
Markeen
Medium
Outsider
Hit Dice: 2d8 + 2 (11 hit points)
Initiative: +6 (+2 Dex, +4
Improved Initiative)
Speed: 30 ft, Fly 45 ft (Perfect)
AC: 13 (+2 Dex, +1 natural)
Attacks: Scimitar +3 melee or
light crossbow +4 ranged
Damage:
Scimitar 1d6+1 or light crossbow 1d8
Face/Reach: 5 ft by 5 ft/ 5 ft
Special Attacks: Spells
Special
Qualities: Dark-vision 60 ft
Saves: Fort +4, Ref +5, Will
+4
Abilities: Str 13, Dex 14, Con 12 , Int 16, Wis 12, Cha 14
Skills: Craft
+7, Profession +7, Knowledge (Genie Lore) +7, Sense Motive +5
Feats: Improved Initiative
Climate/Terrain: Any
Organization:
Solitary
Challenge Rating: 1
Treasure:
None
Alignment: Any
Advancement: By character class
A markeen, or genie double, is a lesser form
of genie exiled from the majority of their kind. Each genie double is
cursed at birth to be the spitting image of a human from Zakhara. The
genie double is not magically linked or even necessarily friendly toward that
person; they don't share thoughts, memories, place of birth (though they are
always born at the same instant), or any other traits besides their outward appearance.
A genie double superficially appears to be entirely human. They have the
same lifespan of a normal human, and their apparent age always matches that of
their human double (unless the human has somehow been magically altered to
appear younger or older). A genie double may outlive its human double, but
may also die before the human double does; the two are not spiritually linked in
any way. A markeen doesn't even have to take the same character class as
its double. Not everyone has a genie double. Generally only famous,
wealthy, beautiful, gifted, holy, or utterly villainous individuals have genie
doubles.
It is commonly believed that genie doubles are
the result of a genie rebellion which ended in the losers being forced to live
forever as humans, with only tiny traces of their former powers. The
markeen are merchants, tinkers, sailors, and horse traders, living by their wits
in small communities that are isolated socially to prevent the discovery of
their identities. Despite the knowledge that they are genies and thus
superior to those around them, they are affable, friendly, and perfectly willing
to live among humans without a trace of outward patronizing or haughty
behavior. Markeen trade with humans constantly, though there is no
knowledge of this on the part of most humans. Markeen avoid all other
genies and distrust them at best. Markeen will go to great lengths to
silence anyone who uncovers the secret of one of their communities.
Although they rarely use the ability near
humans, genie doubles also retain geniekind's ability to fly, and they will
escape from awkward situations this way.
Combat
Genie
doubles fight with the tactics of humans, preferring to use scimitars, spears,
or crossbows. Markeen also have some innate spell-like abilities.
Flame
Blade (Sp): Per the spell in Player's Handbook, cast as if by a
second level druid (i.e. 1d8+1 points of damage, 2 minute duration). If
the markeen takes a character class, this power increases with each additional
level. For example, a 6th level rogue markeen casts this as if by an 8th
level druid (1d8+4 points of damage, 8 minute duration).
Dust Devil
(Sp): The markeen can conjure up a small air elemental. It moves as
directed by the markeen, but dissipates if it is ever separated from the markeen
by more than 30 yards.
Invisibility (Sp): Per the spell
in Player's Handbook, cast as if by a 2nd level sorcerer (200 lb maximum,
duration of 20 minutes, etc.). If the markeen takes a character class,
this power increases with each additional level. For example, a 6th level
rogue markeen casts this as if by an 8th level sorcerer.
Gust of Wind (Sp): Per the spell
in Player's Handbook, cast as if by a 2nd level sorcerer. If the
markeen takes a character class, this power increases with each additional
level. For example, a 6th level rogue markeen casts this as if by an 8th
level sorcerer.
Al Qadim Monsters | Monsters
of Inzeladun | Inzeladun Updates | The
World of Inzeladun | About Vincent N. Darlage
| Conan the Barbarian for Third Edition D&D
| Short Stories of Inzeladun | Artwork
of Inzeladun | http://arabianadventures.org
Trademarks and copyrights are cited on this
page without permission. This usage is not meant in any way to challenge
the rightful ownership of said trademarks/copyrights. AD&D is a trademark of
TSR; reach TSR's parent company at Wizards of the Coast, Inc.©. All copyrights
are acknowledged and remain the property of the owners.
"Inzeladun" and related characters © 1984, 2000 Vincent
N. Darlage. All rights reserved
by their respective owners. This page is for entertainment only.
Dungeons
& Dragons,
D&D, Advanced
Dungeons & Dragons, AD&D,
the D&D logo, the AD&D
logo, the d20 System logo and d20 are trademarks owned by Wizards of the
Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission.
All titles, and all proper nouns, including character names, locations,
and named items are considered Product Identity per Section 1 of the Open Game
License v1.0a and are exclusively owned by Wizards of the Coast, Inc.
©2002 Wizards of the Coast, Inc.
Compliance
of Conversion Policy, Open Game License and the d20 System Trademark
License:
Use of Wizards
of the Coast® Product Identity including proper names and
product titles is hereby permitted exclusively via this ESD Conversion
Agreement. A current version of
this policy can be obtained at: (http://www.wizards.com/d20/conversionpolicy.asp).
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is
Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights
Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or
trademark owners who have contributed Open Game Content; (b)"Derivative
Material" means copyrighted material including derivative works and
translations (including into other computer languages), potation, modification,
correction, addition, extension, upgrade, improvement, compilation, abridgment
or other form in which an existing work may be recast, transformed or adapted;
(c) "Distribute" means to reproduce, license, rent, lease, sell,
broadcast, publicly display, transmit or otherwise distribute; (d)"Open
Game Content" means the game mechanic and includes the methods, procedures,
processes and routines to the extent such content does not embody the Product
Identity and is an enhancement over the prior art and any additional content
clearly identified as Open Game Content by the Contributor, and means any work
covered by this License, including translations and derivative works under
copyright law, but specifically excludes Product Identity. (e) "Product
Identity" means product and product line names, logos and identifying marks
including trade dress; artifacts; creatures characters; stories, storylines,
plots, thematic elements, dialogue, incidents, language, artwork, symbols,
designs, depictions, likenesses, formats, poses, concepts, themes and graphic,
photographic and other visual or audio representations; names and descriptions
of characters, spells, enchantments, personalities, teams, personas, likenesses
and special abilities; places, locations, environments, creatures, equipment,
magical or supernatural abilities or effects, logos, symbols, or graphic
designs; and any other trademark or registered trademark clearly identified as
Product identity by the owner of the Product Identity, and which specifically
excludes the Open Game Content; (f) "Trademark" means the logos,
names, mark, sign, motto, designs that are used by a Contributor to identify
itself or its products or the associated products contributed to the Open Game
License by the Contributor (g) "Use", "Used" or
"Using" means to use, Distribute, copy, edit, format, modify,
translate and otherwise create Derivative Material of Open Game Content. (h)
"You" or "Your" means the licensee in terms of this
agreement.
2. The License: This License applies to any Open Game Content that contains a
notice indicating that the Open Game Content may only be Used under and in terms
of this License. You must affix such a notice to any Open Game Content that you
Use. No terms may be added to or subtracted from this License except as
described by the License itself. No other terms or conditions may be applied to
any Open Game Content distributed using this License.
3.Offer and Acceptance: By Using the
Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License,
the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive
license with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original
material as Open Game Content, You represent that Your Contributions are Your
original creation and/or You have sufficient rights to grant the rights conveyed
by this License.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of
this License to include the exact text of the COPYRIGHT NOTICE of any Open Game
Content You are copying, modifying or distributing, and You must add the title,
the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of
any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity,
including as an indication as to compatibility, except as expressly licensed in
another, independent Agreement with the owner of each element of that Product
Identity. You agree not to indicate compatibility or co-adaptability with any
Trademark or Registered Trademark in conjunction with a work containing Open
Game Content except as expressly licensed in another, independent Agreement with
the owner of such Trademark or Registered Trademark. The use of any Product
Identity in Open Game Content does not constitute a challenge to the ownership
of that Product Identity. The owner of any Product Identity used in Open Game
Content shall retain all rights, title and interest in and to that Product
Identity.
8. Identification: If you distribute Open Game Content You must clearly
indicate which portions of the work that you are distributing are Open Game
Content.
9. Updating the License: Wizards or its designated Agents may publish updated
versions of this License. You may use any authorized version of this License to
copy, modify and distribute any Open Game Content originally distributed under
any version of this License.
10 Copy of this License: You MUST include a copy of this License with every
copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game
Content using the name of any Contributor unless You have written permission
from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the
terms of this License with respect to some or all of the Open Game Content due
to statute, judicial order, or governmental regulation then You may not Use any
Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply
with all terms herein and fail to cure such breach within 30 days of becoming
aware of the breach. All sublicenses shall survive the termination of this
License.
14 Reformation: If any provision of this License is held to be unenforceable,
such provision shall be reformed only to the extent necessary to make it
enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.