Heway
Large Magical Beast

Hit Dice: 1d10 + 1 (6 hit points)
Initiative: +2 (Dex)
Speed: 30 ft, Swim 15 ft
AC: 13 (-1 size, +2 Dex, +2 natural)
Attacks: Bite +0 melee
Damage: Bite 1d6+1
Face/Reach: 5 ft by 10 ft/ 5 ft
Special Attacks: Poison, hypnotic stare
Special Qualities: Dark-vision 60 ft, Low-light vision, Scent
Saves: Fort +3, Ref +4, Will +1
Abilities: Str 10, Dex 15, Con 12 , Int 6, Wis 12, Cha 4
Skills: Balance +5, Climb +3, Hide +5, Listen +4, Spot +4
Feats: Weapon Finesse (bite)

Climate/Terrain: Any  underground
Organization: Solitary or Pair
Challenge Rating: 1
Treasure: None
Alignment: Always Chaotic Evil
Advancement: 2-4 HD (large); 4-16 HD (huge)

The heway is a large white snake with a deadly stare, a creature of the desert that enjoys poisoning wells and oasis.  It is hated and feared by other desert creatures, and desert tribesmen and others who depend on pure oasis water will kill heway on sight, usually with missile weapons.

Unlike the dry, scaly skin of most snakes, the heway has slimy, poison-coated scales that it sheds constantly.  Its tongue can sense water from as far as 20 miles upwind.

Combat
The heway usually comes to a well, poisons it, then waits for animals to drink and die before it attempts to feed.  It prefers weakened prey, though if it is starving, it can stalk healthy animals.  

Poison (Ex): Its primary attack form is its ability to poison fresh water.  When it arrives at a well or oasis, the heway crawls in and swims around for several hours, slowly releasing its poison.  Any creature drinking the water must make a Fort save (DC 12) or suffer 2d6 Con damage initially, and possibly suffer paralysis as secondary damage.  Even animals that survive the poison are often doomed, as they must somehow reach another water source or die of dehydration.  The heway does not have a poisonous bite, and merely touching the skin of a heway has no effect.  The poison must be ingested.  Poisoned bodies of water become drinkable up to 2d6 days after the snake is removed, depending on how quickly the water replenishes itself.

Hypnotic Stare (Su): The stare of the heway has a powerful hypnotic effect on its prey; any creature failing a Will save (DC 10) will follow the heway to its lair and allow itself to be devoured.  The duration of the hypnosis is 10d6 minutes.  The heway sometimes uses this stare simply to immobilize a menacing creature.  It then leaves the area while the hypnotized creature remains stationary.

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