
Genie,
Dao
Large Outsider
Hit
Dice: 8d8+24 (50 hp)
Initiative: +7 (+3 Dex, +4
Improved Initiative)
Speed: 30 ft, Burrow 20
ft
AC: 17
(-1 Size, +3 Dex, +5 Natural)
Attacks:
Slam +12/+7/+2 melee
Damage: Slam
1d8+7
Face/Reach: 5 ft x 5 ft / 10 ft
Sp.
Attacks: Spell-like abilities, Earth
Mastery*
Sp. Qualities: Plane Shift, Telepathy
Saves: Fort +9, Ref +8, Will
+8
Abilities: Str 21 (+5), Dex 17 (+3), Con 16 (+3), Int 12 (+1), Wis 15
(+2), Cha 17 (+3)
Skills: Concentration (+10), Escape Artist (+8), Intimidate (+9),
Listen (+9), Move Silently (+10), Sense Motive (+8), Spellcraft (+8), Spot
(+10),
Feats: Combat Casting, Combat Reflexes, Dodge, Improved
Initiative
Climate/Terrain: Any
Land
Organization: Solitary
Challenge
Ratings: 6
Treasure: Double
Standard
Alignment: Neutral Evil
Advancement: 9-12 HD
(Large); 13-28 HD (Huge)
Dao are malicious
genies from the Elemental Plane of Earth. There they dwell in great
numbers, continually delving and shaping the rock around them. Of
all the genie races, dao are the most simple and brutish, and can often be
cozened into service.
Male or female, dao are powerfully muscled
individuals. Their polished skin is the color of earth, sand, or
granite, and their finger- and toe nails are made of a durable but
lustrous metal. Both sexes are bald and free of body
hair. Males do have facial hair, worn in mustaches and angular
beards. All dao enjoy adorning themselves with jewelry. Many
don shirts of lamellar plates.
Combat
Dao usually stand and
fight if threatened. If they're overmatched, however, most flee by
taking to the air or by burrowing- and then return with enough
reinforcements to squash those who would besmirch a dao's
honor. Dao are often uncomfortable in an enclosed area of worked
stone because it prevents them retreating easily. Dao are immune to
earth-based spells. Dao take double effect from Holy Water.
Plane Shift (Sp): A genie can enter any of the elemental planes,
the Astral Plan or the Material Plane. This ability transports the
genie and up to six other creatures, provided tehy all link hands with the
genie. It is otherwise similar to the spell of the same
name.
Telepathy
(Sp): A genie can communicate
telepathically with any creature within 100 feet that has a
language.
Spell Like Powers
(Sp): The Dao can perform the
following, one at a time, once per day: Change Self, Detect Good, Detect
Magic, Gaseous Form, Invisibility, Misdirection, Passwall, and Wall of
Stone. Dao can use Soften Earth and Stone and Meld Into Stone three
times per day.
Earth Mastery
(Ex): A Dao gains a +1
attack and damage bonus if both it and its foe touch the
ground.
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