
Genie,
Marid
Large Outsider (Water,
Chaos)
Hit Dice: 9d8+18 (59
hp)
Initiative: +8 (+4 Dex, +4 Improved
Initiative)
Speed: 30 ft, Swim 60 ft,
Fly 40 ft
AC: 17 (-1 Size, +4 Dex, +4 Natural)
Attacks: Slam
+14/+9/+4 melee
Damage: Slam
1d8+8
Face/Reach: 5 ft x 5 ft / 10 ft
Sp. Attacks:
Spell-like abilities, Watery Jet, Water Mastery
Sp. Qualities: Plane Shift, Telepathy
Saves: Fort +9, Ref +10,
Will +13
Abilities: Str 21 (+5), Dex
19 (+4), Con 14 (+2), Int 18 (+4), Wis 25 (+7), Cha 25
(+7)
Skills: Concentration (+10), Escape Artist (+12), Intimidate
(+9), Listen (+9), Move Silently (+9), Sense Motive (+8), Spellcraft (+8),
Spot (+10),
Feats: Combat Casting,
Combat Reflexes, Dodge, Improved Initiative, Mobility
Climate/Terrain: Any Land
Organization: Solitary
Challenge
Ratings: 6
Treasure:
Double Standard
Alignment: Chaotic
Neutral
Advancement: 10-13 HD
(Large); 14-29 HD (Huge)
Marids are genies
from the Elemental Plane of Water. In the eyes of many Zakharans,
they are the most wonderous and powerful of all geniekind. The
marids are said to be born of the ocean, having currents for muscles and
pearls for teeth. They are the most chaotic and individualistic of
the genie races, and only rarely deign to serve others. Marids
travel so seldom to the Material plane that many consider marids to be
creatures of legend only.
Towering and beautiful, marids are as
fair of face as they are powerful of form. Their skin matches the
many colors of the ocean, from the serene blue of tropical waters to the
somber greens of a storm-tossed sea. Skin color changes to reflect
the moods of an individual marid. The darker the creature's mood,
the darker the color. A marid's hair is usually blue-black or dark
gray, but a few have tresses as snowy as froth upon a wave. Such
white haired marids are considered the most chaotic of this strong-willed
independent race. In the sea, marids wear little or nothing.
On land they don flowing robes and diaphanous pantaloons. They
eschew shirts, prefering to show off their physique with a short vest (at
most).
Marids live in a loose empire ruled by a padisha. Each
marid lays some claim to royalty; they are all shas, atabegs, beglerbegs,
or mufty at the very least. Marids are champion tale-tellers,
although most of their tales emphasize their own prowess, and belittle
others.
Combat
Spell Like
Powers (Sp): The Marid can
perform the following, one at a time, once per day: Detect Evil, Detect
Good, See Invisible, Detect Magic, Liquid Form (similar to Gaseous Form),
Invisibility, Polymorph Self, and Purify Water.
Marids can use the
following up to a total of 7 times per day: Liquid Form, Wall of Force
(Fog), Water Breathing, Water Walk.
Watery Jet (Su): A Marid
can also Create Water at will, and direct it in a jet up to 60 feet long.
Those struck by the jet take 1d6 hit points of damage and must make a
Reflex save or be blinded for 1d6 rounds.
Water Mastery (Ex): Marid are immune to water-based spells and have the innate
ability to Water Walk, as the spell. They save vs. Cold-based spells at +2
and take -2 points per die of damage. They save vs. Fire-based spells at
-1 and take +1 points per die of damage. They can breathe water and
have darkvision.
Plane Shift
(Sp): A genie can enter any of the
elemental planes, the Astral Plan or the Material Plane. This
ability transports the genie and up to six other creatures, provided tehy
all link hands with the genie. It is otherwise similar to the spell
of the same name.
Telepathy
(Sp): A genie can communicate
telepathically with any creature within 100 feet that has a
language.
Al Qadim Monsters | Monsters
of Inzeladun | Inzeladun Updates | The
World of Inzeladun | About Vincent N. Darlage
| Conan the Barbarian for Third Edition D&D
| Short Stories of Inzeladun | Artwork
of Inzeladun | http://arabianadventures.org
Trademarks and copyrights are cited on this
page without permission. This usage is not meant in any way to challenge
the rightful ownership of said trademarks/copyrights. AD&D is a trademark of
TSR; reach TSR's parent company at Wizards of the Coast, Inc.©. All copyrights
are acknowledged and remain the property of the owners.
"Inzeladun" and related characters © 1984, 2000 Vincent
N. Darlage. All rights reserved
by their respective owners. This page is for entertainment only.
Dungeons
& Dragons,
D&D, Advanced
Dungeons & Dragons, AD&D,
the D&D logo, the AD&D
logo, the d20 System logo and d20 are trademarks owned by Wizards of the
Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission.
All titles, and all proper nouns, including character names, locations,
and named items are considered Product Identity per Section 1 of the Open Game
License v1.0a and are exclusively owned by Wizards of the Coast, Inc.
©2002 Wizards of the Coast, Inc.
Compliance
of Conversion Policy, Open Game License and the d20 System Trademark
License:
Use of Wizards
of the Coast® Product Identity including proper names and
product titles is hereby permitted exclusively via this ESD Conversion
Agreement. A current version of
this policy can be obtained at: (http://www.wizards.com/d20/conversionpolicy.asp).
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is
Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights
Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or
trademark owners who have contributed Open Game Content; (b)"Derivative
Material" means copyrighted material including derivative works and
translations (including into other computer languages), potation, modification,
correction, addition, extension, upgrade, improvement, compilation, abridgment
or other form in which an existing work may be recast, transformed or adapted;
(c) "Distribute" means to reproduce, license, rent, lease, sell,
broadcast, publicly display, transmit or otherwise distribute; (d)"Open
Game Content" means the game mechanic and includes the methods, procedures,
processes and routines to the extent such content does not embody the Product
Identity and is an enhancement over the prior art and any additional content
clearly identified as Open Game Content by the Contributor, and means any work
covered by this License, including translations and derivative works under
copyright law, but specifically excludes Product Identity. (e) "Product
Identity" means product and product line names, logos and identifying marks
including trade dress; artifacts; creatures characters; stories, storylines,
plots, thematic elements, dialogue, incidents, language, artwork, symbols,
designs, depictions, likenesses, formats, poses, concepts, themes and graphic,
photographic and other visual or audio representations; names and descriptions
of characters, spells, enchantments, personalities, teams, personas, likenesses
and special abilities; places, locations, environments, creatures, equipment,
magical or supernatural abilities or effects, logos, symbols, or graphic
designs; and any other trademark or registered trademark clearly identified as
Product identity by the owner of the Product Identity, and which specifically
excludes the Open Game Content; (f) "Trademark" means the logos,
names, mark, sign, motto, designs that are used by a Contributor to identify
itself or its products or the associated products contributed to the Open Game
License by the Contributor (g) "Use", "Used" or
"Using" means to use, Distribute, copy, edit, format, modify,
translate and otherwise create Derivative Material of Open Game Content. (h)
"You" or "Your" means the licensee in terms of this
agreement.
2. The License: This License applies to any Open Game Content that contains a
notice indicating that the Open Game Content may only be Used under and in terms
of this License. You must affix such a notice to any Open Game Content that you
Use. No terms may be added to or subtracted from this License except as
described by the License itself. No other terms or conditions may be applied to
any Open Game Content distributed using this License.
3.Offer and Acceptance: By Using the
Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License,
the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive
license with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original
material as Open Game Content, You represent that Your Contributions are Your
original creation and/or You have sufficient rights to grant the rights conveyed
by this License.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of
this License to include the exact text of the COPYRIGHT NOTICE of any Open Game
Content You are copying, modifying or distributing, and You must add the title,
the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of
any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity,
including as an indication as to compatibility, except as expressly licensed in
another, independent Agreement with the owner of each element of that Product
Identity. You agree not to indicate compatibility or co-adaptability with any
Trademark or Registered Trademark in conjunction with a work containing Open
Game Content except as expressly licensed in another, independent Agreement with
the owner of such Trademark or Registered Trademark. The use of any Product
Identity in Open Game Content does not constitute a challenge to the ownership
of that Product Identity. The owner of any Product Identity used in Open Game
Content shall retain all rights, title and interest in and to that Product
Identity.
8. Identification: If you distribute Open Game Content You must clearly
indicate which portions of the work that you are distributing are Open Game
Content.
9. Updating the License: Wizards or its designated Agents may publish updated
versions of this License. You may use any authorized version of this License to
copy, modify and distribute any Open Game Content originally distributed under
any version of this License.
10 Copy of this License: You MUST include a copy of this License with every
copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game
Content using the name of any Contributor unless You have written permission
from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the
terms of this License with respect to some or all of the Open Game Content due
to statute, judicial order, or governmental regulation then You may not Use any
Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply
with all terms herein and fail to cure such breach within 30 days of becoming
aware of the breach. All sublicenses shall survive the termination of this
License.
14 Reformation: If any provision of this License is held to be unenforceable,
such provision shall be reformed only to the extent necessary to make it
enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.