Pahari
Medium Fey (Aquatic)

Hit Dice: 3d6 + 6 (16 hit points)
Initiative: +3 (Dex)
Speed: 30 ft, Swim 45 ft or Swim 60 ft
AC: 13 (+3 Dex)
Attacks: Spear +1 melee
Damage: Spear 1d8
Face/Reach: 5 x 5 ft/ 5 ft.
Special Qualities: Lowlight vision, Shapechange, Spell Resistance 16, Kiss of Life's Breath
Saves: Fort +2, Ref +8, Will +6
Abilities: Str 10, Dex 16, Con 14, Int 16, Wis 16, Cha 17
Skills: Appraise +8, Concentration +6, Diplomacy +8, Heal +8, Intuit Direction +8, Knowledge (nature) +8, Move Silently +8, Perform +8, Sense Motive +8, Underwater Lore +6
Feats: Dodge, Endurance, Mobility, Lightning Reflexes, Swim (same as Run, but underwater)

Climate/Terrain: Tropical / Seas and Oceans
Organization: Solitary, or Community (2d10)
Challenge Rating: 3
Treasure: Standard
Alignment: Usually Chaotic Good
Advancement: By Character Class

Pahari are shapeshifting, marine nymphs that dwell in Zakhara's seas and oceans.  In their natural forms, they are similar in appearance to mermaids, their upper body that of a perfectly formed woman, the lower body that of a fish, its scales either blue, green, or ruby red.  

Pahari can breathe both water and air.  They all speak their own language and Midani.  They can also communicate with all fish and nereids.  They can learn up to their intelligence bonus in additional languages, choosing from among those spoken by dolphins, reef giants, whales, and zaratani. 

Pahari often take the sorcerer class, and are counted as being very potent in that class.  They gain double the normal bonus spells afforded by their charisma score when they take this character class.

Pahari dwell in small communities on the sea bed, often close to shore, gathering kelp and seaweed, the staple of their diet.  They never eat fish, but will consume shellfish and mollusks.  The pahari are adventuresome and regard surface dwellers with a fascination that borders on obsession.  They will collect anything that pertains to life above the waves (especially magic items), often welcoming sailors into their communities to hear them spin tales.  It is not uncommon for a younger pahari to venture onto land in her human form, if only to spend a day shocking the villagers (who promptly find her some clothes), eating surface food, dancing and singing long into the night before returning home.  A few stay longer, even marrying a good-aligned surface dweller in some instances.

Like most faerie creatures, pahari have a very long life span (300-400 years).  They soon outlive a human husband, afterward returning home to the sea for good.  The older pahari, many who have already experienced this heartbreaking loss, do their best to console their newly returned sister.  As a general rule, the older and wiser pahari prefer short, frequent encounters with surface dwellers.

Combat
Normally shy and peace-loving creatures, pahari are loathe to enter into combat.  They can fight with any weapon provided (i.e. proficient with all simple and melee weapons), but rarely ever carry any themselves.  They are fond of magic items and will use them in combat if needed.

Shapechange (Su): Pahari can polymorph into another of their three forms once per round at will. They are  able to assume the form of a small fish and that of a beautiful woman.  The upper body of a pahari is that of a perfectly formed woman, more beautiful than the fullest moon. The lower body is that of a fish, its scales either blue, green, or ruby red.  They prefer this form over all others.  They may also take a fish form, a colorful tropical fish, approximately 12" in length.  In this form, the pahari can swim at a speed of 60, and can easily evade large predators by hiding in the small niches and crevices of a reef or ocean floor.  Their human form matches the upper half of their natural shape, complete with a pair of slender and willowy legs.

Kiss of Life's Breath (Sp): A pahari's kiss can bestow water breathing on the lucky recipient for a day.

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