Genie, Dao

Large Outsider

Hit Dice: 8d8+24 (50 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 30 ft, Burrow 20 ft
AC: 17 (-1 Size, +3 Dex, +5 Natural)
Attacks: Slam +12/+7/+2 melee
Damage: Slam 1d8+7
Face/Reach: 5 ft x 5 ft / 10 ft
Sp. Attacks: Spell-like abilities, Earth Mastery*
Sp. Qualities: Plane Shift, Telepathy
Saves: Fort +9, Ref +8, Will +8
Abilities: Str 21 (+5), Dex 17 (+3), Con 16 (+3), Int 12 (+1), Wis 15 (+2), Cha 17 (+3)
Skills: Concentration (+10), Escape Artist (+8), Intimidate (+9), Listen (+9), Move Silently (+10), Sense Motive (+8), Spellcraft (+8), Spot (+10),
Feats: Combat Casting, Combat Reflexes, Dodge, Improved Initiative

Climate/Terrain:
Any Land
Organization:
Solitary
Challenge Ratings
: 6
Treasure
: Double Standard
Alignment:
Neutral Evil
Advancement:
9-12 HD (Large); 13-28 HD (Huge)

Dao are malicious genies from the Elemental Plane of Earth.  There they dwell in great numbers, continually delving and shaping the rock around them.  Of all the genie races, dao are the most simple and brutish, and can often be cozened into service.

Male or female, dao are powerfully muscled individuals.  Their polished skin is the color of earth, sand, or granite, and their finger- and toe nails are made of a durable but lustrous metal.   Both sexes are bald and free of body hair.   Males do have facial hair, worn in mustaches and angular beards.  All dao enjoy adorning themselves with jewelry.  Many don shirts of lamellar plates.

Combat
Dao usually stand and fight if threatened.  If they're overmatched, however, most flee by taking to the air or by burrowing- and then return with enough reinforcements to squash those who would  besmirch a dao's honor.  Dao are often uncomfortable in an enclosed area of worked stone because it prevents them retreating easily.  Dao are immune to earth-based spells. Dao take double effect from Holy Water.

Plane Shift (Sp
): A genie can enter any of the elemental planes, the Astral Plan or the Material Plane.  This ability transports the genie and up to six other creatures, provided tehy all link hands with the genie.  It is otherwise similar to the spell of the same name.

Telepathy (Sp)
:  A genie can communicate telepathically with any creature within 100 feet that has a language.

Spell Like Powers (Sp
): The Dao can perform the following, one at a time, once per day: Change Self, Detect Good, Detect Magic, Gaseous Form, Invisibility, Misdirection, Passwall, and Wall of Stone.  Dao can use Soften Earth and Stone and Meld Into Stone three times per day.

Earth Mastery (Ex):   A Dao gains a +1 attack and damage bonus if both it and its foe touch the ground.

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