Black Cloud of Vengeance
Colossal Aberration (Fire)

Hit Dice: 15d8 + 135 (203 hit points)
Initiative: +1 (Dex)
Speed: Fly 60 (Clumsy)
AC: 23 (-8 size, +1 Dex, +21 natural)
Attacks: Slam +19/+14/+9
Damage: Slam 2d6+16
Face/Reach: 80 ft by 160 ft/ 50 ft
Special Attacks: Fire Rain, Wind
Special Qualities: Dark Vision 60 ft, Fire Immunity, Damage Reduction 15/+3, Sense Impiety
Saves: Fort +14, Ref +6, Will +12
Abilities: Str 43, Dex 13, Con 29, Int 16, Wis 16, Cha 14
Skills: Intimidate +20, Sense Motive +16
Feats: Expertise, Flyby Attack, Improved Trip 

Climate/Terrain: Any Desert
Organization: Solitary
Challenge Rating: 20
Treasure: Standard
Alignment: Usually Chaotic Evil or Chaotic Neutral
Advancement: 16-40 HD (Gargantuan)

These dreadful creatures  are incredibly powerful, sentient monsoon-like beings that survive by acts of destruction.  They appear as thunderclouds, and can move contrary to the course dictated by the wind if it suits them.  Their rolling depths do little to conceal the occasional flares of red lightning; the winds that precede them echo with thunder.  Their winds carry particles of soot and ash, darkening the ground and the air as they approach.

Their origins are unknown.  They combine the effects of air and water to devastating effect.  They have existed since the earliest memories of elven grandfathers.  Some believe they are tools of the Loregiver, punishing those who fall from the Law, or they may be free spirits, moving where their whims take them.

Combat
The Black Clouds of Vengeance attack individuals with slam attacks of compressed wind.  The clouds most commonly attack cities or large desert encampments, leaving behind only charred husks and windblown scraps.  Some clouds are large enough to envelop entire cities, although they never approach cities favored by the enlightened gods (i.e. cities with mosques) or cities frequented by genies.  They revel in the ensuing destruction.  When a Black Cloud draws near, the wind increases its speed, blowing hot and hard.  The sky darkens, and the winds smell of fire and destruction.  When it reaches its target (or when it is challenged by a foolhardy hero), it unleashes its full fury.

Fire Rain (Su): One of the deadliest attacks of the Black Clouds are the fiery torrents spewed down out of the clouds.  Even after the cloud has moved on, the fires fan up and continue to burn, whipped up and carried by the cloud's winds.  Those trapped in one of these blazes suffer fire damage equal to (1/3 HD)d10 (round down) per round exposed to the flame.  Example:  A 15 HD cloud does 5d10 damage per round.  A 30 HD cloud does 10d10 fire damage per round.

Wind (Ex): The winds of a Black Cloud of Vengeance reach a howling pitch, strong enough to level entire buildings.  Anyone within the cloud takes (1/3 HD -1)d10 (round down) damage per round from debris (example:  15 HD cloud does 4d10 damage per round.  A 30 HD cloud does 9d10 damage per round).

Sense Impiety (Su): Black Clouds of Vengeance seem to know when a city is devoid of gods or genies, and they revel in destroying those cities.  Perhaps the clouds fear the powers that the gods and the genies wield.  Whatever the reason, the clouds encourage piousness in the people of Zakhara.

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