threateningly upon the creature. If the
creature fails its Will save, it turns and flees at maximum speed as far
from the wizard as possible, though items carried are not
dropped.
Although the caster does not need to pursue the target
creature, a phantasm from its own mind does. Each round after the
initial casting the target creature receives another save until it
successfully saves and the spell is broken. The spell functions only
against critters with intelligences of 2 or more, and undead are not
affected at all.
Source: Wizard's Spell Compendium, Vol.
3.861
Magic in Inzeladun | Spells of Inzeladun, conversions and originals
Trademarks and copyrights are cited on this page without permission. This usage is not meant in any way to challenge the rightful ownership of said trademarks/copyrights. AD&D is a trademark of TSR; reach TSR's parent company at Wizards of the Coast, Inc.©. All copyrights are acknowledged and remain the property of the owners. "Inzeladun" and related characters © 1984, 2000 Vincent N. Darlage. All rights reserved by their respective owners. This page is for entertainment only.